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KTFBGB

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Everything posted by KTFBGB

  1. You never mentioned what your settings are. If you need help with optimization that’s kinda important. You have a lower end hardware according to your signature so you won’t be able to run ultra settings but you should be able to get very nice looking game at 60 FPS if you tweak your settings. Are you running a newer monitor? If you are then you might have Vsync enabled which will lock your frame rate at whatever your hardware can consistently push. If it’s older and only a 60hz monitor then anything over 60fps is useless as your monitor can only display 60fps. You have a graphics card that is old and only made for 60fps at 1080p resolution. I’m guessing that your processor is the bottleneck though as it only has a base clock of 3.3ghz with over clock up to 3.6ghz. That’s painfully slow by today’s standards. You can’t expect to get more out your hardware than it was designed for. I’m running a 2560x1440p monitor that is 144hz. DCS looks fantastic at 60fps on it. FPS is not the whole story, and really it’s not the most important metric. But, since it’s easy to measure that’s what everyone does.
  2. Then once you have all the aircraft populated in the mission editor, and all your static objects set etc. save it as a static template. Then you can create a fresh mission later on the same map, and populate it with your basic set up by just loading your template.
  3. Are you using the MOOSE RAT LUA? If so then then yes in the RAT section of the MOOSE documentation it shows the script for continuing on after landing. So the plane will land, taxi, and then take off again rather than despawning. However if the airport is not physically large enough to support an aircraft that size, it will immediately despawn the aircraft. So if the aircraft in the documentation requires a 6,500ft runway, and the runway at your airport is 5000ft, then it should immediately despawn. I don’t think there is a way around this. Also with MOOSE it’s not supposed to let any RAT land at inappropriate airports. If the airport is large enough there has to be a large parking space open (unpopulated) in order for it not to despawn on landing as well. Hope this helps.
  4. You are correct. The entire reason the mini gun exists is for area suppression. AS in firing into the tree line of a hot LZ to suppress enemy fire while a wounded soldier is loaded up.
  5. Modern AP rounds from small caliber weapons like 7.62mm (30 cal) are designed to do damage to the armor that infantry wears as well as defeat windshields, car doors, etc. It is not designed for anything more. The argument that modern AP rounds could defeat 18mm of armor or whatever may be true. However anything more than pickup is going to have more than 18mm of active plate armor. There isn’t a 30.cal round, even if you shoot 1000 rounds at the same spot, that can defeat even the thinnest active armor that basically every modern military uses now. Even 50 cal depleted uranium rounds aren’t going to defeat active tank armor.
  6. I don’t know if this has changed or not. But, I remember reading more than one post explaining that DCS engine has a cap on how many units are in the mission and still able to perform as desired. I seem to remember a number around 500 active units. If this is still the case, then no matter what you do, if you have have 800 units as stated above, nothing you do will make it better. No matter what hardware you get, or server you rent. If the engine is limited and can only handle a certain number of units, then to keep performance, you have to stay under that threshold.
  7. I don’t have the viggen. It’s not a US aircraft. But who is to say it’s modeled correctly for Air to ground? And if not, once ED releases their AG radar suite I would imagine that the viggen would switch to that programming? And if it’s so awesome I would imagine that the realistic way of running ground radar will brick the viggen radar once it changes over.
  8. Here is a picture posted by Wags a couple years ago. This represents the fidelity of the ground radar we are getting. It’s a very unpopulated area of the map so there isn’t a ton of clutter. Like I said, most pilots say its most useful for search and rescue at sea. Notice how easy it is to spot the Stennis in the water. Once on land you are back to hundreds of little blips that have to be visually interrogated. We aren’t talking about the new super high resolution ground mapping radar of current generation 4 aircraft. We are talking about the radar suite available on the lot 20 only. You can see why its a secondary sensor and not a primary sensor. Can it help you find a blip in the middle of nowhere? Yes. Can it pick out targets in a populated area better than a TGP with FLIR? Nope. Can it show you if you are feet dry or where the carrier is during case III conditions? Yep.
  9. I haven’t seen any pilots on here justifying missing features on any module. Nor did I state that they did. Read my comment very slowly. The pilots on here discussing ground radar have been informing people that it’s not what many on here think it is. Once it’s released there are going to be a lot of disappointed people on here I think. They think it’s something that is capable of doing things that it can not.
  10. I don’t think he is upset. Just trying to explain for the 100th time that ground radar is not going to be what people think it’s going to be. There are a ton of threads begging for the ground radar and the people who start the threads think it’s going to be this magical system that allows you to just dominate everything with no pre planning. If you read books about fighter pilots and their experiences you quickly realize that every mission is pre planned multiple times before they fly it. Usually planning takes multiple days. Each aircraft is assigned 1 primary target, with maybe a secondary target to hit if the mission goes well. Then the plane is loaded with maybe 2 JDAMS, gun rounds, and fuel bags. Then they fly 4 hours one way, destroy the target with a single bomb, fly defensive route out of the OP, and fly 4 hours home. There is no flying around randomly with a full load of weapons to “take targets of opportunity”. If you are assigned to CAS then you may have a more diversified weapons load. Then you will fly in a assigned orbit until relieved by another aircraft. You may or may not be needed during your flight. And the only time you attack ground targets is under control of a JTAC. So again, no searching for targets of opportunity. You are given specific coordinates or targets are marked with a laser. In the books I have read the ground radar is used for flying in bad weather to supplement IFR, to look for points of interest that you can slew a TGP to when in an area that is relatively safe and there is no threat that would come from revealing your location, and mostly in Search and Rescue. Like Fri13 said, pilots are not allowed to drop ordinance on anything without visual confirmation of the target. Or some other means of confirming you have the correct target for the single JDAM you have just flown out for 4 hours. And of course the other side of that is confirming the target to make sure there isn’t a blue on blue incident or civilian casualties.
  11. Yep. Plenty of pilots have been on here stating that AG radar isn’t all that useful and is used secondary to other primary systems like targeting pods.
  12. SUNTSAG is a very talented mission builder. He also has a HIGH level of integrity. I doubt he would do any editing that would cause copyright issues like opening up a paid campaign to folks who didn’t purchase it.
  13. Every new day is yesterday’s future. You got what you paid for. Early access. It will he completed at a future date.
  14. When diD the hornet come out of early access? I wasn’t aware you were able to buy the feature complete Hornet yet? I was only aware of a early access model. Please provide a link to this feature complete version you speak of so that I can buy it.
  15. Hold your breath and see! Lol
  16. There is. It’s well documented by wags and has been in news letters. New graphical model=free, new graphical model plus upgraded systems and features = pay. Same goes for the black shark.
  17. You don’t even have to use the command prompt way. Skatezilla has an excellent, free, updater app. Download that and use it to switch between stable and open beta. Once setup you literally only have to press a couple buttons to switch back and forth. Plus you can manage all modules and some 3rd party mods and apps.
  18. Delete the contents of the FX and META shaders folders. Run another repair. Load up the map.
  19. Negative. Moderator says trying for this week. Will let us know. Newsletter is old news and only accurate as of the day of publishing.
  20. Download SUNTSAG’s Marsden FARP.
  21. CHPL, I enjoy all the content you produce. I will buy any campaign you produce if it’s a module I own. Which is a LOt of them. But a campaign for the gazelle would be awesome.
  22. That’s usually a mod issue.
  23. Well, there you go. I guess I was helpful for once lol.
  24. I know it may break submersion for you but, it you have IPhone maybe you can say “hey Siri, convert xxxxxx, to xxxxxxx” and she will read the answer to you?
  25. If you are flying on speed AOA during approach, which you are supposed to do, you don’t need the air brake since you are barely above stall speed
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