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FalcoGer

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Everything posted by FalcoGer

  1. I have not done such a thing. It's too late to test now. But even if it would work, it'd still be a workaround and this is a bug.
  2. So this happened today in a rather lengthy multiplayer session (as such things usually do). Apparently engine two is dead (it also had a hole in it when I looked at the external model). There was no fire indication, but the torque is at 98%, temperature is way up. On the other hand, engine 1 was not dead. But it provides no torque, the temperature is way down there and it's overspeeding. I should note that we did fly about 30km to a farp after this happened. As I said, no track because long multiplayer session. Was on the syria map, it was about 40°C outside. At this point we had about 60% fuel and dropped the stores. Pilot got a similar picture, with slightly different values for the torque. But still overspeed and engine out. Also I'd like the quick action checklist to be populated on the right there.
  3. SRS puts the volume up by default.
  4. You will need to do this for all aircraft you wish to fly because I set the texture quality to low in the settings. First you copy the the .dds texture files from the dcs installation directory into a coresponding livery directory in the saved games dcs folder. then you open the cockpit model file (.edm file extension) with model viewer 2 (in dcs installation directory in bins) and click the blue cube icon at the top that has the tooltip "generate liveries file". you save that as description lua in your liveries directory in saved games/dcs.openbeta. Then you navigate to that directory and open it in power shell (left shift + right click -> open in windows terminal/open powershell window here) you will need textconv.exe from microsoft (https://github.com/microsoft/DirectXTex/releases). run this command. & 'C:\path\to\texconv.exe' -y -m 1 *.dds this will delete all the mipmaps and only leave the full sized textures and coresponding maps. Then in the game, go to options -> special options -> select the aircraft and select the cockpit livery to be the one you just made the folder for. Set the texture quality to low and be amazed at the textures not looking like someone used a paint roller to apply the cockpit labels. This is only helping me because I'm limited on VRAM not graphics performance. For example the apache's textures are 2.3GB. with the mipmaps removed they're about 1.7GB. That's just enough for my computer to stop paging and have decent frames.
  5. I did set it as a slider and it behaved the same way. afterwards i checked again and the slider setting was still set. I'm going to try again though, just to make sure I'm sane. Edit: Yep. Still starts at 50% until the first input on that axis.
  6. I have the same issue. I ran a repair and it persists. I have made cockpit livery by deleting all the mipmaps from tthe texture files to save on video memory (it really helps with the stutter.) I tried creating a new description.lua with model viewer 2, but I get an error about some invalid string and it doesn't generate that file. 16:09:08 INFO: DCS log enabled! 7.6019 TRACE lua_loadfile ModelViewer2::createLua: D:\Eigene Dateien\My Games\edModelViewerTrunk\autoexec.lua 7.6021 TRACE lua_loadfile ModelViewer2::createLua: Config/ModelViewer/autoexec.lua 7.6023 DEBUG ModelViewer2::createLua ---------------------------------------------------------------- 7.6023 DEBUG ModelViewer2::createLua scan for environment cubes 7.6023 DEBUG ModelViewer2::createLua ---------------------------------------------------------------- 7.6026 DEBUG ModelViewer2::createLua scan done 7.6026 DEBUG ModelViewer2::createLua ---------------------------------------------------------------- 7.6026 DEBUG ModelViewer2::createLua mount extra stuff 7.6026 DEBUG ModelViewer2::createLua ---------------------------------------------------------------- 7.6026 ERROR EDCORE No suitable driver found to mount coremods/tech/uss_nimitz/animations/liveries 7.6027 ERROR EDCORE No suitable driver found to mount coremods/tech/uss_nimitz/animations/animations 7.6027 ERROR EDCORE No suitable driver found to mount coremods/tech/uss_nimitz/animations/models 7.6027 ERROR EDCORE No suitable driver found to mount coremods/tech/uss_nimitz/animations/textures 7.6045 DEBUG ModelViewer2::createLua done 7.6045 DEBUG ModelViewer2::createLua ---------------------------------------------------------------- 7.6344 INFO DX11BACKEND resize to resolution 1201x378 8.6319 INFO DX11BACKEND resize to resolution 1841x675 20.9758 ERROR EDCORE No suitable driver found to mount f:/eagle dynamics/dcs world openbeta/mods/aircraft/ah-64d/cockpit/shape/textures 21.4269 TRACE LUA Created state "enlight::loadCockpitConfig" - 00000208B7A42A30 21.4270 INFO FETCHEFFECTS get cockpit shading params from f:/eagle dynamics/dcs world openbeta/mods/aircraft/ah-64d/cockpit/shape/cockpit_ah-64d.edm.lua 22.4177 ERROR_ONCE DX11BACKEND texture 'mirrors' not found. Asked from '' 29.9171 ERROR FETCHEFFECTS Can't load model f:/eagle dynamics/dcs world openbeta/mods/aircraft/ah-64d/cockpit/shape/cockpit_ah-64d.edm. Reason: Invalid string index 1065353216 Before it worked without a problem. The last line appears when trying to export the description.lua file when clicking the "generate livery file" button. I guess the black key kinda looks nice anyway.
  7. Press for trim release up to trim the aircraft. Hold up for a few moments to allow the SCAS to reset. Press force trim to the right to enter altitude hold. When within radar altitude limits (~1400ft) it will be a radar altitude hold. It is not a terrain following mode since only the radar altimeter data is used. Press force trim to the left to enter attitude or velocity hold mode. If below 5 knots, you will enter a position hold mode. From 5 to 40 knots you will enter a mode where the helicopter tries to maintain it's current heading and velocity. For example if you fly sideways to the right at 30 knots the helicopter will try to maintain the nose position and the 30 knot sideways movement. above 40 knots the helicopter will try to maintain it's speed.
  8. It is not set as a slider. The axis is set to my JOY_Z axis on my thrustmaster warthog throttle. Synchronize Cockpit Controls with HOTAS controls at mission start is on. No other controls are set to be on that axis. Here is a tack. Collective 50 percent.trk I noticed that when I enter the options screen, the little indicator is also centered until I move the hardware, then it jumps. Even if I had the options window up before (same thing, even if I flew the aircraft before), when I enter the controls (or aircraft) again, it's centered (at 50%). Am I supposed to set it as a slider?
  9. When you hop into the aircraft and you don't touch your controls, the collective starts out at a non 0 position. When you then move your axis, it suddenly jumps to 0%. This is an issue especially with a hot start because I tend to get a few seconds of freeze when first loading into the helicopter, during that time the helicopter happily takes off and spins off into the ground, breaking the rotor blades or crashing into nearby aircraft or ground vehicles. The controls indicator in the change controls options show the axis being at 0% and even if I move it in the controls screen and then jump into the apache, the collective still starts out at 1/2 until i move it while I have control. EDIT: The cause of this bug has been identified as an axis assignment on a controller that is set to disabled affecting the cockpit.
  10. Just common sense. I'm sure @Raptor9, @kgillers3 or another expert could shed some lights on this.
  11. I don't think the ACM option in on the tedac is doing anything right now. it still auto adjusts wether it's boxed or not.
  12. According to When selecting the video page it should only bring up the video selection if "no video" was selected before on that page. The page also starts off with PLT HLMT selected and not NO VIDEO. I'm not sure if that is correct or not. Right now the video page gets reset every time it is opened. To reproduce: 1. Open VID 2. Select Video source (for example TADS) 3. Select another page (for example ENG) 4. Open VID again Expected: TADS video is shown as you left it Actual: No video is shown and you are presented with the selection again. VID_page.trk
  13. Every time the aircraft is started, the squelch circuits are off and you get blasted by white noise on 5 radios at once every time. Surely that can't be correct. In no other aircraft is squelching disabled by default.
  14. Is the TADS FLIR having AGC always on also related? Because I heard that's not how the real apache is at all and I couldn't find any setting to turn that off either. Looking at the sky, suddenly the ground is black. You twiddle the knobs. You look at the ground, suddenly the ground is white. You twiddle the knobs. You zoom in, it's different again. You twiddle the knobs. It's annoying. Any given temperature should come back as a pixel intensity based on the level and gain knobs, not relative to anything else.
  15. That's how I set up SRS. You can do that in SRS with the delay option.
  16. FalcoGer

    ASW

    I disagree. As long as you know the capabilities and what it's supposed to look like from the human perspective you can model it. You don't need to know exactly how it works. Look at IFF for example. Classified stuff. But we know what it looks like in the aircraft, how the aircraft employs it and we know the basic physics behind radios, antennas and the principles behind symmetric key encryption. There is no reason to know the details. Same with jamming. I'm sure DCS's jamming modeling is nowhere near realistic. And yet we have some basic capabilities. DCS's radar tech is sometimes ridiculous. The mig 29 can lock up something and everyone in a 180° cone in front of it gets a spike. People bring it up, but nothing is done. I guess it's "as intended" then? I think an issue is the pace of ASW. I don't see how the usual DCS player enjoys flying around a P3 and pop a sonar buoy out the back every 10 minutes for hours on end. Possibly with some AI crewmember being on the headphones and staring at waterfalls for a subpar acoustics simulation. Maybe drop a torpedo every 5 hours of flying. Hunting submarines is slow business. Everything else in DCS is mostly fast paced action, but then again people are happy to fly the hercules for logistics, so what do I know. And I do enjoy staring at the waterfalls in DW and anticipate the new subsims being developed. I'd probably do that kind of stuff. But not as a pilot, that just sounds too boring.
  17. Well first we need a few buildings with more than 30 vortices that are worthy of being blown up. While doing that might as well select a few of them and hit the delete key to make the "ruined" version, add a few cubes, stretch them out and plaster on some nice, smushy, ashy and charred looking texture to have some interior structure. I don't think we need to design the interiors to such detail as to have men in suits visit. Just something that is believable is good enough. Ships and vehicles should definitely get a damage model first. And since that's never getting done, I guess buildings will stay the way they are for the next 30 years.
  18. Why do you need a license to have some gear in your game? It's not like they're actually building it. Only whatever they use from the real thing could be restricted, such as the voice messages, which as far as I know they actually got from boeing. Does counter strike have to pay whoever designed the M4 to have that in their game? Does call of duty have to pay boeing to have an ac-130 in their game? Does every vietnam war game ever have to pay boeing to use the uh1? I don't get this whole legal nonsense.
  19. I don't mind the houses looking like cubes with 16 pixels worth of texture. I really wouldn't mind an overhaul of some of the units. Most russian ships just look awful.
  20. FalcoGer

    ASW

    I don't see the classified nonsense holding anything back. Everybody can look up how sonar works. You don't need to know which integrated chips they use or how the FPGAs are programmed for the signal analysis or even how many hydrophones are in the spherical array of the Virginia SSN. If other sub sims can do it with open source data, I don't see a reason why DCS couldn't. I hear the navy got some new toys, too. P3 is out of service and replaced by the P8. But I agree, we need ships fixed first. Some of the textures are appalling, damage modeling is non existent to visually present but nothing is actually affected. Countermeasures are not a thing at all. CIWS doesn't shoot bombs or rocket artillery CA controls are even more ridiculous than for tanks, you can't even pick the weapons they will use if you tell them that generic "shoot this" command. Ships need a massive overhaul. By the time the blueprints for the navy's engine rooms and nuclear reactors are on github we might actually get a submarine or torpedo in DCS in some sort of working condition.
  21. I don't get why everyone is so sassy. A good checklist for the kneeboard should be included by default for all aircraft. The A4 mod comes with a really great kneeboard that should be the golden standard on how it should be done. It's a reasonable request. The fact that you can add anything to your kneeboard is no excuse to not add a good checklist. Maybe developers should not include the cockpit textures? Users can just download them from the user files after all if they want them. That's a silly argument to make. Maybe developers shouldn't make anything at all then! You can just download whole aircraft from the user files! Anything the developers do take a really long time? Well maybe they should spend less time making countless same-gray aircraft skins with a different logo copy pasted on the tail fins and instead make something useful instead. They include 50 skins, and you can just download them from the user files if you really want to waste your hard drive space on that sort of stuff. Doesn't that take a really long time to make? If they can make 50 skins and write a manual with checklists anyway, surely they can find the time to make a few checklist pages that look decent for the kneeboard.
  22. Ships also have smoke launchers. Also laser warners. Also CIWS can shoot down bombs, not just missiles. IRL that is.
  23. Maybe this one will actually shoot at bombs this time around?
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