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Everything posted by IanC58
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I must have not understood the forum post title then
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I fail to see how this is useful for mission planning, no payload, no pylons, 1000ft, max ab?
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pleaes provide a track file for best help ACLS Problems...
IanC58 replied to Dieselmadness's topic in DCS: F/A-18C
Don't activate ATC until you get the final DATA and ACLS LOCK ON call [6 miles], be as close to 140 as you can, ATC and CPL ON, 240mhz seems a stable freq my end. At 10 miles out at 250knts and 1200ft im going ATC and ALT hold off, Gear down, flaps, trim for 140knts, flying manually to the 6nm call then ATC on and CPL ON -
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This topic has gone very toxic, time for you all to wind your necks in and close it ....
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+1 anyone?
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just have a loadout with guns and fuel but/or, in the "attack unit" option you can select weapon to use such as "cannon" A lot of the time you really have to babysit/force the ai to do what you want and use a few options in the advanced waypoint options menu rather than just a single option, studying the process/results on how the ai attack and behave especially when its a 4 ship is a good way to learn and figure things out, different loadouts for each aircraft etc
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you said you have it set to search and engage, i suggested use attack/engage unit?
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Assign the Hornet to attack the Red unit via the Hornets waypoint properties/advanced waypoint options
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NWS/Undesignate on stick will switch between say lead and wingman if its a 2 ship coming at you, the asterix * will jump to next aircraft as primary, press again and will jump back?
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Yeah was ready when the news was posted but when is it released? Yeah yeah I've been here a long time now but why not just release it when ready rather than telling us to get ready then get even more ready, oh and then here's another trailer to get even more ready ready while loads of youtube videos from all your fave people gets us even more ready ready ready !!!
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i got a refund, lost patience waiting and no idea of a release date but pumping out youtube videos
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Question for Simple mission.Low altitude AI flight.
IanC58 replied to Zeros's topic in User Created Missions General
Yep that's the secret really, break the mission into segments as in Takeoff/RV-Hold/Ingress then assign the role and targets then Egress/Re-fuel as required/RTB Regards -
Question for Simple mission.Low altitude AI flight.
IanC58 replied to Zeros's topic in User Created Missions General
if you want to upload the mission here ill have a look my end? -
Question for Simple mission.Low altitude AI flight.
IanC58 replied to Zeros's topic in User Created Missions General
agl or msl set in the harriers waypoints in ME? -
It will switch off automatically at your set Bingo
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Supercarrier FPS drop since latest Patch 2.8.3.38090 Open Beta
IanC58 replied to Czar's topic in Game Performance Bugs
PC/System specs, graphics card?- 16 replies
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- low fps single threaded
- single threaded
- (and 4 more)
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Supercarrier FPS drop since latest Patch 2.8.3.38090 Open Beta
IanC58 replied to Czar's topic in Game Performance Bugs
Unplayable at 30fps? I think for the vast majority the Supercarriers are NOT broken so why demand a patch just for you, whats your PC specs?- 16 replies
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- low fps single threaded
- single threaded
- (and 4 more)
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Its just one of those things on the 'to do' list after an update/patch unfortunately, I tend to make a copy of the new orig file then drop the edited file in to overwrite the new orig file.
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most welcome, make a copy of the file as it will get overwritten with any patch/updates
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Im on one screen with res 5120 x 1440, my pref position is 2250 Yours is 7680 x 1440 so your center point is at 3840
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in your main DCS folder go to Scripts - UI, Its the gameMessages LUA file that will need a couple of adjustments to say get messages displayed on your center screen Half way down the file local function getLentaTriggerBounds(a_h) local offsetTop = 20 local offsetLeft = 2250 (DEFAULT IS 20 - TRIGGERED MESSAGE BOX) local width and a little further down function create() local localization = { } window = DialogLoader.spawnDialogFromFile('Scripts/UI/gameMessages.dlg', localization) main_w, main_h = Gui.GetWindowSize() window:setBounds(0, 0, main_w, main_h) (THIS IS THE DEFAULT VALUES FOR RADIO MESSAGES AND SHOWS IN CENTER OF MAIN SCREEN)
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Ok, apologies