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Nate--IRL--

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Everything posted by Nate--IRL--

  1. Looking forward to it. Nate
  2. Been there since Black Shark One. I know because I've complained about it for that long. Nate
  3. Maybe, maybe not. AFAIK there was a concious decision that all speech in DCS reflect the Language the Sim is installed as. For instance I much preferred that the Russian radios were spoken in Russian in earlier DCS versions. There are changes to config files that will get you what you want (all the sound files in German are there) but I can't recall what the process is. Nate
  4. Correct It is the lack of mipmaps. The use of mip maps are currently not compatible with the lower graphic settings. Nate
  5. Strange one that. Reported. Nate
  6. Will check it out now.... EDIT:- Yes I see it too. It has been reported. Nate
  7. Another reason is permission of the copyright holder and or relevant government Dept, needs to be acquired. Nate
  8. That is not far off how the normal cockpits are done. Nate
  9. There are no limiters in any mode for negative Pitch IIRC - the limiter is the pilot. Nate
  10. I will say that among the testers this was very well known and oft repeated as a game breaker. That said, I have no problem with any of the above, in fact it is welcomed. Nate
  11. Will take a look EDIT:- Can't seem to reproduce, can someone provide a quick mission I can use? Nate
  12. Much obliged. Nate
  13. In a way it is. It is the the clipping point of the Cockpit model <--> Aircraft Model/Rest of the world. Nate
  14. It isn't caused the graphics engine really, it is the technique used to overlay the very detailed 3D cockpit over the normal 3D model in the world. The cockpit model is only ever drawn in the F1 view as it is very Polygon intensive. One fix would be to merge the Cockpit model into the main 3d model - However the polygons used for each aircraft then would likely cripple most computers. A better fix could possibly be for the Cockpit model to react to outside light sources too, the line might not appear then? Either way there are no easy fixes due to the current architecture. Nate
  15. Sneaky putting on the Playlist - I sat there watching all of the trailers :) Nate
  16. Can you point me toward the other bugs you speak of? Nate
  17. I see it also. EDIT:- Reported. Nate
  18. Please report issue only once. From the other thread This is actually a product of the way cockpits in DCS are drawn - it has been flagged for years, present since Lock On, and will take a major reworking of Cockpit rendering technique to fix. I personally hate it too. Nate
  19. From the other thread............. This is actually a product of the way cockpits in DCS are drawn - it has been flagged for years, present since Lock On, and will take a major reworking of Cockpit rendering technique to fix. I personally hate it too. Nate
  20. This is actually a product of the way cockpits in DCS are drawn - it has been flagged for years, present since Lock On, and will take a major reworking of Cockpit rendering technique to fix. I personally hate it too. Nate
  21. That's a great recording. Nate
  22. Hmm, I hadn't seen this thread. The 1000ft issue is known, and is not being ignored. AFAIK all documentation states that the Radar had a MINIMUM operating range of 600ft. Nate
  23. I must admit I laughed out loud when I saw that pic :) Nate
  24. Fantastic! :) Nate
  25. No need for a video - i know the problem well - I've just not been able to recreate it in a short track for the Team to examine. Nate
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