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Everything posted by EvilBert VR
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Absolutely! V 1.2 Instruments are finished. I will post an update soon.
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[Official] SimShaker for Aviators
EvilBert VR replied to f4l0's topic in PC Hardware and Related Software
@=Andre= Found it!!! After messing around and investigating some export scripts I found out that there was a minor conflict with the Volanta export .lua Did a new install and everything works now as it should! Thx for your support! -
[Official] SimShaker for Aviators
EvilBert VR replied to f4l0's topic in PC Hardware and Related Software
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[Official] SimShaker for Aviators
EvilBert VR replied to f4l0's topic in PC Hardware and Related Software
Deubug window is emtpy. -
[Official] SimShaker for Aviators
EvilBert VR replied to f4l0's topic in PC Hardware and Related Software
It's tuned to the max and still nothing happens. What I have noticed so far: In the past, when jumping into a cockpit (UH-1 for example) and then switched to the SimShaker software, the settings showed the correct plane. But now it is always the A-10A that shows up. -
[Official] SimShaker for Aviators
EvilBert VR replied to f4l0's topic in PC Hardware and Related Software
You're talking about the options down right in the task bar -
[Official] SimShaker for Aviators
EvilBert VR replied to f4l0's topic in PC Hardware and Related Software
Thanks for taking care! When I hit play, the shaker activates, very quiet though. Changing to stereo does not affect anything notable. When testing, the same happens. I feel a rumble but very quiet. Could it be due to the Win10 update`? Cheers -
[Official] SimShaker for Aviators
EvilBert VR replied to f4l0's topic in PC Hardware and Related Software
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[Official] SimShaker for Aviators
EvilBert VR replied to f4l0's topic in PC Hardware and Related Software
Hi everyone and Andre in specific! My SimShaker stopped working out of nowhere! Worked fine yesterday but nothing happens today. There are no error messages nor have I touched the settings. When switching on the testing mode, I can fell and hear a yery quiet rumbling from my buttkicker.... Any thoughts? Oh: Win10 just updated. Could this be an issue? Cheers, ROB -
Exporting and driving a caution panel for the huey
EvilBert VR replied to Studsmcgee's topic in Home Cockpits
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Here's a little clip from a first test of the newly designed Radar Alt Indicator. More to follow... VID-20220802-WA0003.mp4
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I will post some pictures of the other instruments soon! Cheers
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Das hast Du leider Unrecht, wenn es das INS des AH-64 betrifft. Da muss man NICHT auf das Hochfahren oder was auch immer des GPS warten. Die Iniizilaisierung des GPS benötigt im Mittel 6 Sekunden. Das war eine Vorgabe des Verteidigungsministeriums für ALLE militärischen Aplikationen. Es sollte ja als bekannt vorausgesetzt werden, dass die Streitkräfte deutlich mehr NAV/GPS Satelliten im Orbit haben und auch nutzen. Ich bin mir eigentlich sicher, dass Du das INS gemeint hast aber einfach die zwei Systeme durcheinander gewürfelt hast. Abgesehen davon beinhalten die LDNS Systeme in mil. LFZ eine Batterie, so dass nach Herunterfahren der Systeme die letzte bekannte Position gespeichert bleibt. Das wurde auch im AH-64 Modul sehr gut umgesetzt. Wenn Du z.B. nach einer Kaltstartmission einen Punkt anfliegst, die Maschine wieder herunterfährst und erneut startest, wird Dir auffallen, dass die eigene Position dann deutlich schneller im System dargestellt wird Grüße
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Moin.... das GPS muss überhaupt nicht synchronisiert werden!!!! Das GPS hat seine Koordinaten sofort! GPS ist ein rein passives System. Was etwas länger dauert ist das INS. Das INS ist ein komplexeres System das bei der späteren Navigation die Koordinaten mittels des Radardoppler LDNS angleicht und das EGI (Embedded Global Positioning Inertial Navigation Unit) welches beide Systeme später koppelt und per SDC auf den Monitor zaubert. Grüße
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Studs, for the current version I am using the friction for giving it the stick feel. In the new version I will install the original magnetic brakes with the dampers for a better stick feel. Do yourself a favour and DO NOT use any springs for centering or whatsoever. It is just unrealistic. For the pedals I am using a a gas/spring loaded damper from a DB 190 car. On the collective I've attached a 4,7kg counterweight to simulate the hydraulic force. You can move the collective with your fingers now pretty easily in both directions. Cheers
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You're welcome! Actually the parts are glued over the screwheads. Never had an issue so far. Cheers
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Hey all. I thought I'd share some pictures and information about our upcoming production line of simulated analog gauges. The main goal was to be able to produce exact replicas of the real deal, ready to be used for any flight sim for a reasonable price. So far there were only replicas available that were clearly different to the real thing and way tooo overprized. We have now started with the UH-1 instruments (German & US versions) just to find out how they look in general and if they'd fulfill their role. We are now facing a point at which we need to find out if there's a general interested in the community out there. In the pictures you can see some variants (GER Airspeed indicator and US pressure gauge) placed into a real dashboard. Cheers
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Hey lads, I've been asked about Hall sensor installment on the stick base of my pit.: Basically it is only two pivot mounted hall sensor along the two axis (roll & nick). They are mounted on 3D printed parts and simply connected to a Bodnar. That's it. Here's some pics:
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Huey cyclic and Hall effect sensor mounting.
EvilBert VR replied to Studsmcgee's topic in Home Cockpits
Hey sir... did you check my Huey SimPit build here on the forums? Worth a look for you I guess Cheers -
reported earlier Multiplayer Hellfire issue
EvilBert VR replied to SkipCarey's topic in Bugs and Problems
Hey all. So far I can really confirm the massive AGM desync issues when MP'ing. But for an unknown reason it seems to be the worst on the Caucasus map. We did multiple testing sessions with own created missions as well as in missions on public MP servers. The problem seldomly occurred on the Syria map. Strangely without changing procedures or layouts it quattrodoubled on the Caucasus map. One observed phenomenon was that when bringing up TADS view on the AFT LEFT screen the laser imaged shaked violently with the CPG reporting he had a steady and solid lase on the target. The AGMs were then watched in F6 view after rifle. In 99% the AGMs missed the targets by flying like meters behind them. It was also observed that the impact was sometimes not visible in the AFT screen even tough it was a good effect. Another MP issue: When rejoining a bird in flight as a CPG the WPN screen shows a full load of AGMs even when a whole bunch of Hellfees has allready been spent. I can clearly deny mistakes or errors beeing made by the CPG in his setup for special reasons Cheers -
I second that question! Is there a setting in ME for MP sessions to not allow specific helicopters to be used in multicrew? Cheers
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