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eatthis

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Everything posted by eatthis

  1. il check, i only did a quick test
  2. bump, any progress? or any roadmap etc? cant wait to see just how awesome the raw kenetics are given the stories floating around about it
  3. THIS is 1 reason you guys are great devs!
  4. i dont know what im looking at here? i just made myself a button box for that panel, works great
  5. ivr got it working, pressing the button lifts the lever but then it wont go back in unless i mouse click it, how can i make it a toggle?
  6. its put the command in axis not buttons, how do i get it in buttons?
  7. wont it just go back in when i let go of the button?
  8. is there a command to have a momentary button as a toggle for the lever lift/drop?
  9. your climb rate has to be within 200 feet per minute now so its a bit more fussy, it does work for me though
  10. my sqn mostly does cap in support of other sqns (f16 f18 and a10) against ai, thats what most of our mission nights are. rightly or wrongly in the air im always trying to think big. we tend to have 3 or 4 pairs on mission nights with quite a broad mission to do
  11. found it in axis controls, havnt had time to test it yet. and yeh a toggle to lift/drop the lever would be great
  12. i cant get anything to appear in controls menu
  13. thanks for that. 1 where do i find that lua file? 2 when i put that line in does it appear in the control menu under axis assign? youve been watching growling sidewinder too then? lol
  14. is it possible to map the manual wingsweep lever to an axis? what is it called in controls?
  15. the aoa is rising which causes drag to skyrocket. unload the stick at low speed, when practising stick it in a flat turn and check the aoa gauge. 15 units at 330 knots is the sweetspot, then pull harder which will drop the speed, watch what happens to the aoa when you get below 300 knots, youl see it climb which will cause more speed loss and so on. it really does just come down to practise
  16. 1 we dont tend to use sparrows 2 works the same just crank and turn cold a little later 1 of the pair is always attacking the bandits, they either die or go defensive then the 2nd guy comes in and mops up
  17. am i right inn thinking this timeline is very agressive, ie both go in together and when you both notch then your sa gets patchy. in dcs we fight ai and when in pairs we tend to use chainsaw. 1 you dont get in each others way or target the same badguy lol (also means you can get away with less coordination ie new guys can do it) 2 when 1st guy goes cold wingy is coming in behind so in theory you always have radar on the badguys, that seems a more defensive strategy to my untrained eyes what are you guys input to that?
  18. it was mission 1 so it wouldnt have mattered lol, i went 1 for 1 agaisnt the fox 2 f16, gunned the 1st 1 then went into the second fight blind 11k feet below him lol. evaded 1 missile but the 2nd got me. talk about waaaaaaay out of position lol
  19. Oh wow, thanks for that info. On missin 1 of thw sone 5 campaign you have 2 guns merge with an f5, no gun meant i deliberately clipped him twice getting the kill. All was fine for a few minutes then my wing fell off in a 3g turn, i shit you not lol
  20. Since when lol, ive never usedit once haha
  21. For the ac? No i never have that on
  22. Master arm on, gun selected, trigger depressed, No pew pew. Anybosy else had this? I thougt it jjust didnt load the gun as default but the devs ssaid it should be full. The fence in procedure calls for acm switc up but i dont know why, i thoight thwt was just to set phoenix mad dog off the rail??
  23. Iv locked and hit a friendly ship with a phoenix lol
  24. yeh, when youre closing at 1k knots + it seems to take FOREVER lol
  25. this is a great vid
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