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192nd_Erdem

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Everything posted by 192nd_Erdem

  1. Physx and dual card technologies are irrevelant.
  2. It's quite a disappointment that vehicle damage modelling is still so simple . . . Probably the least improved part over LO:FC.
  3. OMG OMG OMG GO TURKEY!
  4. Well, hit ESC and then "Save". Eh?
  5. I'd say that's an expression :D
  6. I agree with Mig-29S comments. Mig-29A will just be too weak to hold up against F-16 and F-15s. Plus, we gotta have a detailed R-77 model in LO :)
  7. The question I have is, you are talking about adding 7 more aircrafts to the series. Considering that Black Shark took many years to complete, obviously the other aircraft won't take as much to model as the foundations are laid for DCS now. But still, that takes time. But I see at least 7 years before the last aircraft is added. Which, by that time LO engine will be outdated greatly. Which is already a good 6-7 years old. Is there any plans to revamp the engine at one point? I know graphics are always at the second plan in the simulation theme, but graphics were one of the main factors that LO such a popular game. I consider it's one of the "main" points. The "revamping" obviously have to be better than just adding some DirectX 10.1(or what's the standart by that time) effects, meaning complete rewrite of the engine in DX10 or similiar. What do devs think about this? Emphasis on graphics when necessary or "We'll go as long as we go with this engine."? I hope the former.
  8. 1) Take off. 2) Reach the highest altitude you can get to. 3) Head to those blips on RWR. 4) When in range, spam as much AMRAAM as possible in the general direction of enemy. 5) Turn back, and land with 4 happy kills. 6) Type "LOL" in the chatbox. 7) Repeat until you're sick of on-line deathmatch. 8 ) Join a squadron and experience the real thing.
  9. zaelu, You may think it's just a "minor" thing to do, but as they said even changing that "minor" thing may mean major reworking of the complete model, which is kind of unnecessary regarding that they also have other things to work on. I think it's best to take it as "as it is", and if you can't live with it; simply uninstall and wait for detailed DCS module. I know, I hate those "OMG IT'S FREE111" arguments whenever a critic rise up, but a little empathy does it for me for this one. Also, my congrats to the dev team for their work. Cok iyi iş cıkarmışsın Yeniceri, tebrikler :)
  10. Nah, it has Mi-24(maybe 35) and Cobra.
  11. It's definitely a Mig.
  12. Just some questions from the top of my head: 1)Are there any changes to damage modelling of ground units? 2)In multiplayer, can we share our waypoints or markings between Ka-50's via ABRIS on the fly?
  13. I don't think there will be "radio stations" in the form that you think. Those stations are just for Ka-50's navigation systems afaik.
  14. Download doesn't even start for me. Please upload.
  15. Funny. I've been using MSFFB2 and X-52 for a long time, and whenever I tried to use the X-52 stick, I always went back to my trusted FFB2. It's such a shame these things aren't being made anymore, it's truly an awesome joystick. Lock-On and FFB doesn't go along with me well though. I find the effects very exaggerated, it just doesn't feel right. It needs some more work. With TrackIR and force feedback though, IL-2 is a blast. I'm loving it :)
  16. Standart X-52 doesn't have a moddable MFD, only Pro.
  17. Well, I'm full about this matter. I waited Lock-On for 2 years before it was out, and immidiately formed a squadron after it's out. I've watched the progress of LO and it'scommunity over years, and I still do, though I'm not very active in LO. What I want to tell you is, indeed the online community changed over the years. In the first years - before FC was released-, online flying was much more coop oriented. The squadrons were mostly doing coop missions which teamwork was essential. The situation in Hyperlobby wasn't very different. There weren't a "dedicated server traffic" like we do now, only 1-2 "Airquake" servers and the rest were mainly coop missions created by simmers. Though, this situation didn't last long. When the FC was very near, LO online was already turned into a "AirQuake" community. I think the reasons were: *The game was unstable, it was really a hardwork to get 8 people in the server for a coop and get it going well. *The game didn't offer proper realism, there weren't enough "depth" to keep people interested in coop play. *Mission editor was very limited for making interesting coop missions. People got bored of "Blow that building and come back alive" and "Shoot those Red planes down and make it back" type missions fast. *Limited in-game communication. Communication between squadrons, limited Tower/AWACS interaction etc. *Lastly, the most important aspect of coop flying; the AI was horrible. It wasn't smart, always followed a predictable pattern(those "fixed" bombing altitudes always drove me mad), and overally it was a bitch to get it do what you wanted(mostly you couldn't). There should be more, but these are the main reasons from the top of my head. I think combination of these and other factors have made Coop style flying a "headache" and "so little gain for so much work". At least for me. So, with coop guys frustrated and leaving for the other sims or "staying back" like me; AirQuake became more and more popular. The best indication is the "invention" of hacks and exploits for Lock-On. Why would anyone care to invent those? Because the only important thing is not teamwork, not what's sims are for; "living it", but winning. No matter what. Now, I think Lock-On online is at where it should be. Yes, surprising but LO is not a very realistic sim at all, I'd consider it "semi-realistic" compared to others. But it's good looking and full of action. So, no wonder why we're here. I think ED is aware of this, and to "keep away" from the LO's reputation and to make a fresh start; they seperated BS from LO. Thus made a new approach: cutting all the "half-finished" planes from the engine and starting all over with full-fidelity modelling. Improving AI and Mission Editor. Hopefully this will bring back all coop players and allow for much more fun and atmospheric missions. So, if you don't like "Online Quakering"; just stay away, do something else while Black Shark arrives. It will be what you want. And when it arrives, just make sure you provide proper feedback to make it much better for cooperative flying. Erdem out.
  18. Beware though, it only works with Windows XP.
  19. You know, it's these times when Search button comes handy? This forum is the first to know that Glow has released a movie . . .
  20. It's like asking money for a glass of water, what are you guys thinking? Just play something else meanwhile.
  21. Oh yes, more AirQuake features! Also what about "unlockable" weapons as your K/D ratio goes up? 10 K/D ratio and you can get AIM-54 on your plane!!!!!!!!!!!!!!(x1000) Oh wait, what . . . are you telling me this thing was meant to be a realistic simulation? What a pity.
  22. Mainly DU tank rounds, not "nuclear" as in nuclear bomb.
  23. Sadly BS is way too late for me, and you can say I'm in the state of "no care". I usually check the forums every 1-2 weeks. I'm into Armed Assault and Red Orchestra at the moment.
  24. Oh god, will this ever come out. I'm tired waiting for three whole years :(
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