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spikef22

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Everything posted by spikef22

  1. Really hope your able to add some costume avionics down the line! this looks stellar! Will it have a clickable cockpit?
  2. Looking forward to this! The R-73s are an entertaining touch
  3. +1 Very sorely needed as an AI asset for cold war stuff!
  4. Any plans for a su-7? Sorely needed for a lot of Soviet tax strike stuff into the 70s
  5. The AIM-9H would be very applicable for mid 70s missions, hope they make it happen one way or another!
  6. Has anyone had any CTDs with the Bowen and Kidd? I was just trying them out for the first time and ive got some fatal issues in my log file.
  7. Any possibility of an A-3 coming?
  8. There is a pretty good D-30 in one of the ATGM team mod packs floating around.
  9. Has anyone figured out how to fix the skins? Im trying to reverse engineer it atm but hitting some roadblocks. I think there are a few visual issues with the asset as well. At worst good for a static object.
  10. Are their any possibilities of getting some good cold war air assets? I know standalone aircraft are less your specialty but dcs is really lacking some critical cold war aircraft. Jaguars or Canberra's would be a cool touch!
  11. THIS^^^ At this point ED and OnReyTech should just one over this thread and implement the fix.
  12. As we all know the F-18 as it stands is missing a few novel features. For most MSI and things like towed decoys come to mind. But for me two and to a lesser degree three features stand out like a sore thumb. Firstly and most importantly for broader use outside of the cold war and 90s use case, DBS/ Limited SAR modes for the hornets AG radar. The AG radar as is, is in a rather sorry state that makes the map modes limited for actual target acquisition. The radar modeled in game, the AN/APG-73 does have limited SAR and DBS modes that should give us resolution closer to the F-15Es HRM mode. Secondly this is a small but I think critical feature to any pre-planned iron bombing in the Hornet. LOFT symbology for AUTO mode with Iron bombs. Not to be confused with the LOFT mode for JDAMs. This would let aircrews deliver weapons way more accurately in stand off especially with the fun double MK 83 payload. AUTO LOFT does exist in IRL hornets of this time period IIRC gives symbiology similar to that in the Mudhen. Lastly I know not currently planned but with the fact ED has gone back and said they are going to provide a LANTIRN TGP for the Viper, I think giving us Nitehawk would be excellent and great for Gulf War missions on the new Iraq map. To a lesser degree LANA and the LST pods would also be a nice touch but I know the aircraft being modeled in game is no longer plumbed for those pod. Either way these three features would really help the Hornet perform to its max and I hope to see some feedback from ED about it!
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  13. As title says issue does not seem to effect the regular FPS-117. The EWR option does not seem to be a choice anymore on the domed variant. Hope this gets fixed soon I use the Domed version as GCI on most of my Blue facing cold war missions.
  14. spikef22

    Mirage III

    Unfortunately from my dealings on the razbam discord it looks like the Mirage III will likely be entirely canceled its likely well just see the pucara and MIG-23 as new planes if we get lucky. Ron has indicated that they do plan to twilight development for DCS sadly. Well all of their current products will be supported including ones in progress rn. But no new stuff
  15. Yep that's exactly what I experienced too. Sometimes I was able to get the tail fuzes to go off in instant. But usally only the nose fuzes worked.
  16. All of these fuzes should be compatible, seems to be both an implementation and aircraft simulation level issue.
  17. Which fuze are you using? As I was saying earlier the tail fuzes seem to be not implemented properly yet. The M905E4 and DSU-33 nose fuzes should work fine.
  18. Messing with plug fuzes atm, seems tail fuzes are not modeled at all for any of the Mk 80 LD bombs. Can anyone else confirm? Ok with further testing there is for sure a bug. With the plug fuzes usually the SMS will see the bomb as a dud but if you switch to instant and ccip and kinda just dip the nose down till you barely see the cross and drop the bomb it still detonates normally. If you dwell too long on the attack you'll get a dud and the bomb wont fuze.
  19. thats odd are none of the Jeffs weapons supported?
  20. So just brain storming. What could the solution to the ballistic missile issue be and how do they behave currently after breaking? Really sad to hear
  21. Bump
  22. As the JF-17 recently received this feature and this is simulated in other F-16 sims (As well as the A-10C I believe) I think being able to use the mission editor and or F10 points to draw boxes and lines on the HSD would be a very valuable feature! Would definitely be a great QoL feature for kill boxes and the such.
  23. I just hope one day it will be related :3
  24. are we getting the C-123 as an AI asset as well?
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