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Nate--IRL--

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Everything posted by Nate--IRL--

  1. S! Nate
  2. It was quick one this week - finished a few minutes ago. Nate
  3. That was very cool. Nate
  4. It was the shadow mode he was using - he explained the difference in the Live stream. Nate
  5. Nope that is the first one, the second follows a split second later, along the axis of the ship as it enters the stern. In fact it looks like the first passed through the other side unscathed. The Second causes the explosion. Nate
  6. I think there is a Q&A with Matt an hour before - I'm not sure though. Nate
  7. Thanks for the update, looking forward to it :) Nate
  8. Hmmmm, not too Dissimilar to mine. I don't seem to get that much of a hit with that mission.] EDIT:- actually I take that back - just retested and am seeing similar when looking toward the city over the sea. Nate
  9. Just Curious - what are your system specs? Nate
  10. That's why it's in the Chit-Chat section. Nate
  11. I gotta get that, Beach's A-10 articles were very very well done. Nate
  12. Just checked, the required units for the triggers are present - but not always triggered "INS Sacrifice to the triggers 2" is part of a Group also containing "INS Sacrifice to the triggers 1" Either of them killed should flip that trigger. "INS EVAC" is the Evac Helo - this must be destroyed for this trigger. However - it looks like Bad design on my part in the Mission goals. It doesn't allow for an "or" condition for the Mission goals. I think I may have decided to ignore "Mission Goals" and setup my own "Victory" with the triggers. Nate
  13. I'll take a look.... Nate
  14. Nothing stopping anybody adding their own radar code to a module. Leatherneck did it. Nate
  15. I'll check this again..... I do know hardened shelters have been umm hardened, but this was ages ago. the mission should be updated maybe... I'll check again Nate
  16. Have you got FFB enabled in the options? Nate
  17. One is the size with compression and the other after it has been decompressed after download. Confusing I agree. Nate
  18. Imagine your truck is hauling supplies in MP to your Co-coalitions airbases - supplies like missiles/fuel that other people rely on..... I'm pretty sure this could already be done with the current mission creation tools and CA. The Opposing Side would seek to strike at these supply convoys in order to strangle the opposition. So the Convoy could have Human A-A also..... I'd say there are plenty of possibilities. Nate
  19. Looking forward to it. Nate
  20. Been there since Black Shark One. I know because I've complained about it for that long. Nate
  21. Maybe, maybe not. AFAIK there was a concious decision that all speech in DCS reflect the Language the Sim is installed as. For instance I much preferred that the Russian radios were spoken in Russian in earlier DCS versions. There are changes to config files that will get you what you want (all the sound files in German are there) but I can't recall what the process is. Nate
  22. Correct It is the lack of mipmaps. The use of mip maps are currently not compatible with the lower graphic settings. Nate
  23. Strange one that. Reported. Nate
  24. Will check it out now.... EDIT:- Yes I see it too. It has been reported. Nate
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