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Everything posted by Notso
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The key to both the basket and the boom is: DON'T LOOK AT IT!!!! Fly formation on the tanker and the rest will take care of itself. I absolutely couldn't get plugged on the basket in the Hornet until I watched Grim Reaper's video where he says "Don't look at the basket, don't look at the basket......" THis same advice is 100% applicable to the boom as well. Line up on it at Pre-contact position and then drive forward by looking at the visual references on the KC-135. I find as soon as I even glance at the boom as I begin to get close to it, I PIO like a MF'er.
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Typically only the KC-10 can move around fighters. The -135 not so much. But agree, I find the AI boomer to be very tentative to plug even when I'm stabilized in the sweet spot.
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How do manage the throttle during air refueling?
Notso replied to lee1hy's topic in DCS: F-16C Viper
Yep. Also note that as you get heavier - your AOA will change to a more nose high attitude (higher AOA) because your speed is remaining constant. So you have to account for that as well. -
For those of you who are having this issue - when are you turning on the laser? The GBU-24, unlike the other LGBs, require continuous lase from release to impact in order to work correctly since it doesn't use bang bang guidance. I have not tried it yet in DCS, so not sure how it's being modeled.
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While relatively minor, the amount of time that the smoke from the BDU-33s remain visible is WAAAY too long. In DCS, it lasts for some minutes while IRL its maybe 15-30 secs at best. It literally is a small puff of smoke from a one time smoke charge in the bomb, just enough to see your impact if you roll during the safe escape maneuver or someone spotting it from a tower on the range. The one's in DCS smoke forever as if its a smoke signalling device. Is there any chance of getting this turned down to more realistic times?
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Are you shooting when in range? If not, that's the likely reason they are falling short. Another possible reason is are you putting G's on the jet (pulling up) just before release? That's usually another cause of weapons, bullets falling short.
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But....... Syrian and Iran are allies. ;-)
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Nope, it works the way it's supposed to. I actually find the A-10 a bit difficult, but only because I'm used to the way the F-16 works. ETA, that's why using the FPM to set the aim off point is so critical to ensure the DIL tracks through the target.
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Hmmm, not seeing this at all. I was doing some CCIP practice just last night with BDU-33s and Mk-82s (singles) and the bombs were hitting right where the pipper was at pickle. However, I'm running the stable version off of Steam so maybe the bug never made it to me. Aside from any bug, the success of CCIP bombing is to have a stable platform at the moment you press the release button. Having G on the jet, banking, turning, etc all will contribute to a miss. You can drop in a slight bank as long as it's not changing. The squirrels running on their treadmills in the bombing computer have a hard time keeping up with any changes. ;-) One of the best techniques is to use the flight path marker to set the aim off point (AOP) beyond the target and accept the dive angle even if its not a perfect 10, 20 or 30 degree dive. Freeze the AOP, get the DIL to track directly over the target and then wait for the pipper to get to the target. By freezing the AOP, you ensure that you're not putting G on the jet, which is 99% of the time a culprit to a miss. In fact, a common technique is to very slightly unload the jet (slight push on the stick) just before pickle. With practice, you should be able to fairly easily shack a vehicle sized target with a single bomb without having to use ripple or pairs. In fact when I'm practicing, I try to make it a mental game with myself to call the bomb impact point in my head before I see the actual impact by noting where the dot was at pickle in relation to the target. For instance, just off at 4 o'clock, Slightly 12 o'clock, etc. CCIP can be very precise if you do your part.
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Thanks all for the help. It seems to work fine now with more light. I think another error I was making was I started WMR outside of Steam and then it seemed to run again when I went into Steam with the STEAM WMR. Also the recenter trick works like a champ. I wasn’t even aware of that feature.
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Why would I be trolling??? I’m honestly trying to make it work. Why would I make this up? When I get home, I’ll be happy to send pics to show my taped on ear piece and how I’ve had to pull the foam out from the headset to try to get the eye box far enough away from my eyes so I”m not seeing the inside of the headset. And I’m pretty sure I don’t have an unusual shaped face. The Vive fit prefect the first time. If you have any suggestions on my setup, please feel free to add something constructive. If not, then reading and replying to my posts are entirely voluntary.
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Ok thanks. I’ll play around with WMR and the room lighting. I have been doing the Left/right/down thing when it prompts me. However, it usually jumps into the virtual house as soon as I look left and never lets me get to the other points. Also, everything else works normal within DCS. I can look left, right, up and down in the cockpit and all is normal. But as soon as I move my head straight backward or forward or or slide my head side to side while looking forward - the cockpit position is now “glued” to me and moves with my head. I thought I had the room pretty bright, but I’ll try to add some more lights on.
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So just recently I've been trying to play around with all my settings to get my new Reverb running well. So far, so good. However, I'm encountering a weird issue that I'm stumped on how to fix. I've set up WMR and Steam VR (both Beta) and followed all the Thud4DCS as well as @stuartaston's settings. When I get into DCS, everything works fine EXCEPT when moving my head forward and aft, the cockpit moves with me forward and aft. Swiveling my head Side to side is fine like looking down each wing line. Up and down is fine. But if I try to lean in - the whole cockpit moves forward with me and I can't get any closer to the HUD or the UFC. Same thing if I lean left or right while keeping my head pointed forward.... the whole cockpit slides left and right with my head. I'm assuming I F'd up some setting somewhere in either DCS or WMR..... any ideas on how to fix this. Huge TIA!
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BTW - I've been "flying" with it for a bit and really liking the resolution. Its a noticeable improvement over the HTC VP rez. But everything about the ergonomics of the headset seems to be an afterthought and sucks, IMO.
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Hmmm, the sound quality to me is poor and about half of the bass and volume of the Vive pro. The HTC VP ear cups nestled into the ear much better. The reverb barely rests against mine. If I press them hard into my ears they sound OK, but as soon as I release holding them - they move way and the volume is very low even with everything turned up max.
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Which numbers? Are you talking about Rmax, Raero, Rmin, etc?? Head on aspect, beaming, tail aspect? Far too many variables and too many dynamic things to take into account to have a single number.
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I doubt ED would refer to a specific headset or manufacturer. Revert seems more likely correct in context. But yes, I don’t know what they would “revert” to.
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I am assuming you have to install TACVIEW for that, correct?
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Sweet thanks! And for the set and save position using the keyboard, how do you do this in VR? I assume you have to keep your head still while hunting around for the keys.
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DM sent. Thanks
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How do you recenter VR while in game?
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It’s actually both. If I set myself to invincible, will I even know if I was “killed”?
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Agree, everything aviation wind I have ever used always has the direction the wind is coming from, not the direction its going to. The only time this is slightly confusing is when looking at winds aloft charts - the barbs point in the direction of where the wind is coming from but the head is pointing to where the wind is going. In the pic, the wind barb shows winds are from the NE. Not sure why the mission editor would not use the normal standard for wind direction. That’s pretty silly.
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Do most of you use the built in audio on the Reverb or go with a 3rd party plug in? If the later, do you use earbuds or over the ear full headsets? Does the HMD strap get in the way of a over the ear headset?
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That’s very cool, thank you. For those of you who wear these lenses, how much difference does it make? Are your Rx’s really strong? I have close to 20/20 vision but do technically have to wear glasses to pass my flight physical and I have to use reading glasses for..... well.... reading very fine print. Are these going to make a difference?