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eatthis

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Everything posted by eatthis

  1. wont it just go back in when i let go of the button?
  2. is there a command to have a momentary button as a toggle for the lever lift/drop?
  3. your climb rate has to be within 200 feet per minute now so its a bit more fussy, it does work for me though
  4. my sqn mostly does cap in support of other sqns (f16 f18 and a10) against ai, thats what most of our mission nights are. rightly or wrongly in the air im always trying to think big. we tend to have 3 or 4 pairs on mission nights with quite a broad mission to do
  5. found it in axis controls, havnt had time to test it yet. and yeh a toggle to lift/drop the lever would be great
  6. i cant get anything to appear in controls menu
  7. thanks for that. 1 where do i find that lua file? 2 when i put that line in does it appear in the control menu under axis assign? youve been watching growling sidewinder too then? lol
  8. is it possible to map the manual wingsweep lever to an axis? what is it called in controls?
  9. the aoa is rising which causes drag to skyrocket. unload the stick at low speed, when practising stick it in a flat turn and check the aoa gauge. 15 units at 330 knots is the sweetspot, then pull harder which will drop the speed, watch what happens to the aoa when you get below 300 knots, youl see it climb which will cause more speed loss and so on. it really does just come down to practise
  10. 1 we dont tend to use sparrows 2 works the same just crank and turn cold a little later 1 of the pair is always attacking the bandits, they either die or go defensive then the 2nd guy comes in and mops up
  11. am i right inn thinking this timeline is very agressive, ie both go in together and when you both notch then your sa gets patchy. in dcs we fight ai and when in pairs we tend to use chainsaw. 1 you dont get in each others way or target the same badguy lol (also means you can get away with less coordination ie new guys can do it) 2 when 1st guy goes cold wingy is coming in behind so in theory you always have radar on the badguys, that seems a more defensive strategy to my untrained eyes what are you guys input to that?
  12. it was mission 1 so it wouldnt have mattered lol, i went 1 for 1 agaisnt the fox 2 f16, gunned the 1st 1 then went into the second fight blind 11k feet below him lol. evaded 1 missile but the 2nd got me. talk about waaaaaaay out of position lol
  13. Oh wow, thanks for that info. On missin 1 of thw sone 5 campaign you have 2 guns merge with an f5, no gun meant i deliberately clipped him twice getting the kill. All was fine for a few minutes then my wing fell off in a 3g turn, i shit you not lol
  14. Since when lol, ive never usedit once haha
  15. For the ac? No i never have that on
  16. Master arm on, gun selected, trigger depressed, No pew pew. Anybosy else had this? I thougt it jjust didnt load the gun as default but the devs ssaid it should be full. The fence in procedure calls for acm switc up but i dont know why, i thoight thwt was just to set phoenix mad dog off the rail??
  17. Iv locked and hit a friendly ship with a phoenix lol
  18. yeh, when youre closing at 1k knots + it seems to take FOREVER lol
  19. this is a great vid
  20. al good then. i often forget it and just deal with it lol
  21. yup. and use rudder to roll the aircraft NOT stick (you can use a LITTLE but it takes practise) when you have aoa on her, be gentle and fly her by feel and shes a beast!
  22. they wernt masking in this instance, they were shooting friendly strike ac at low alt
  23. what it does if left on is make the nose wander around when you have aoa on the jet. easy to test. stick it in a flat turn maintaining 15 units of aoa (the thick line on the gauge) then switch the roll sas on ands youl notice it becoming just slightly unstable
  24. so it should just be a case of get the radar pointing at the badguy?
  25. it was tws and i did wonder if it was horizon stabilized. i do use pal alot but i had no real idea where the badguy was and there were 10+ friendlies in the area including 6 f16s lol i think were gonna switch to low level earlier on missions like that, see how that goes
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