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Glow

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Everything posted by Glow

  1. I'm not sure how the exported terrain works. I'm into this topic too. I would like to have map for Persian Gulf similar to Flappie's Caucasus. To make raster maps for Tacview you can use Mapview. If you want to import textures you can cut and name it and then just drop to Tacview folder. If you want to have those textures calibrated properly to grid, use QGIS software. If you want to make a proper import, something like Flappie's Caucasus GeoTIFF... Well, that's a lot of work. Look there. A big part of that map was painted by hand, some elements was exported by scripts, etc.
  2. How to do that? With dll do I need to copy and where? I need AI radio menu, to get airports light on and landing clearance.
  3. Hi. I have same the question, can't find this information. On a page 62 of Su-25T manual you can see this: Does such a list, with ID and alternate order exist for Persian Gulf or Nevada?
  4. Impressive work! Thanks for sharing. I'm going to build some scenarios with those assets now.
  5. Is there any chance that we will get palm trees?
  6. is there any any way to have working routes with this script? Can't find the answer. I know about "Air traffic implementation attempt" by Zubetto, will try it later. I seen some functions in doc but nothing seems to work for me. Could someone point me in the right direction please?
  7. Sorry, I have to ask this question, can find a link... How to download it?
  8. I'm new in DCS, Viggen is on my wishlist for long time. Big THANK YOU for free trial! Few my thoughts after tutorial missions: - Tutorial missions for Viggen are a mess. E.g. C-130 in mission 3 are parked on each other. - Young voice actors sound kind of silly. - Manual in RC version, but to be honest the one on my tablet was still a beta one. Other than that, I love your Viggen! Amazing plane and well made module, I will buy it. I seen your F-14 the last time you made free trial, and I like it too. Beautifully textured but the turkey is out of my interests for now. I hope for more updates to Viggen and subscribing now the J-35 Draken topic. Thanks.
  9. Thanks for rep. This code you give, made my VP-MAN_1_Idle to disappear completely. That helped me a bit and put me in right direction but I haven't fully succeeded with loading this M16 model. I make a VP-MAN_1_Idle looks like a domino block (guys by a fire truck on screenshot). All other object like those, I resized to proper sizes and I'm happy from the results. I had a trouble to have a simple object loaded as an object with a model (the one that have a label popping up) or object that have a model (shape .obj file in Tacview) to be loaded as simple object (the one I could adjust sizes). I still don't know how to do this switch or is it even possible. Modeled object are dynamically scaled, are appearing bigger on distance. Simple object can't do that, and this is useful. Not all static models are shown in TacView (not a bug), what is fine. To many objects would make view crowded. To make some objects disappear is a good feature to have for sure. I see, there is a possibility to load custom object. I haven't explored this feature but good to have too. New idea: I wish to have automatically loaded, some static objects from airports, like radars or searchlight trucks, etc every time I open my asmi files. I will try to create a file to load those automatically, but this will need some extra work with coordinates of all those map static objects. I'm not sure is it possible. Mods: Some mods are a messy, that for sure. Models not appear properly or at all. Not a big issue for me. All I need is to have those few that work fine - small boards to mark short-ways on airports for example. Issues: Biggest issue I found, was with a Russian letter in object name. VP-URAL AПA. Tacview can't read VP-URAL АПА.xml - I use Windows10 Ctrl+C / Ctrl+V. Other problem was with Container_40_1x1_Tan (see screenshot). This object is read by Tacview as container, and the model is set automatically but I cant make it a simply object and setup a proper sizes. You can see on a screenshot that those containers look different. Album with screenshots In attachment few database files for modded objects taht come from a mod: VPC Object by voc & virpil.com Database.zip
  10. Hi. I would like to modify default definitions in my database, to have nice looking models instead of ugly boxes for models that come from a mod (VPC Object by voc & virpil.com). I have some trouble to follow documentation. I can make a "Building.VPC-NATO-LIGHT TOWER v3" to have shapes as I want. Easy. I can't however switch models to those I wish. I try many different ways, im stuck on this. What im doing wrong here? Where can I find all those? Those from GitHub seems not complete? Example: I have a model called "VP-MAN_1_Idle", I made a file ..Database\Default Properties\VP-MAN_1_Idle.xml It's a technician, I wish to make it look like soldier M-16. I took 'Default Properties' from GitHub. I tried many different but nothing seems to work. In TacView it's Type: (Building), Name: (VP-P-MAN_1_Idle). <DefaultProperties Id="Building.VP-MAN_1_Idle" Base="Core.Infantry"> ..Database\Default Properities\VP-MAN_1_Idle.xml <?xml version="1.0" encoding="UTF-8" standalone="yes"?> <DefaultPropertiesCollection LoadingOrder="0.5"> <DefaultProperties Id="Building.VP-MAN_1_Idle" Base="Core.Infantry"> <Criteria> <Name>M16</Name> <Name>M-16</Name> </Criteria> <Properties> <ShortName>M-16</ShortName> <LongName>M-16 Infantry</LongName> <FullName>M-16 Infantry</FullName> <EngagementRange>0</EngagementRange> <Shape>Core.Human.obj</Shape> <Color>Blue</Color> <!-- Default Color --> </Properties> </DefaultProperties> </DefaultPropertiesCollection>
  11. I can't find a shooter, yellow jacket texture file. Please help. Looks like it's encrypted.
  12. I was doing some test with mod: Logbook Improvements and USN/USMC for DCS World 2.5.6 and later by Home Fries Date from 30.05.2020 12:56 I'll dig some more. Thx for your rep Nightstorm. EDIT: File db_countries.lua was updated in a May, I had to do some editing on this new version of it in my mod again. All is good now but only when installing to DCSWorld folder. I can't make it to work through Saved Games folder. Installed via OvGME to location Saved Games like this: Saved Games\DCS.openbeta\Scripts\Database\db_countries.lua -- overwrite a file; Saved Games\DCS.openbeta\Scripts\Database\Troops\Poland.lua -- add a new file; I see files are present in right Saved Games tree folders, but DCS is ignoring those and installing in that way is not working for me. What I doing wrong here?
  13. Hotfix not working if you try to edit DCSWorld\Scripts\Database\ *.lua files. Even if I drop my mod through Save Game\Scripts\Database\ *.lua, files are not affected.
  14. I went through all this topic. Ok, so we can't mod .luas till ED allow us. There is a fix, but I my mod not working anymore, pls help. db_countries.lua : I can't add my units, names, patches, strips, rank names. Why this is restricted? countr.lua : I can't mod ranking system speed. It's way to fast for me. I preffer spending more time on unlocking next ranks. I placed db_countries.lua and countr.lua in Core and then in Savegame via OvGME - no effect. DCS is ignoring my files. Please fix this. Thank you.
  15. Thank you for sharing. Awesome work, best F16 liveries in DCS.
  16. Any chance for GIMP templates? I can't open or convert 210MB psb files.
  17. Hi, Im doing a re-texture for gauges for Mustang (TF-51D I do not own P-51D yet) all looks good in editor. I made texture file, normal map and RoughMet file for it. All looks proper but when I load those textures on a cockpit model in TF-51D only few gauges are changed. It looks like other gauges are not from this file at all and I can't find the proper file with those non affected gauges. What I don't know here? Could someone point me in the right direction please? Those are thumbnails from my my textures: p51d-cpt07.dds p51d-cpt07_NRM.dds p51d-cpt07_RoughMet.dds This is screenshot, I emptied metashaders2 and fxo follders before installing mod: What is interesting, some gauges don't even look the same like on original texture: Climb indicator (witch one I mod little bit - no difference in game), Temps, RPM, MP all have green bars on a screenshot but not present on texture. Is there any other hidden texture for those gauges? I can't find it.
  18. Good thing about Warthog HOTAS, is the software that come with it - TARGET, and actually is for free. This is just beyond me, why so many Warthog user completely ignoring it. You can make amazing things with it. If you fly competitive mp using TARGET scripts could be consider cheating :) The bad is to spend so much cash on it, and not to learn how to use TARGET. T.1600 can use TARGET too. :thumbup:
  19. Nice tool but to have any use of it, I would need more space inside of boxes. Two rows is not enough. Why not make those boxes wider to allow for 4 or 6 rows of text in different colours?
  20. Is it even possible to connect third one? I through you can plug those in pairs only.
  21. Warthog is not a controller like any other joystick, is a replica of a real thing. Unfortunately only from out side, not from in side. That's a controller from a different level, it aim at simers who like to customise controller to make those more equal to real controllers from plane they fly. Not to make thing easy to play. Controllers from A10, F18 and F16 look similar, all work in completely different way. If you want to step in on that level, you have to further modify your controller. So, once you buy it, you have something that looks like a real thing but to make it work as a real thing you have to pay more. TH Warthog is designed to be modified by the user, so the factory mounted gimbal is working and that's it. If you want more - a cam system with extension for your F/A18 or force sensor like in F16 - pay more and those are same price like TH Warthog. TH would never succeed with Warthog, if the price would go duble. With a cheap gimbal, when the price is lower, the spectrum of customers much wider. If you are ready to step on that level - buy it, mod it to you needs, learn coding in C to write scripts for it and do not trash your present controller, especially If you want to use Warthog with original gimbal. TARGET is very powerful soft and underestimated. Look at CTS (first topic in this forum) to get the idea about complexity. Exp: It give you ability to program one button push in button to work as: short push, long push, duble tap, plus 3-4 layers switchable (even more), you can set a script playing .wav sound in background to any function for this one button and throttle LEDs can go on/off. There is no way you can handle TARGET in one evning witout help from some expirience user. If you want to test it and send it back, make sure you have a scripts ready for your planes -> CTS. Throttle is very universal design, I like it more than stick but it miss auto switches. I wish to have at last one.
  22. Yes, the gimbal in Warthog is bad, if you compare to any spring joystick. Zeroing point is very strong but from the other side it isn't right to compare Warthog to toys. It's replica of a real thing addressed to simers who like to replicate a real plane controllers. Read: for further moding. If you just looking for controller to make things nice and easy to play, stay away from it. It's not for you. It's big, heavy, handle is made from steal, so in cold room you have to use gloves to handle that beast. Any spring joystick I use is faster and more precise near the zero point - mechanically. If you looking for something nice and different than yours X56, look at used Microsoft Sidewinder Force Feedback 2 (not in production anymore) - not a spring, not a cam or sensor but force feedback solution. Best home joystick is there. Nice and very precise to use. Everything depends what you expect from controller, looks like Warthog isn't for you, just yet.
  23. [solved] I found it! I think it's a Script Editor bug. Option menu > General tab > Windows mode hot key. There is a key combo for stoping a scrip in emergency - when this is Enable, it crash my editor by LCTRL+RCTRL+END, LCTRL+RCTRL press. I haven't changed the Ctrl+Alt+Pause combo. Only enabled this for some reason and forgot about it. Disabling this solving this issue. DO NOT USE! Grate... at least I refreshed and updated my win10. Thanks SGT Coyle for rep. You can try to crash your editor to see this.
  24. - TARGET reinstalled, HOTAS not even plugin to PC, no script running
  25. I'm after Win10 updates. This issue still exists and I'm run out of ideas. I check on my other (fresh-test) partition with Win10 and TARGET SE is working fine. I suppose that TARGET need some windows services that are not running on my sim system but I can't tell witch ones. This is weird... :helpsmilie: steps taken: - Win10 updated 1903 latest - TARGET reinstalled, HOTAS not even plugin to PC, no script running - start SE, press keys and crash - Event Viewer pointing at: KERNELBASE.DLL / NET Framework 4.0 - Reinstalled .NET Framework (turning off and on in Windows features with restart) - Microsoft .NET Framework Repair Tool - only warnings in a log - .NET Framework Cleanup Tool - all looks ok https://blogs.msdn.microsoft.com/astebner/2008/08/28/net-framework-cleanup-tool-users-guide/ - NET Framework verification tool - 4.0 and up all good https://blogs.msdn.microsoft.com/astebner/2008/10/13/net-framework-setup-verification-tool-users-guide/ - Visiual C++ libraries repaired/reinstalled from 2010 up Event Viewer errors: #1 .NET Runtime Application: TARGETScriptEditor.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: System.ArgumentOutOfRangeException at System.ThrowHelper.ThrowArgumentOutOfRangeException(System.ExceptionArgument, System.ExceptionResource) at System.Collections.Generic.List`1[[system.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].RemoveAt(Int32) at ScriptEditor.KeyboardHook.CheckKeyStates() at ScriptEditor.KeyboardHook.HookCallback ---- #2 Application Error Faulting application name: TARGETScriptEditor.exe, version: 3.0.18.328, time stamp: 0x5abb580b Faulting module name: KERNELBASE.dll, version: 10.0.18362.418, time stamp: 0xfba22159 Exception code: 0xe0434352 Fault offset: 0x000000000003a839 Faulting process ID: 0x1a6c Faulting application start time: 0x01d589065e61f1ba Faulting application path: C:\Program Files (x86)\Thrustmaster\TARGET\x64\TARGETScriptEditor.exe Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll Report ID: 6c75be09-e7c2-43a1-8496-3f2e4c0cb72c Faulting package full name: Faulting package-relative application ID: ---- #3 Application Error Faulting application name: TARGETScriptEditor.exe, version: 3.0.18.328, time stamp: 0x5abb580b Faulting module name: KERNELBASE.dll, version: 10.0.18362.418, time stamp: 0xfba22159 Exception code: 0xc000041d Fault offset: 0x000000000003a839 Faulting process ID: 0x1a6c Faulting application start time: 0x01d589065e61f1ba Faulting application path: C:\Program Files (x86)\Thrustmaster\TARGET\x64\TARGETScriptEditor.exe Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll Report ID: 20e8280b-58c9-4de3-bd81-4fcb8b777c22 Faulting package full name: Faulting package-relative application ID:
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