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Sergeant_Hamlet

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Everything posted by Sergeant_Hamlet

  1. I wasn’t aware! I was waiting for the cockpit updates before getting the shark, but maybe I’ll have to look into it sooner.
  2. Always be skeptical of tech demos. They never show you the size of the computer they use to run it.
  3. No idea. Make a backup of the files, and use at your own risk.
  4. See if this helps: https://www.digitalcombatsimulator.com/en/files/3300900/
  5. I just want a gunship with a headtracking cannon.
  6. A sparrowhawk hud won't change the flight characteristics. You will have just as much trouble refueling in a -D
  7. It’s probably less about the advice itself, and more about the tone in which the advice is usually delivered. People do tend to get a bit pitchfork-y.
  8. Don't get me wrong, the intake mod sounds incredible. Great work on that. I was talking about the flyby sound in general, with or without the mod. I just used your video because it was an easy example :) I did not mean to imply that it was your duty to fix it.
  9. My only issue with the sound is that the flyby lacks punch. Your mod still retains the issue, which is the sudden drop in tone and volume as the plane passes the camera: It should be the opposite. The sound should suddenly get much louder and more intense: The interior sounds are the absolute best in the whole DCS lineup. But external sounds seem to be harder to nail down. Also, @Hummingbird, the thread you linked contains this message:
  10. The way I see it, the actual sprites for the clouds in DCS at the moment are perfectly fine, but they aren't arranged convincingly. They are sort of gathered together into random puffballs. Rumor has it that ED is working on implementing humidity and pressure into the current weather engine, and will tie cloud generation into that, which should allow for more convincing and consistent propagation of cloud cover. May be wishful thinking, but hey it's a wish list after all.
  11. I've asked that same question on hoggit; still waiting on consensus. It has something to do with lag from the heat exchange valves causing condensation in the cabin. Not sure exactly how prevalent it is, or even if it's a problem at all in our specific block, but if it's a limitation that the real aircraft faces then I think it should absolutely be included.
  12. Under certain conditions, will the cockpit fill up with condensation? Example: https://youtu.be/TEJm_yRzXu8?t=578
  13. Could we have a system where we can place our physical throttle against the stop, and press a "set detent" button in the throttle axis settings to have the dead zone automatically adjusted? It would make new setups much easier.
  14. I’m all for delays if it makes the release go smoothly. I’m just happy they listened to us and found a solution. That announcement made my whole week.
  15. The thread title is "F-16 - Discussion", and attachment 210550 in the post he was replying to is a picture of the newsletter announcing the preorders for the 22nd.
  16. Gotta grease up the axles on the wheels.
  17. That post is talking about the f-16 preorders.
  18. This is a known issue. https://forums.eagle.ru/showthread.php?t=237692 https://forums.eagle.ru/showthread.php?t=238480
  19. This requires that the radar's Track While Scan (TWS) mode be implemented. Currently NYI.
  20. IIRC, there was a color filter installed over the VDI screen,
  21. This was really more of a question than a wishlist item, but sure.
  22. I completely understand! :thumbup: I read whole textbooks on this kind of stuff because i think the subject is fascinating
  23. Yes, you're right. The speed of the energy wave doesn't change enough to be noticed, but because it travels the same speed it takes longer to travel 40 miles than it does to travel 20 miles. Its constant speed is what makes it usful for range determination. The point is, range data (without FM ranging) requires that the interval between pulses take longer than the pulse's time of flight. The purpose of changing PRF rates is to resolve range ambiguity. The main difference between Pulse-search and PD-search is not PRF, but rather the method for resolving background clutter. Picking a target out of ground clutter requires that either the contact be moving towards or away from you fast enough to trigger a doppler shift (in PD-search mode), or that the target be physically close enough to you that the contact's return is coming back significantly faster than the ground return (in Pulse-search mode). In Pulse-search mode, you can adjust the PRF and range gate until the range bins containing the ground return are filtered out, and thus not displayed. In PD-search mode, the notch filter removes everything without a doppler shift.
  24. Hey ED, When the new Carrier/Airfield ATC comms procedures are completed, will the AI use them as well, or is the system only going to be designed to handle player-controlled groups? Will the AI, for example, correctly marshal in the port hold and respect their charlie times so that the ATC can slot in a player flight without causing chaos? Thanks!
  25. Pulse Repetition Frequency has to do with the ranging algorithm. In order for a radar to accurately measure contact range, each pulse's echo has to return to the transceiver during its own bespoke interval; that is to say, it has to come back before the next pulse is sent, otherwise the radar could interpret the first echo as a response to the second pulse which would ruin the range estimate. High PRF is useful for tracking contacts that are either already inside visual range, or are in front aspect. The shortening range means that the echos are returning quickly, so the interval required for a pulse to traverse the distance between transceiver, contact, and back in time for the next pulse is shorter. Lower PRF is useful for tracking rear aspect contacts, for the opposite reason.
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