Hawkeye_UK
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Everything posted by Hawkeye_UK
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Wish List: BF109 Gunpods and rockets?
Hawkeye_UK replied to Xeon's topic in DCS: Bf 109 K-4 Kurfürst
Thread is 3 and a half years old - ive just checked not once has this topic had a reponse from ED - not good enough! Also, in the sales blurb, Accurate Bf 109 K-4 model, squadron markings, and weapons. Detailed modelling the Bf 109 K-4 instruments, weapons, engine, radios, fuel, and electrical systems. So where are the gunpods? Why is not even a moderator replying to WW2 threads, do we need to post in the Russian forums where things get read and responded to by the devs? -
yep it makes no sense to me either why the list populating has such an FPS hit - i can cycle from 45fps to 5 fps and everything inbetweeen. Then again the 3D hanger makes no sense at all either in the background - especially when you just want to check F10 or are playing in tac command - its a huge overhead and ive yet to be able to prove if its the F10 map or the hanger itself causes lock outs in FPS (that are only recovered by opening another full screen application on the PC such as task manager and then alt tab back in). That said what i am learning recently anything to do with VR, that is posted on the Engligh forums falls on a large deaf ear. Your actually wasting your time posting. Do not expect anything from ED on this one, its been said many times in the past and many times its ignored. Then again VR is very much a poor relative and its not a priority for ED in anyway, which is a shame as they risk getting left behind. Release of the open Beta 2.7 for me was the final proof required that VR is just not a priority for them in any way (vibrating clouds on such a long awaited improvement, clearly this would have been evident early in the dev cycle - and before that rotating clouds. They say its a top priority to resolve but it should never have been an issue to resolve in the first place if VR had any significance).
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Last seen going into an S&M dungeon to polish his new thrustmaster stick and something went wrong ?
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For a topic your "not following" hank your reaction times of under 10 mins are pretty good lol. As I've stated not sure why you keep posting in a thread you have no interest in or berate other users requests. Asking for users to create their own is an utter nonsense for most as I've already stated, not all of us are pc tech geeks. Every payware map, dating back over the last 5 years are desert. Asset is needed for MP operations when constant throughflow of new users.
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Lol there are many aspects not realistic and I could start with air to ground weapon effects and lethality, or how some of the flight models don't meet real world performance and loiter capability but that's a whole other topic of which I'm not going down.
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If we take past history its fair to say even if it was released this year, which I doubt, it would be 2024/2025 before functionality is ready to leave early access. Combine this with the other modules they are committed to develop, completing the ones they already have and with the small team its hard to see anything inside of this time frame. Way too early to start asking this question, encourage them to finish the modules they already have for purchase rather than encourage further stretching of limited resources.
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All you will ever get is that its a trial and test function not stable for current release and not officially endorsed. As you say though 2 years on you have to wonder the point. Of late i have started to wonder whether actually the devs read the english forums, or whether they are even passed information that we raise. I mention this as often you will see devs replying directly in the russian forum posts but never in the english ones. I have quite a few posts now that have gone unanswered for 6 or even 12 months, some requiring a 10 minute dev fix! Also i do wonder if we have to wait for more Russian's to fly in VR then it will be read more on their forums, and complained more about. I have been left with the opinion that for whatever reason at this junction VR is very much on the back burner with ED. I can only base this given the lack of development and the eagerness to update the engine with more visual treats (clouds and lighting) yet they are not really fit for release even into Open Beta. It is worrying that such a big update in the weather engine has been developed that it would not perform in VR, this surely must have been a week 1 issue when testing and writing the code to see how it looked. Add to this that Vulcan should really have taken priority to actually use more than 1 core ( i do not count the very minor useage of the pathfinding and sound offload). I actually wonder if another well known flight sim had not been released with such amazing clouds (that incidentally work really well in VR without killing performance) then we wouldnt have them at all at this point. ED need to start really putting emphasis and resource into VR and the actual engine of the game to run much more efficiently. Problem is until enough people start banging the drum, oh and by all accounts unless there is some flame mail on hoggit (still dont understand that one) then things just go on and on, and on. Also considering most heavy users are over $1000 invested in the product (ED software alone) i would like to see an operational directive to state that nothing is fit for release unless it performs both pancake and 3D. Need to get the mindset right.
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MP - Scoresheet and Slot Spawn Location.
Hawkeye_UK replied to Hawkeye_UK's topic in DCS Core Wish List
Possible for an ED response? -
@MAESTR0I note you keep posting and updating however please could you answer the questions that people are posting about the water and the concerns people have raised. It's good to post content but Ugra do need to start answering questions on this vital topic. It is a genuine issue with the map - i have posted a topic on this August last year and awaiting a plan of action?
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Have remapped and it doesnt work for me - what has happened - can aerodev hotfix this bug, crazy how this has been introduced really?
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Tank i have an idea given you have nothing constructive to add to this debate and the fact you messaged back few hours after a month gap when i asked for an update leads me to wonder why are you following a post that you have no interest in. Perhaps unfollow and focus on the issues that are important to you whilst not troll other requests, ones that for many people are very valid. Even better start bug reporting to the volume that others on this chain are doing and contributing to OB. Good bye, not being drawn into pointless discussions with you that are filling this wall with nonsense and clouding the issue - its an easy request, the texture colour change. The desert maps are what 4/5 years old now since NTTR time it was done. End of conversation.
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Response ? @ ED
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I think 9 months is hardly impatient to push for a response from ED. Certainly not for an hours work (at very most).
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Month later bump - can this be passed to a dev please? Just highlighting its been 9 months since the initial posts - i would like to reinforce that every payware map has desert texture (WW2 maps excluded). Can we have at least farp pads that fit into them please, even a sand coloured one (or concreate even would be more realistic) surely is not more than an hours work......
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Update required as its currently a bit of an eyesore - is this an ED issue or Urga. Surely reducing transparency on water will resolve to some extent? Again is this an ED fix or Urga? We need to get this resolved its a total immersion killer and ruins the Syria map. This is not an issue on PG, Caucasus, Channel, Normandy - so what is different here? Lakes and inland seas need to be blue - and along the sea coastlines, not this brown colour. Its pretty shocking given all the hard work you put into the maps that this texture has remained.
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Again the Syria map is great in many ways and good to see Cyprus developing however there is a major flaw / issue with this map that just breaks all immersion instantly. Water! Its really, really bad every time you fly over any water body they just look like brown pits (water way too transparent - lakes do not look like lakes, especially the inland sea at Galilee, Lake Assad and also the general seashore does not look like the sea. Water is too transparent combined with just a brown earth texture. Have a long running post on the issue. Lakes and river's need to be blue in colour, not brown. Check the above post for more screenshots. Please can you resolve @MAESTR0? - it will make the map literally 20x more believable. At present the water view when looking immediatly around your plane just looks horrible and instant immersion killer and literally ruins what is potentially the best map. Noticable also on all the water reservoirs coming into Ramat David Airbase. Currently its a reason not to use the map compared to say PG which does not have this flaw. Having been through Akrotiri numerous times over 20 years im especially looking forward to the Cyprus addition. Keep up the good work guys.
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reported earlier Heat Blur causing blur inside the cockpit!
Hawkeye_UK replied to Hawkeye_UK's topic in General Bugs
3 weeks later? -
fixed internally SA19 Being used to Kill Main Battle Tanks
Hawkeye_UK replied to Hawkeye_UK's topic in Weapon Bugs
Not starting a new topic but in 2.7 not only are SA19's the lethal tank killing machine but they now shoot down mavericks, yes you read that right they now shoot down all air to ground missiles. Bloody good these systems, kill tanks, kill aircraft and also provide a missile shield. Its getting to the point of being funny how bad this system is modelled. What is going on? -
various lightning effects would be nice.
Hawkeye_UK replied to diveplane's topic in Weather System Bugs & Problems
At this time of the year they generally push a main update that is yes annual when it comes to the engine. If you think the clounds and weather system is not a primary update for the engine this year then your going to be dissapointed. As for your praising stable i think you are clearly clueless with the state of the game as per your patronising think more and type less comments. I could post a whole long list of issues with stable, dont be delusional. As i said in the last post love the game, but they need to sort out the engine prior to building on bad code. The game issues really only appear more in MP and when stretching DCS to the limits (which in terms of engine is limited), not simple campaigns that are pre purchases or pve on hoggit, or pve in single player. -
various lightning effects would be nice.
Hawkeye_UK replied to diveplane's topic in Weather System Bugs & Problems
so you dont even fly in VR re "from what i hear" yet your commenting on the situation. I rest my case on this point, perhaps comment when you have first hand experience of the situation rather than pointless comment on something you have no knowledge of. Also not whining but before more resources are put onto new features they need to sort out the mountain of bugs that already exist. Also for the record i was also in favour of not having new clouds until they sorted out the engine, multiplayer netcode, combined arms and the numerous issues that severly hamper mission creators for MP. Again not popular to the airquake and people that just play easy missions in pve or just in single player, but the game has so many bugs and issues, memory leaks and crashes that they should focus on these prior to dressing the windows. As for Open Beta, your clearly dont have any grasp of the situation, stable has many issues also. Love the game just saying need to sort out the foundations prior to trying to satisfy the clouds and rainbows brigade. Checking out of this post. -
various lightning effects would be nice.
Hawkeye_UK replied to diveplane's topic in Weather System Bugs & Problems
I mean, I don't disagree with you, that they should fix the present issues before moving on, but "thankful" to be playing on a monitor? Everyone with VR can also play on a monitor, if they so choose. I find playing the game on a monitor pointless, would rather do something else with my time. Know quite a few that have the same thoughts. ED need to really embrace VR more given that it really is the future, monitors wont exist for gaming in 10-15 years its thats simple. -
various lightning effects would be nice.
Hawkeye_UK replied to diveplane's topic in Weather System Bugs & Problems
Nope no more additional work on any of the weather system or new features until they sort out vibrating clouds in VR. Frankly given that this is the main "annual" update it should have been right at launch. Be thankful for those of you that play on a monitor and appreciate the new clouds that do not bounce up and down and look blurred at distance in VR. Its a mess at present. -
FLOLS overlay shows even if option unticked in settings
Hawkeye_UK replied to Sharkku's topic in Bugs and Problems
Guys ive got to say having this in the patch notes "Added FLOLS indicator enable/disable checkbox into Special options panel" and it still not working - nearly ONE YEAR LATER from the initial request has becoming a bit of a joke. It is an asbolute royal pain in the arse especailly in VR at night - it was never wanted by many VR users especially ones with decent headsets it is utterly immersion breaking and a reason why frankly i dont even like the module at this stage without the next line having a force change (thank you whoever posted this on the forum's a year ago). It is also most annoying that this crops up in every other module including the harrier for no vaild reason! It is literally this line of code at Mods\tech\supercarrier\PlatcameraUI. function show(val) FLOLS:setVisible(True) instead needs to be FLOLS:setVisible(False) I'm all for being patient, leniant and understanding but frankly this poor level of testing / coding/ lack of attention, screw up for want of a better term needs resolving. Not good enough - coders making repeated mistakes need to be performance managed, retrained on QA or replaced for continued failure. There are way to many issues like this. This is literally a 5 minute fix !!! Harsh but very fair. -
Thank you, appreciated!
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I have heard that their is some discrepancies with this module between what we have in game and real world speed. Could someone that has the module that has flown it in the last few weeks confirm the top speed in knots (clean config) at sea level that they have modelled, just wondering if anything has changed recently? I know in the L39 i get just over the 400 knots. Greatly appreciated - many thanks!
