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Gripen 4-1

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Everything posted by Gripen 4-1

  1. For me refueling worked flawless in this mission. Tacan is 72Y (see keeboards) and let the tornados refuel before you do. Then call Tanker on frequency number 3 or 4 on the right radio knob. A good mission by the way! Lots of action happens, great, enjoyed it! Cheers
  2. Not too much to see in HFS panel at the moment. Simshaker offers much more options at the moment.
  3. True, but at the moment simshaker has much more options and inputs than HFS! Hope they implement more things than the ones implemented now.
  4. Their support is crapp! They have to learn their lesson. I own 2 Orion 2 throttles and one TO panel and I am lucky that I have no problems so far. But since I read the horror stories about their customer service here, I will not buy anything from WW until they improve their CS service! It's a shame, how a company can be so innovative, but does not care about their customers and their customer service
  5. We are not talking about the same thing. In the video the aiming line and the pipper (cross) is vertical as it should be and you can easily put it on the target. Winds and drifts are included in the calculation of the aim point (Continously Calculated Impact Point). That the bomb misses is an other problem. It works flawless in the DCS unguided bombs training missions, but in your campaign/ mission it seems that there are heavy side winds, because the aiming line drifts heavy to one side 45° or even more; impossible to get the pipper on the target. The point is: It works fine in other campaigns or missions but in your mission 2 it is impossible for me to get the pipper on the target, so I think this is a bug in the mission or campaign.
  6. No, no NAV mode active. I was 100% in AG mode. First thought: OK, maybe CCIP is bugged, so let's try CCRP. In CCIP I am not able to get the CCIP cross on the target, because it drifts so hard to one side. In CCRP I am able to get the diamond exactely on the line an release the bomb, but the the bomb drifts off some hundred feet. In DCS training missions the problem does not occur. Sad to say, but it makes the mission unplayable
  7. Already posted in the bug section, but did not get an aswer yet: If i am running in on an target with a CBU or an MK-82 the CCIP line/ cross is nearly horizontal. Did you set too much winds in this mission? It is nearly impossible to get a bomb on a target. Also if I use CCRP /Auto mode for the bombs, the are some hundred feet of the target. There is something wrong with too much winds / weather so the bomb drifts off. Tried the same with a training mission and the bomb is within a few feet near the target and destroyed it. Any ideas?
  8. Hi! If i am running in on an target with a CBU or an MK-82 thy CCIP line/ cross is nearly horizontal. Did you set too much winds in this mission? It is nearly impossible to get a bomb on a target. Thanks
  9. Mission 2 the same
  10. Had the same concerns. Simply tie it on the backside with 2 zip ties and there is no more tension, no matter if in idle or full burner. Don't know why they didn't route the cable this way out of the factory. It is much better than on the front!
  11. Why don't you switch to standalone? It should work: Steam (digitalcombatsimulator.com)
  12. Same in ST. With SteamVR MT works without problems for me. MR is smooth with SteamVR, no stuttering
  13. I will give it a try later. Thanks for your effort!
  14. @mbucchia Tested in latest multithreading OB / MT No, I am sorry, but it makes no difference if I use optical flow or if I disable it. Also tried with toolkit loaaded and with toolkit disabled - no difference Tried with Nvidia 528.49 and the new 531.61 driver. Tried with stock settings and my attached settings. It is smooth most of the time when you fly straight or fly slow turns, but for me smoothness ends when I roll the plane left or right arround the aircrafts axis and look sidewards. Also there is some strange flicker in the upper part of the displays of my Reverb G2 under some circumstances.
  15. Same for me! Artifacting is much better now, but steamvr with motion reprojection is still much smoother.
  16. Didn't mean F2 view with mouse. I am experiencing "stutter" or "unsmoothness" if I am in the cockpit and push the stick left or right and look out of the side window.
  17. Do you have stutter / "unsmooth" experience if you roll the plane around the own axis? What NVIDIA driver are you using?
  18. Short test: artifacting with motion reprojection is much, much better than before, if not completely gone! I would say it is on the same level as motion reprojection in SteamVR now! Very good progress! But: If you roll the aircraft it is not as smooth as in SteamVR; I don't know if it is stutter or if stutter is the right word to describe, but it is not as smooth as in SteamVR
  19. If possible use SteamVR as OpenXR renderer; with the new open beta or the last SteamVR updates motion reprojection got much smoother than with the first MT release. Nearly no stutter for me now! And SteamVR is much better when using motion reprojecting; almost no artifacting for me. But I don't know if the new OB improved or fixed it or the latest SteamVr updates.
  20. Didn't solve it for either for me
  21. Warum nimmst du nicht das? Viel günstiger wirst du so ein Set, oder das UFC allein nicht bekommen: PurchasePhoenix MIP(VR)-Offical Store for WINWING (wwsimstore.com) PurchaseF/A-18UFC&HUD With Mount-Offical Store for WINWING (wwsimstore.com)
  22. Didn't solve it for the stutter with my reverb G2 and motion smoothing enabled
  23. Hast du die Option Motion Blur aktiviert? Wenn ja, schalte sie aus. In den englischen Foren hatten einige Probleme wenn sie aktiviert war. Artefakte udgl.
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