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Everything posted by majapahit
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Cannot seem to find the answer anywhere. For HP Reverb can I keep my non-Steam DCS standalone(s)? Possibly yes, but who knows. All my modules are the DCS standalones (I have a Rift now).
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I use a 'all positions to DX' script, so most Release can also be defined now within the regular DCS control interface. Not my find, long time ago, 70 DX positions of max allowable 120 (or something). Notice 'include "targetdx120.tmh"' in header of script which has to go in your Target install \script folder to replace the standard one which maxes at DX32. DX120.zip
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I have a training mission I created that respawns (a) killed bandit(s) (SU33 SU27) in my F/A-18C (perhaps you don’t have?), your mod breaks the mission at mission start with the message: [string 'C:\Users\admin\AppData\Local\Temp\DCS.ICV~mis0000557C.I ua']:3224: attempt to index local newGroupData' (a nil value) stack traceback: [Q: t [string 'C:\Users\admin\AppData\Local\Temp\DCS.ICV~mis0000557C.I ua']:3224: in function teleportToPoint' [string 'C:\Users\admin\AppData\Local\Temp\DCS.ICV~mis0000557C.I ua']:3365: in function respawnGroup [string if not Group.getByName( bigcirde*4 ) then..."]:3: in main chunk this is the mission PG FA18C 25k RESPAWN 2awacs.miz substituted with a F15C does the same PG F15C 25k RESPAWN 2awacs.miz ? PG FA18C 25k RESPAWN 2awacs.miz PG F15C 25k RESPAWN 2awacs.miz
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thx, I’ll test wow that’s complicated, the include "util_usb.tmh" is a huge library now I know what to backup I already figured out reading through the ini’s. Have F22 F23 F24 // Target: USB[0x71]USB[0x72]USB[0x73] -- I first used virtual F14, but that triggers a PrntScreen also “TAD” is old English for ‘a little bit’. It’s not pointing above (as I first thought, it’s below), when I zoom in 10x the center of zoom moves down ‘a little bit', roughly an object 1 mile away centered, when zoom in 10x I look at that object I have to move my head up about 30-60 feet (very roughly) Perhaps nothing can be done about this, not very important
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Your Target please In DCS FA/18C Ins Home PgUp are used for the throttle commands FA/18C F9-F12 with Rside modifiers are free so I’d like Ins Home PgUp rather be Ralt-F10/F11/F12 or something and also assign these to buttons TMWH China and Boat also shifted perhaps How did you get to “AV8_TRIM_AFT” in your example? how does that work (also define)? thx
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200-250 kts / 370-400kts respectively you set the pace(s) and plane(s) as defender, your goal now is to first equalize the odds through persistence, then be alert and clever and turn the tables when opportunity arises. Now it's the other guys turn.
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Indeed, since it's RL, this needs adjusted so we get better warnings
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I found Voiceattack (~10USD) has a command 'max window' that defeats the windows problem that alt-tab out of dcs windows restores DCS screen Alt-Enter. Stays maxed.
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Know who is around you beforehand, identified, and then know who shows up in front of you, don't shoot into a merged.
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test if DMZ works
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When you make the server box DMZ in your router (when you run both server and client from 1 box behind your router you won't have to, but for the DCS server to appear on the internet for your friends you need to have the public ISP IP) this box at the moment, is not reached because it shows a local IP from the/a local network, it is not broadcasting the public IP from your ISP WAN you're on. The middle image shows you went to your DCS personal account and had a DCS server running on IP 192.0.195.13 a local IP number (192.xxx.xxx.xxx, public IP's are like 94.23.215.203, never 192.xxxx), from your local network IP from behind the router. For the DCS server to run as a public server it needs to have assigned/find/acquire your public ISP internet IP (your WAN IP) My question is, how did you manage to do this? I think you did something in your router? My router simply shows the local clients and shows ‘click this network box’ / in your case it appears to be the box with local IP 192.0.195.13 / ‘do you want to make this box DMZ?’ \ check the Yes box, et voila the DCS server ports to the internet and the given port, with the WAN IP of your house, and do not do port forwarding as I mentioned.
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"L:\<your server installation> DCS OpenBeta Server\WebGUI\index.html" This index.html within your server installation folder will be started by your local default web browser and loads the web page which is the GUI, same layout, that will start scanning your ports for a running server (on 8088 presumably).
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If you cannot access the WebGUI on the local machine then you have a real problem. Just did a test, from my main computer to properly access the DCS GUI of my DCS server box on the local network via https://www.digitalcombatsimulator.com/en/personal/server/ the local DCS server box needed to be assigned DMZ in my router, port forwarding was not enough
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Actually, after testing, I can edit/save from the local network, both the local box, the main box, at the same time, stop, pause, change options, change server name, restart when I go through the https://www.digitalcombatsimulator.com/en/personal/server/ on both main box and local box, perhaps logout/login when test clicking wildly, the DCS server dashboards on the two boxes sync.
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Had/have one running on my main computer that I access on same main with "X: .. \DCS OpenBeta Server\WebGUI\index.html" Just reinstalled my older 2500k box Win 10 Pro 64, used DCS 'download openserver', did that, it's on local network, 192.168xxxx, this box is designated DMZ in my router/WAN internet which takes my ISP IP as public to this box, no idea if that is necessary, from main computer, WebGUI access to this DMZ box on my local, through https://www.digitalcombatsimulator.com/en/personal/server/ (name/password) as per the manuals and its there - under 'my server' first - , connecting, running GUI default port 8080 from my main box no problem. For server settings change/edit though I need to either run a local WebGUI on this box, or manually edit the "\\networkbox\dirve\ ..Saved Games\DCS.openbeta_server\Config\serverSettings.lua" before startup (change #1 mission list, server name ... )
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In the groove (600-300 Alt) you point to the 'crotch' of the landing deck where 9dgs offset meets straight to bow, the right upper corner of the landing deck. You cannot really 'crab' the FA18C but just for a tiny bit, so it is all anticipation and experience of where you'll end up, When passing the threshold in the middle of the stern, you correct, as you would any plane with crosswind, you yaw left and pitch down a tad, lower the VV to about halfway and in the middle of the last right hand white box of the landing deck, whilst keeping you AOA WW at the prescribed 8dgs, and making sure when you hit your cable you’re straight. 2cts
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just updated, tested fine, mine works (from the very beginning always has), win10 pro 64 1903 / Firefox
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[NO BUG]take off auto flaps - f18 - pitch up?
majapahit replied to PPPAnimal's topic in DCS: F/A-18C
do a 360 roll and you're good -
It appears RL Hornet pilots are not allowed to talk/disclose any and all flight maneuvers/tactics (but for talk about BFM that you can find on Wikipedia)