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HawaiianRyan

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Everything posted by HawaiianRyan

  1. Have you thought about doing the same work for this file? Program Files\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\M-2000C\Cockpit\Scripts\SERVAL.lua
  2. This one is sorely needed.
  3. I saw the same with the supercarriers, but I have a lot of additional mods so I didn't go through and check what the conflict(s) were. I presume currenthill is not seeing these issues.
  4. @Grimes Do you have any tips if you want to draw a polygon with many vertices (e.g., over 150), especially if you do not know how many vertices in advance? I see MOOSE was attempting to do this but ran into issues with unpack(): local vecs={} vecs[1]=self:GetVec3() for i,coord in ipairs(Coordinates) do vecs[i+1]=coord:GetVec3() end if #vecs<3 then self:E("ERROR: A free form polygon needs at least three points!") elseif #vecs==3 then trigger.action.markupToAll(7, Coalition, MarkID, vecs[1], vecs[2], vecs[3], Color, FillColor, LineType, ReadOnly, Text or "") elseif #vecs==4 then trigger.action.markupToAll(7, Coalition, MarkID, vecs[1], vecs[2], vecs[3], vecs[4], Color, FillColor, LineType, ReadOnly, Text or "") elseif #vecs==5 then trigger.action.markupToAll(7, Coalition, MarkID, vecs[1], vecs[2], vecs[3], vecs[4], vecs[5], Color, FillColor, LineType, ReadOnly, Text or "") elseif #vecs==6 then trigger.action.markupToAll(7, Coalition, MarkID, vecs[1], vecs[2], vecs[3], vecs[4], vecs[5], vecs[6], Color, FillColor, LineType, ReadOnly, Text or "") elseif #vecs==7 then trigger.action.markupToAll(7, Coalition, MarkID, vecs[1], vecs[2], vecs[3], vecs[4], vecs[5], vecs[6], vecs[7], Color, FillColor, LineType, ReadOnly, Text or "") elseif #vecs==8 then trigger.action.markupToAll(7, Coalition, MarkID, vecs[1], vecs[2], vecs[3], vecs[4], vecs[5], vecs[6], vecs[7], vecs[8], Color, FillColor, LineType, ReadOnly, Text or "") elseif #vecs==9 then trigger.action.markupToAll(7, Coalition, MarkID, vecs[1], vecs[2], vecs[3], vecs[4], vecs[5], vecs[6], vecs[7], vecs[8], vecs[9], Color, FillColor, LineType, ReadOnly, Text or "") elseif #vecs==10 then trigger.action.markupToAll(7, Coalition, MarkID, vecs[1], vecs[2], vecs[3], vecs[4], vecs[5], vecs[6], vecs[7], vecs[8], vecs[9], vecs[10], Color, FillColor, LineType, ReadOnly, Text or "") elseif #vecs==11 then trigger.action.markupToAll(7, Coalition, MarkID, vecs[1], vecs[2], vecs[3], vecs[4], vecs[5], vecs[6], vecs[7], vecs[8], vecs[9], vecs[10], vecs[11], Color, FillColor, LineType, ReadOnly, Text or "") elseif #vecs==12 then trigger.action.markupToAll(7, Coalition, MarkID, vecs[1], vecs[2], vecs[3], vecs[4], vecs[5], vecs[6], vecs[7], vecs[8], vecs[9], vecs[10], vecs[11], vecs[12], Color, FillColor, LineType, ReadOnly, Text or "") elseif #vecs==13 then trigger.action.markupToAll(7, Coalition, MarkID, vecs[1], vecs[2], vecs[3], vecs[4], vecs[5], vecs[6], vecs[7], vecs[8], vecs[9], vecs[10], vecs[11], vecs[12], vecs[13], Color, FillColor, LineType, ReadOnly, Text or "") elseif #vecs==14 then trigger.action.markupToAll(7, Coalition, MarkID, vecs[1], vecs[2], vecs[3], vecs[4], vecs[5], vecs[6], vecs[7], vecs[8], vecs[9], vecs[10], vecs[11], vecs[12], vecs[13], vecs[14], Color, FillColor, LineType, ReadOnly, Text or "") elseif #vecs==15 then trigger.action.markupToAll(7, Coalition, MarkID, vecs[1], vecs[2], vecs[3], vecs[4], vecs[5], vecs[6], vecs[7], vecs[8], vecs[9], vecs[10], vecs[11], vecs[12], vecs[13], vecs[14], vecs[15], Color, FillColor, LineType, ReadOnly, Text or "") else self:E("ERROR: Currently a free form polygon can only have 15 points in total!") -- Unfortunately, unpack(vecs) does not work! So no idea how to generalize this :( trigger.action.markupToAll(7, Coalition, MarkID, unpack(vecs), Color, FillColor, LineType, ReadOnly, Text or "") end
  5. Wow, thanks! Where did you find this link? Is there a forum thread to follow for development?
  6. Recommendations: https://www.cgtrader.com/3d-models/aircraft/commercial-aircraft/saab-2000-6d2b5fa9-610b-4d79-a50e-4a24211c329e https://www.cgtrader.com/3d-models/aircraft/commercial-aircraft/tupolev-tu-134-a668c6ff-6828-4946-ac83-531c4cec0a54 https://www.cgtrader.com/3d-models/aircraft/commercial-aircraft/tupolev-tu-154 https://www.cgtrader.com/3d-models/aircraft/commercial-aircraft/tupolev-tu-114-1f04f750-0f2b-42e4-a999-d19d3f00da2f https://www.cgtrader.com/3d-models/aircraft/jet/tu-104a or https://www.cgtrader.com/3d-models/aircraft/commercial-aircraft/tupolev-tu-104-795c34fb-a00c-44df-8b8f-90588764a2ad https://www.cgtrader.com/3d-models/aircraft/commercial-aircraft/bombardier-dash-8 https://www.cgtrader.com/3d-models/aircraft/military-aircraft/il-112-military-transport-aircraft https://www.cgtrader.com/3d-models/aircraft/commercial-aircraft/antonov-an-12b-conversion https://www.cgtrader.com/3d-models/aircraft/commercial-aircraft/embraer-emb-110 https://www.cgtrader.com/3d-models/aircraft/commercial-aircraft/pilatus-pc-12-7b4fba7e-3a0f-4b3d-90a2-eb01810526fb https://www.cgtrader.com/3d-models/aircraft/commercial-aircraft/ilyushin-il-96 https://www.cgtrader.com/3d-models/aircraft/private-aircraft/cessna-caravan-c3b1ac0f-3edf-49a3-b975-a1b9835d9fff https://www.cgtrader.com/3d-models/aircraft/military-aircraft/ilyushin-il-28-beagle https://www.cgtrader.com/3d-models/aircraft/military-aircraft/myasishchev-3m-molot-bison-b https://www.cgtrader.com/3d-models/aircraft/commercial-aircraft/antonov-an-2-4f2842c3-3c09-47de-97c0-3de1a5273218 https://www.cgtrader.com/3d-models/aircraft/military-aircraft/antonov-74t-200a-egypt-air-force-low-poly-3d-model https://www.cgtrader.com/3d-models/aircraft/military-aircraft/antonov-71-awacs-ussr-air-force https://www.cgtrader.com/3d-models/aircraft/commercial-aircraft/antonov-bureau-an-24rv https://www.cgtrader.com/3d-models/aircraft/commercial-aircraft/vickers-vc-10
  7. @Hawkeye60 hasn't replied to me yet, but I had cause earlier today to fix some problems with the Mi-1 and Mi-14, which got me thinking about the issues I had with the Mi-6. Long story short: I've fixed the Mi-6 to work with the latest OpenBeta. Replace 2x files using the 2x .lua files attached to this post. The Weapons_mi6.lua is completely commented out which allows DCS to not crash on launch. mi6.lua has been changed pretty considerably to match the Mi-6's performance numbers instead of the Mi-24 which served as the base that @Hawkeye60 copied from. Where definitions for parameters aren't available, I stole numbers from the Mi-26. All data open source using only a few minutes of Google-fu. I've also attached 1x .miz file so you can see it "work" without having to set up your own. Known issues/miscellany: Lights are stupid. I didn't invest any time to try to fix those -- someone else can have a shot. I also couldn't find any reference video/material to see if it had lights and what color and where on the fuselage. The geometric origin of the 3D model is way wrong. I cannot fix that since I don't have the source 3D model. Consequently, the pitch axis in particular is screwy. If you're able to fix it, more power to you. I corrected a lot of the geometric metadata for things like main rotor, tail rotor, etc. This model doesn't fishtail much/at all compared to what I started with. That means it can taxi to the runway for takeoff without wrecking itself or anything nearby. Unfortunately, and I think because of the geometric origin issues, it cannot land on a runway (it just orbits forever). Vertical takeoff is mostly okay. Vertical landing is better but still not perfect. Given the above point, I recommend this be used in VTOL mode only unless you use something like MOOSE to clean it up out of the sky at the destination. I disabled the weaponry to get it to not crash DCS on launch. You can still mount payloads in the mission editor, but I suspect they won't actually do anything in mission. I only intend to use with this MOOSE RAT, but you may think this is an issue for your application. The nose door and aft clamshell door open and close during flight. I think this is because the 3D model is animated using magic/special/reserved animation enumerations (I think they're tied to cyclic pitch and roll), so I couldn't find a way to stop them from moving during flight. If you know how, please share with the community. Please do not ask me for help debugging your setup. These work for me so I'm sharing with the community. mi6.lua Weapons_mi6.lua Mil-6 Test.miz
  8. Yep. No factor, I'll just use ED's default for it since we basically don't use the A-10 anyway. Thanks for all your help and your excellent work!
  9. I thought you meant you hadn't changed it from the default.
  10. I've been doing repairs. Here is the 7-zip SHA-256 checksum from the most recent OpenBeta (after repair) versus the one included in your v21 SP release. nullnull
  11. I'm getting startup crashes with your gunSmoke.fx file on the MT executable at least.
  12. Please! Or E-4: https://www.renderhub.com/citizensnip/boeing-e-4-advanced-airborne-command-post
  13. @Hawkeye60 Any hope for a fix for these?
  14. Could whomever did the original civilian aircraft mod please contact me? I'd like to make improvements/expansions but want to preserve as much of the original as possible, especially relevant 3D models. I'd also like to contribute several thousands of $$$US to expanding the stable of aircraft with high-poly models and I want there to be a centralized/coordinated effort to this.
  15. Didn't someone just release one? https://www.digitalcombatsimulator.com/en/files/3331948/
  16. I second this. With the impending F-4E, plus just the general trend toward interest in the 1960s-1970s Cold War, having the pride of the Soviet surface fleet during the 1960s - 1970s would fill a solid need. Once the Kola Peninsula map drops, doubly so (Northern Fleet).
  17. @BIGNEWY any hope for this?
  18. Seems like CSCL Star Shipping has lights way off the starboard side of the ship and on the surface of the water. See screenshot.null
  19. Does this mod still exist and does it work with DCS 2.8.x?
  20. Mi-6 is broken, too. DCS doesn't even launch using DCS 2.8.6.41066.1. More apropos with the Sinai map out now.
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