-
Posts
176 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by HawaiianRyan
-
Fix for DCS 2.9.2 for those that are not on Discord. Goes in the Weapons subdirectory: Weapons_AS.lua
-
JAS 39C Gripen Community Mod
HawaiianRyan replied to whisky.actual's topic in Flyable/Drivable Mods for DCS World
Yeah okay... source? Link?- 488 replies
-
JAS 39C Gripen Community Mod
HawaiianRyan replied to whisky.actual's topic in Flyable/Drivable Mods for DCS World
Source?- 488 replies
-
Massun92´s Asset Pack - Official (update march 2024)
HawaiianRyan replied to Massun92's topic in Static/AI Mods for DCS World
Same here please.- 529 replies
-
- 1
-
-
- ground crew
- personnel
-
(and 13 more)
Tagged with:
-
The updated Choctaw still has a rogue bit of polygons attached to the tail rotor, even evidenced in your own screenshots. null
-
Seems like DCS 2.9.1.48111 has broken this script.
- 27 replies
-
- easy-stats
- moose
-
(and 3 more)
Tagged with:
-
Military Assets for DCS by Currenthill
HawaiianRyan replied to currenthill's topic in Static/AI Mods for DCS World
Please. -
Military Assets for DCS by Currenthill
HawaiianRyan replied to currenthill's topic in Static/AI Mods for DCS World
With the new DCS 2.9, PGL-625 SPAAGM 1.3.0 is causing issues loading ships with hangars. Removing this mod restores all maritime traffic which have hangars (original ED or community mod). -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
HawaiianRyan replied to Admiral189's topic in Static/AI Mods for DCS World
FWIW, I don't see any crashes. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
HawaiianRyan replied to Admiral189's topic in Static/AI Mods for DCS World
It is. -
Military Assets for DCS by Currenthill
HawaiianRyan replied to currenthill's topic in Static/AI Mods for DCS World
See: https://www.digitalcombatsimulator.com/en/files/3321032/ -
I think the tanker asset is coming as part of the Top End of Australia terrain effort.
-
Splash Damage 2.0 script (make explosions better!)
HawaiianRyan replied to Grimm's topic in Scripting Tips, Tricks & Issues
I don't think the size of the explosion is a function of explosive power -- it's always the same size as near as I can tell. I've made multi-megaton yields and yields of like 0.0001 kg of explosives -- all the same size (or barely any difference in size for what you see graphically). Likely you have weapons with small warheads (e.g., rockets) so the spherical spreading falloff results in something like 0.01 kg explosive equivalent yield at the secondary site, which causes barely any damage. With that all said: we've used the A-4E extensively with this script and there's nothing special about the A-4E, it all works (this script operates based off the munition, not the platform which dropped it). -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
HawaiianRyan replied to Admiral189's topic in Static/AI Mods for DCS World
Wow! Fantastic job! Thank you! -
I've been toying with various parameters for the past several months across these airframes, including lights. There's more to do, I just haven't gotten around to the tedium involved in fixing the remaining problems as I see them. Today I added thrust reversers to the aircraft that have them (these are not 3D animated, but they are nonetheless functional within the simulation environment). Particularly useful on older maps which have fairly short runways all things considered. I figured there's a cadre of folks outside of DCS Academy who like to keep up with my unofficial updates, so here they are. Please do not ask me for support installing these files -- I offer these to the broader DCS community to improve the community, not as an invitation for you to ask me for technical support. Civil Air Mod DCS 2.8.8.43704.zip
-
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
HawaiianRyan replied to Admiral189's topic in Static/AI Mods for DCS World
If you enjoy @Admiral189's work at all, I strongly encourage you to toss him a few coins so he can keep producing this high-quality content: https://ko-fi.com/admiral189 If each person tosses in a few dollars, it could mean hundreds of dollars worth of models & work produced for the benefit of all. Thanks again for the strong work with the Sovremenny -- looking forward to what's coming! -
I've also been working a bit on the Mi-4. mi-4.lua
-
This looks much better for my purposes -- thank you! The clamshell door opens strangely when it's parked, but I'm not so worried about that. I've attached an updated mi6.lua for the lurkers. mi6.lua
-
@Vakari Thank you for making this. It's very useful! @FlyingKah asked about MIDS: We did some testing just now in DCS Academy and MIDS works. Download the attached MIDS.txt file and place it in your root SRS install directory (e.g., C:\Program Files\DCS-SimpleRadio-Standalone) Use the attached SRS Helper: EAM Preset Manager preset which we used to test MIDS and JF-17 communication. In the associated MIDS EAM radio within SRS client, use the channel tab to select the appropriate MIDS channel. Profit. Please do not ask me for help with your particular setup. I am providing these files as a jumping-off point for interested parties, not as an invitation to provide you technical support. MIDS.txt MIDS Test.json
-
Okay, the primary problem (geometric origin) is much better! Rotor still abruptly switches rotation direction above ~40% main rotor RPM, so now it's spinning backwards but at higher speed so maybe people won't notice (?). The main bolt heads that hold on each blade do not rotate with the rotor hub -- they just float in the air. Each blade is still different lengths, with three blades much too long (cut off the tail). One blade is still not phased correctly so the blades are not uniformly distributed around 360 degrees. I'm working on an updated mi-6.lua now to match this 3D model. If possible, can you fix the animation enumeration so that the pitch/yaw controls do not open the front right door or the clamshell door? I've attached the simple .miz I am using to test out this stuff (I mostly look at the helo on the tarmac -- the other helo at the FARP is for looking at VTOL performance). Edit: adding the corresponding mi6.lua. mi6.lua Mil-6 Test.miz
-
Auxiliary thrust to help counteract the drag of the pod.
-
Also: one of the rotor blades is noticeably longer than the other four. Actually, three of them are so long they'd chop off the tail. One of the blades is also not angled correctly (they should all be roughly uniformly spaced throughout 360 degrees, i.e., 72 degree spacing).
-
Thanks for this effort. The geometric origin is still way forward, almost at the tip of the nose. Can you shift it to be more near the center of gravity? It doesn't have to be exact, but somewhere "in the middle" of the helicopter, maybe under the main rotor (in length & span dimensions) would be considerably better than what we have now. Speaking of rotor direction, it is spinning backwards. Actually, it only spins backwards at low RPMs; once the main rotor gets somewhere in the 30%-40% RPM range, it abruptly switches direction to the "correct" direction of rotation.
-
SAR - Norway link is broken. Can you repost a working link please?
-
Any chance for at least a fix on the geometric origin problem? Maybe I can fix the rest, but not having the source 3D file puts me out for fixing the geometric origin.