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zdXu

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Everything posted by zdXu

  1. 15:37 minutes for a full start-up-go-through.
  2. By a change of file-extension .trk to .miz
  3. To verify if a bridge is destroyed: Spawn a test-vehicle before the bridge, give the vehicle waypoints over the bridge, place a trigger-zone after the bridge. If the vehicle reaches the trigger-zone => bridge is intact otherwise bridge is damaged or destroyed.
  4. This is a track-file declared as mission-file.
  5. yep. You will get 6-waypoints, 7 pvi-800-targetpoints and 3 wingmen at our side.
  6. So we have to wait until the link to Invierno caliente v1.3 is fixed. Or change line 8159 of the file "mission" of 09_warzone.miz skill = "Excellent", into this skill = "Player", If you make changes use a proper texteditor like notepad++
  7. These 15 missions belong thematically together. That is what i see when i look at the first 4 missions. But your are right. These missions are technical not (yet) a campaign. But there is a newer version out; unfortunately the download of that newer version is broken. Install all files in the ...\Ka-50\missions\-folder and play the missions as single-mission in a row. The missions are numbered from 01 - 15. Example of one mission: All credits goes to Overlord the missioncreator. Edit: Missions are compatible with 1.0.2
  8. My overall statistic on public servers, flying in a Black shark together with fast-movers: 100% shot down by friendly aircrafts (allways with missiles) 0% shot down by enemy aircrafts. That sucks realy. And before anybody asks, yes i gave bullseye-info everytime ...
  9. Post a track.
  10. 13. Detachment to Batumi: http://forums.eagle.ru/showpost.php?p=977802&postcount=16 14. Batumi Breakdown: http://forums.eagle.ru/showpost.php?p=977802&postcount=16 15. Invierno caliente v1.2: http://rapidshare.com/files/423834905/Invierno_caliente__Hot_Winter__SP_1.2.rar
  11. http://forums.eagle.ru/showpost.php?p=828702&postcount=4 http://forums.eagle.ru/showpost.php?p=828076&postcount=4 Look at at ca. 1:55
  12. Missions are best stored in the user-file section => http://files.digitalcombatsimulator.com/en/ I miss in the briefing a precise list what the friendly convoy/forces consist of. 1 vehicle or 200 vehicles, what type(s), on road, off-road, expected convoy-speed etc. For tactical reasons tHis can be important to know before the flight begins.
  13. Correct would be: 0-44274-0-039232-ENTER When yu activates the NAVTGT-Point a targetsymbol (blue square) in the ABRIS/Map is blinking and the HUD shows the exact distance and the bearing to that symbol. yep. It is. Is this mission a user-mission or from DCS-BS?
  14. And that means what? Is the mod actual working without issues? A picture from the whole cockpit would not hurt (;
  15. Roadmarkings are normaly dirtied. So it looks like the whole caucasus got new painted roadmarkings, which is unrealistic for that location. Is there a reason why Road Textures Black v2.0 *High Resolution is not modman-compatible?
  16. Not totaly broken (; Today in DCS-Multiplayer i got a warning from that Laser Warning Receiver. The cause was probably a friendly jet.
  17. Just read the briefing of the first mission. Because of the fact that the mulitplayer-version has four ka-50 slots i am thinking: is the single-player-version with only one ka-50 not underpowered? Is the first mission doable for only one ka-50? Want no spoilers though.
  18. 1.Stage: MissionNotFullyAccomplished.miz 2.Stage Mission.miz 3.Stage MIssionWin.miz Begin your campaign with stage 2. If player mission.miz not fully accomblished: score < 50. Next stage: 1 If player mission.miz win: score > 50. Next stage: 3 If player mission.miz failed: score = 50. Next stage: 2 Negative score can be given by "-20" etc.
  19. Since v1.0.2 the campaign folder is .../missions/campaign/bs/en/
  20. Campaign "Batumi Breakdown" by SNAFU ===================================== 4 missions. Version for 1.0.0: http://forums.eagle.ru/showpost.php?p=684328&postcount=1 Campaign "Detachment to Batumi" by dsobbe ========================================= 8 missions. Version for 1.0.1: http://files.digitalcombatsimulator.com/en/222/ Version for 1.0.2 (with minor changes by me): http://forums.eagle.ru/showpost.php?p=976665&postcount=27
  21. Campaign "Detachment to Batumi" =========================================== 8 non-arcadish campaign-missions. For comparision of the tactics here very-first-flight-tracks and some additional infos. Simulation-settings is first-person-view-only, no F10, trees on, traffic on, 10% birds, vulnerable = true, compatible with v1.0.2: 1. mission*************************** Trackfile(3MB): http://rapidshare.com/files/418519757/Detachment01.trk.html 2. mission*************************** Trackfile(6MB): http://rapidshare.com/files/418519869/Detachment02.trk.html 3. mission*************************** Trackfile(12MB): http://rapidshare.com/files/418520304/Detachment03.trk.html 4. mission*************************** Trackfile(11MB): http://rapidshare.com/files/418520604/Detachment04.trk.html 5. mission*************************** Added expected targetcoordinates under different assumptions to the briefing. Added expected targetlocations under different assumptions (1. average speed = 20 km/h, 2. average speed = 50 km/h). Added some route-infos. Added planed flightroute in the ABRIS. Trackfile: forgot to safe the file. 6. mission*************************** In real life those scenarios are always very well planed and prepared in advance. So i think it would be more realistic to expect much more details (possible targetcoordinates, expected threats, etc. etc.) in the enroute-briefing. Trackfile(8MB): http://rapidshare.com/files/418520897/Detachment06.trk.html 7. mission*************************** Added today sunset-info: 20:50 Added position of friendly units. Added targetcoordinates in the briefing. Trackfile(3MB): http://rapidshare.com/files/418521173/Detachment07.trk.html 8. mission*************************** Fixed a problem with the path of a vehicle (see the error in the first 2 minutes of the added track-file). Corrected A26B => An-26B Added today sunsetinfo=20:45 Trackfile(3MB): http://rapidshare.com/files/418521387/Detachment08.trk.html Added for all mission some realistic temperatures and proper date. The campaign begins now at 29. june 2009. Added for all missions "hidden = true" so that in the briefings no threat-typs are spoilered. In all missions i changed the payload to my planed tactics/actions. Repacked campaign with added pictures, infos and corrections. Compatible with v1.02, 1 MB: http://rapidshare.com/files/418519104/Detachment_to_Batumi.rar.html All credits goes to mission-creator dsobbe. The original campaign can be downloaded here => http://files.digitalcombatsimulator.com/en/222/
  22. In the logbook-file .../ka-50/data/scripts/logbook/player.cfg file there is a history of every campaign you has flown. In that campaign-section the entry with the highest mission-section number (normaly the last entry of the campaign-section, but it differs) shows the "next-to-play-mission". With a proper text-editor edit that entry to your wishes ... means put in the correct file-path and the correct campaign-stage you want to play next. That's it.
  23. Yes, Black Shark please. SP? Yes!
  24. Downloaded. Stuck with Mission 3: What could be a spotreport (when was the threat last seen, where was threat last seen?) for this scenario in the briefing? Threat-quantity and threat-type was addressed and is clear. No spoilers though (;
  25. I don't know if the word "just" is appropriate here...
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