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coolts

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Everything posted by coolts

  1. WarriorX, i have a question. Whilst testing your tutorial i created several WP's succesfully but when i slaved my TGP, i was looking at the sky. As the bullseye co-ordiantes are 2D, and the TGP looks at 3D space, do we have a way of applying an elevation to the created waypoint? (at work so cant fiddle)
  2. I would, but my helo recon dude gets bored and stops transmitting. I have a feeling that 1 x recon unit seeing 1 x enemy vehicle will call it out once, and thats it. So, on the instant battle missions where you are hearing loads of bullseye calls, they are one-time calls. I could be wrong here. Problems occur when you have moving targets. I'm not sure what the AI does here as you could be searching a bullseye call where a unit 'was' by the time you get your TGP/CDU sorted out. Try mission 2 of devils cross. Friendly flight calls out target locations. I'm gouing to practice on that tomorrow. I tried WariorX's technique and ended up with a TGP pointing at clouds. I must have missed something but the co-ordinates are 2D and the TGP looks at 3D space. There may be a way to add elevation data to Bullseye co-ords in the offset page of the CDU but its early days for me in that area.
  3. Yeah, the way the AWACS radio command menu is laid out is A-A specific. No biggie, i will just add a recon Helo, but yeah, JStars in future would be cool. The core logic must be Just about there with the current AWACS & JTAC code.
  4. call jtac, something like "whats my target", also on the right mfcd, you have the messages page, "msg" which stores the JTAC 9-line
  5. Should AWACS flights call out enemy ground unit locations? In F4 you would lock up a ‘mover’ and query AWACS, who would confirm hostile or friendly in a similar way as the “contact” option works for the A-10 JTAC. After waking up stupidly early, (thanks to the vocal exploits of a bunch of delinquent owls outside my house), I stumbled on WarriorX’s excellent new tutorial on the CDU/Offset system for utilising the numerous bull’s-eye calls you get on the guard channel, in the campaigns especially. I want to setup a simple mission to learn this. I’ve got a convoy attack mission and know that if I put an unarmed A-10 CAS flight or a recon flight thereabouts, they will call out bull’s-eye targets. I’d rather just stick an AWACS at 30,000 and leave it at that. I tried that last night and he just kept telling me when he was “passing waypoint”. The AWACS radio options seem wholly A-A based in A-10. If it’s a purely A-A role I will just forget it and add some airborne recon elements Any ideas?
  6. Unbelievable! I was saying to my flying buddys the other day that the Bullseye / TAD / Offset sytem was the "elephant in the room" with regards to the mssing part of our toolset. Was trying to follow others explanations last night but brain was not in the right gear. The TAD system is too innacurate and fiddly for me would prefer the accuracy of the CDU. Cheers my man!
  7. Cheers Jim. Going to order that. I was looking for another good read after i finish "Apache".
  8. 2nd that! I agree, I normally turn down the "world" and "cockpit" sliders as just the engine whine gets annoying. Now, however, i have left them at default as the soundscape is just so damn immersive and detailed. Chuck in a decent set of speakers and a subwoofer and you are there, right in the thick of it.
  9. Thats all I use it for. People who try it with Mk-82's against IADS are either Jedi on their day off or should be in padded cells for their / our protection :smilewink: If there are SAM/AAA in the target vicinity then don't expose yourself. It is simply a really good way to get area effect weapons onto enemy units when you have to stay really low to avoid detection/death. And its really cool.
  10. <BiPod> It’s a technique that is only really relevant when you absolutely have to stay low. We are talking <500ft AGL here. When avoiding SAMS using terrain masking for instance, when high alt level bombing is off the menu. In such situations you would either use high drag Mk-82AIR or toss bombing. It is just another tool in your kit bag really. It’s all about options. The advantage of the latter, (sorry, I’ve said ‘toss’ too many times in this thread ;)), is that you are not dangling your wedding tackle over the enemy after delivery. In fact, ‘loft bombing’ is far more useful than retarded bombs IMO if we aren’t going after runways, (and we aren’t). This assumes you have cleared the target area of AAA/SAM threats!. Toss bombing is not a SEAD technique!! Use your mavs for that if you have no cover flights. <Crash> Watching Ice recreate scenes from ‘Apocalypse Now’, with happy abandon in our last MP flight whilst I was fannying about with mavericks made me think “I wanna do that”. My main problems were / are; 1. The bloody “INVALID FUZING” HUD warning that I now avoid by setting my HOF to 300ft (tighter groupings for more armour kills IMO), setting HUD reference to DTS and making my approach slightly higher than 300ft. (My own fuzzy logic solution might not be the right one). 2. Too many lines intersecting in the HUD! I can handle the SPI ‘tadpole’ and the bomb fall line, but the ‘azimuth steering’ line, is just one line to many. It looks like I am playing ‘Tempest’ on the Atari during a bomb run with all those lines intersecting! I now look at the SPI and bomb reticule and the bloody azimuth line is just there to hold the release queue as far as I care. CBU’s aint a precision instrument after all and I am using CCRP, not CCIP. Once you sort the former and zone out the latter, you can get some good hits and avoid enemy fire most of the time, and looking over your shoulder in a high G turn to see massive explosions followed by multiple secondary’s has to go down as one of the defining experiences in this sim. There is one fundamental area where Ice and I disagree and that is the initial popup ‘pull’. He advocates a linear climb to delivery for more predictable results whereas I start a 2-3 g pull in the vertical and as soon as I hear the ‘thunk’, I flip 90-130 degrees over and just keep on pulling G’s until I am heading away from target, low, and masked again and avoiding the aim of the surviving gunners. Don’t stop pulling IMO. You want to get the hell out of the hot area asap and not provide an easy or predictable target. Happy huntin’ :pilotfly:
  11. I blame Wags. Ever since his ‘toss bombing’ video I have been a man possessed/obsessed. I have left craters over half of southern Georgia, abandoned wingmen mid mission, and wasted the equivalent of a small countries arsenal in my pursuit of the perfect loft angle, speed and most importantly, (and something Mr Wagner forgot to include in his instructional clip), how the hell to get out of there with your arse intact! Tonight I did it. After scattering broken A-10’s all over the SP campaigns, I knocked up a very simple practice mission for perfecting this arcane and insanely addictive art form. (Attached if anyone’s interested). How can I go back to JDAMS now? LGB’s are just so......mechanical I am now an artist of angles! :D Practice array.miz
  12. IIRC the next patch will allow you to view briefing screens from within the cockpit. I'm sure i didnt imagine that ;)
  13. Either that or wind? Or your controls aren't calibrated, (check in the axis page). I'm assuming you have trimmed the aircraft here, (takeoff trim just centres trim tabs IIRC)
  14. a quick and dirty way to get tally on shorad as others have mentioned. tell wingman to go for sam/aaa at wp, then as soon as you see his SPI in the TAD appear, set it as your SPI, slave your TGP and you should be looking at his target. call him back into formation before he gets his arse shot down, (AI wingmen love overflying hot areas). doesnt work in mp ;)
  15. Testing the faith of the flock by missing out the datalink fix from the changelog? Tisk. Cheers guys for all your hard work on this. 9 mins to download.....time to fire up trackir. see you in the skies boys n' girls!
  16. WAHEY!!!! just in time for my wed night MP bash!! I hope the campaigns now work, but am mostly stoked about MP. Thanks ED. Keep up the good work. Much appreciated. **EDIT plenty torrent seeders ATM but will leave mine seeding tonight for what its worth **
  17. If there is no benefit on the weapon flight from maintaining g's in the pullup, there are still benefits to the attack profile as you can stay masked for longer rather than going into a steady climb earlier. The later you leave your pullup the less chance you have of taking fire
  18. Ice - try doing a constant 2g pullup as per the video. Thats the 'toss' part IIRC. That gives the projectile more force and therefore more velocity/range. The extra margin for error should be compensated by earlier release and allowing you to break off earlier.
  19. 1. Refuelling (difficult for many of us ham fisted chimps) 2. Missile evasion (so far we have ironhands old LOMAC vids) 3. tactical mission planning (from briefing to mission completion. ingress/attack/egress). this would be a kind of "bringing it all together" tutorial bridging the gap between systems familiarity and real world implementation in the sim).
  20. I havent tried that method. You trade in accuracy for speed and not having to be pointed at the enemy. Relies on good SA though.
  21. Yeah, but if its slaved to the TGP it moves way slow, if HUD is SOI its much quicker as it isnt tied to the TGP slew speed. I reckon either vipers "fly the cursor at 'em", or nemesis 'HUD SOI cursor' methods are worth a try next time we fly. If we fly trail with good separation, when lead breaks under fire, 2 or 3 will get a good chance at spotting the AAA as long as we arent heads down, (which we shouldnt be if we are covering lead. yessir sorry sir ;))
  22. YippeeKayay!! :thumbup: Prepare to die, moderately disguised soviet era vehicles you! Give those CDU fingers a rest and eat my SPI! [its been a long day at work...]
  23. [not sure what happened to the title there ;)] http://www.amazon.co.uk/Thrustmaster-Hotas-Warthog-Joystick-Throttle/dp/B00371R8P4/ref=sr_1_4?s=videogames&ie=UTF8&qid=1300815929&sr=1-4 go get 'em :thumbup: (jealous grumblegrumblegrumblegrumble)
  24. Dragon Thats the way I was leaning. I just need to add "provisional" waypoints so the flight don't follow the tanker like ducklings after refuelling. The flag is useful. Cheers
  25. I want a routine refuelling mission to get more interesting with tasking coming in as the flight is on the boom or just finished refuelling. Now all i can think of is; A basic time based trigger, but that depends on how good/bad we all are at refuelling, (i am shite). Might take ages and the trigger would seem inappropriate, (as i'd have forgotten what it said by the time i refuelled ;)). A static trigger zone once refuelling is done and the flight heads to their next waypoint. I’m not a fan of this sort for this kind of work as they assume too much linearity from the player, (unless i make a huge one covering the coast, say). A moving trigger zone attached the tanker. Once the flight ‘leaves this zone’, the message is triggered. What do the resident ME gurus’ think? :worthy:
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