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Everything posted by dooom
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thats awesome info RS... thanks for that.
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much of what i have on this topic references Airborne Bomb and Rocket Fuze Manual, NAVAIR 11-1F-2
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i believe mfuz = mechanical fuze and efuz=electrical fuze this is from a pdf i found on the topic... Mechanical Fuzes All mechanical bomb fuzes are activated by means of an arming wire or lanyard. Pulling the arming wire or lanyard at weapon release frees a vane. Rotation of the vane in the air stream provides mechanical energy to an internal mechanism to arm the fuze or unlock a powered mechanism so that arming can occur. When a fuze is armed, the explosive train is aligned so that the mechanism that determines the mode of fuze functioning is free to operate and the main explosive charge in the weapon can be detonated. The arming time of a fuze can be fixed or variable. In the former case, the arming time is determined at fuze manufacture. In the latter case, the arming time is either pre-flight selected during the weapon build-up operation or aircraft loading sequence, or selected during flight via Serial Data Interface (SDI) from the cockpit. The actual arming time is a function of the delivery tactic employed during weapon delivery. For safe, effective operation, any fuze (mechanical or electrical) must have the following design features: • It must remain safe in stowage, while it is handled in normal movement, and during loading and downloading evolutions • It must remain safe while being carried aboard the aircraft • It must remain safe until the bomb is released and is well clear of the delivery aircraft (arming delay or safe separation period) 1-3 • Depending upon the type of target, the fuze may be required to delay the detonation of the bomb after impact for a preset time (functioning delay), which may vary from a few milliseconds to many hours • It should not detonate the bomb if the bomb is accidentally released or if the bomb is jettisoned in a safe condition from the aircraft To provide these qualities, a number of design features are used. Most features are common to all types of fuzes. Electrical Fuzes Electrical fuzes have many characteristics of mechanical fuzes. They differ in fuze initiation. Electrical fuzes can be activated either by means of a lanyard, or by means of electrical energy transferred from aircraft carried equipment to the fuze as the weapon is released from the aircraft. If a fuze is activated by means of a lanyard, its arming time and its function time delay are selected before flight (i.e., at weapon buildup or aircraft loading). With electrical activation, the fuze arming time and functioning characteristics can be determined in-flight to match changing conditions at the target area or conditions at alternate target areas. If a fuze is electrically activated, the electrical signal can both be a source of energy and contain commands. An electrical pulse from the delivery aircraft charges capacitors in the fuze as the bomb is released from the aircraft. Arming and functioning delays are produced by a series of resistor/capacitor networks in the fuze. The functioning delay is electromechanically initiated, with the necessary circuits closed by means of shock-sensitive switches. The electric fuze remains safe until it is energized by the electrical charging system carried in the aircraft. Because of the safety interlocks provided in the release equipment, electrical charging can occur only after the bomb is released from the rack or shackle and has begun its separation from the aircraft; however, it is still connected electrically to the aircraft's bomb arming unit. At this time, the fuze receives the energizing charge required for selection of the desired arming and impact times.
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im happy to applaud it! Thanks ED. This will put me back into the ME.
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Try landing an AI S3b on the ship and use triggers to broadcast a FM transmission?
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Hi balaton... they will likely need the whole crash file uploaded here ... to do so: click new reply click the paperclip to the right of the smiley face in the message toolbar click choose file and navigate to the crash log BigNewy pointed you at - try to pick the one dated for the time you crashed... click upload *you should see your attachment now in your main reply window below the message box click submit reply. good luck!
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dang... RIP http://thedrive.com/the-war-zone/21725/u-s-navy-pilot-pronounced-dead-in-a-29-super-tucano-crash-at-white-sands-missile-range
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Can anyone tell me if trains are synced across clients yet? Last i tried to use them my wingmate and i saw them in completely different spots.
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looks interesting - you should drop some more info to build the hype train.
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I have learned how to create a flight plane along with ToT requirements and target WPT designation. My question is... is there any way the hornet can assist in fuel calculations or provide an estimation of remaining fuel based off your wpt sequence/ToT and loiter time? Is this possible?
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[ATTACH MISSION] Hornet cannot move on the Stennis
dooom replied to Osprey123's topic in Mission Editor Bugs
can confirm - this just happened for me as well except mine were set for ramp start. not hot start -
yup - i flushed my cache and all is well again. woohoo!
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still no worky... any luck razi?
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As soon as i try to place my phone off LTE and into Wifi in my house, i can no longer connect. it times out on the iphone as well... EDIT - i reset my modem and still cannot connect. I set hardline to bypass wifi and still cannot connect either by wifi or direct... help - i was able to play online only a couple hours ago?
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VERY STRANGE... i can connect to http://www.digitalcombatsimulator.com via my iphone but cannot on my PC anymore... I can't play MP???? it says i have saved authentication to allow offline play for 2 days but dang... I cannot connect to any of the servers/update servers or website from my PC... Any ideas how to resolve? I cant run a repair because i timeout trying to connect to update servers...
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oi - I cannot connect to any of the following: DCS Update servers DCS Online authentication http://www.digitalcombatsimulator.com Is it just me? I doubt it is... ?
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MP Mission and Server TRK file hav been dropped into the crash log .zip Observation: Running simple F18 training mission in Persian gulf. Practicing Waypoint creation. Used SeqUFC to add wpt 5 . wpt 5 was added successfully as tasrget with GRDSPD and TOT ... took off and headed to target for TOT. Enroute I decided to hit the HSI Seq OSB 15 and it crashed immediately. dcs.log-20180601-021043.zip
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check your weapon loading options while in game? i havent tried yet but maybe you just have to load them on like you would a rocket pod. thats how it is for the huey...
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Not enough without feeling guilty...
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From a DoW server perspective, i simply got burned out. I had to use scripts to make the missions do what i wanted and it became a larger effort to keep the missions running than actually being online playing myself. That said, I'd like to remind everyone that I released the ENTIRE [DoW] Server mission list to the user files section for download. If anyone wants to take these Caucuses missions and move the griound units so they don't conflict with the new terrain then I'd imagine they could be up and running with minimal effort. files are all here: https://www.digitalcombatsimulator.com/en/files/?set_filter=Y&arrFilter_pf%5Bfiletype%5D=&arrFilter_pf%5Bgameversion%5D=&arrFilter_pf%5Bfilelang%5D=&arrFilter_pf%5Baircraft%5D=&arrFilter_DATE_CREATE_1_DAYS_TO_BACK=&CREATED_BY=dooom&sort_by_order=TIMESTAMP_X_DESC&set_filter=Filter
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I also would really suggest the F-5 ... it is a perfect transition from the prop planes. Now, if you are really interested in the ground pounding from the Su25 and similar systems using imaging and radar then the AV-8 might be a good option for you as well.
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Looks like a Bristol Pegasus to me: Could be anything from a DC2 or Wellington all the way to even some Ju52 models....
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no picture? or maybe a Serial Number?
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wow - i loggeed in to confirm and all I see is a single NEVADA map and one 159th caucuses mission. You are right - everything is gone