Jump to content

Nate--IRL--

Members
  • Posts

    11148
  • Joined

  • Last visited

  • Days Won

    13

Everything posted by Nate--IRL--

  1. Not Possible to enforce that setting - sorry. Nate
  2. I'll give one example, previously waypoints were read at mission start. Now they are Dynamic and have to be transmitted over the network. This communication needs to be tested and verified as functioning correctly. This happens for most new features. So for every function added most of them need corresponding net code and lots of testing. Nate
  3. IIRC it was meant to simulate pust-to-talk, not sure it got it right though. Nate
  4. No interface per se but you can control and target air units from the F-10 map in the next update to CA. Nate
  5. Are you sure? I know I would have certainly remembered an announcement. Nate
  6. They did? I don't remember that. Nate
  7. Hit the nail on the head there, that is all they need to do. Nate
  8. New 6Dof pits will not be out for some time. They take a lot of work. Nate
  9. The Current map has Bump mapping in places. Parallel mapping would be cool to have. Nate
  10. There is no right or wrong, it is purely personal preference of the flyer. Unless you have a stick with the throw of the real Mustangs stick, it can't be defined as anything approaching "Realistic" Nate
  11. It didn't mention who was doing the F-18 though. Nate
  12. Set the input Curves in the AXIS options. (see pg 24 of the user manual) Personally I use 30 for curve and 7 for deadzone. Nate
  13. Jack has it right, you can't go in guns blazing. You need to use range to stay alive. Nate
  14. Much easier to do for the A-10A. Nate
  15. Please see my sig for tips on using a 32bit OS. Nate
  16. I believe it is because developing for the old engine is very difficult with the rather rudimentary tools available. Supposedly a proper SDK is being developed alongside EDGE, to vastly improve this situation. Nate
  17. I never said the Black Sea would be removed. Just that it wouldn't be using EDGE. AGAIN this is not definitive just what I recall. Nate
  18. IIRC the two will not be compatible and the Black will not be redone in EDGE. Not a definitive answer, just what I recall. Nate
  19. Not sure what is going on there, but I have checked it in my 1.2.3 test version and I can enter those units and perform the JTAC role in Multiplayer. Nate
  20. Nate
  21. I can also recommend Chrome's auto translation - very useful. Nate
  22. Release dates should never be given no matter how often they are asked for. Yet they'd still catch flak for not giving them too. Seems you can't satisfy everybody's sense of entitlement. Who has been discourteous to you? Nate
  23. If the Shells are not in the camera FOV they won't have an impact on FPS. A simple experiment would be to remove the Shell model and retest. I've no idea what that model is called however. Nate
  24. Problem is that the FPS drop still happens even if the shells are not in view, this leads me to doubt they are the main cause. Sit in Cockpit at 20000ft over the sea and start firing, no shells in view yet the FPS plummets. Nate
×
×
  • Create New...