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Everything posted by dooom
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so i tried this in an urban setting to see how an infantry firefight would unfold. I observe that if neither side has completely killed their opposing group before running out of ammo that they will simply begin to ignore one another and run past each other toward objectives. Q: is it possible to have groups out of ammo return to BASE and trigger a replacement spawn? OR is it possible to trigger a reinforcement spawn once a group is out of ammo? the other observation i noted with infantry in urban settings is their desire to assume a wedge formation - can the formation be easily changed to a "tighter" group formation for urban fights?
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i really dont want to use mods.
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yeah i was just saying this yesterday. I'd love to see some new desert additions brought in ... things like cave entrances, desert outpost/firebase structures... these would all add quite a bit to potential desert CAS operations for SoH/ Nevada
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Complete Transport and Logistics Deployment - CTLD
dooom replied to Ciribob's topic in Scripting Tips, Tricks & Issues
I see... so the script accomodates additional characters in the unit name? i.e. i name Strela #1 as unit name=priority, then Strela#2 will become unitname= priority #0001 in ME and thats OK? -
hey gromit - im curious ... does this work with ships or infantry yet?
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Complete Transport and Logistics Deployment - CTLD
dooom replied to Ciribob's topic in Scripting Tips, Tricks & Issues
is there a way to get JTAC reaper to prioritize sam? i looked at script and can only see option to name a single group as priority.... what if there are multiple groups i want to prioritize? -
seems simple enough - i wonder why its not already implemented in the core av8? would this work for the tarawa as well?
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i utilize the same procedures discussed above but have also noticed some inconsistency with using TDC action to lock the Mav. Often my Mav will not auto lock so i use TDC action to force it.... the problem I have encountered is that sometimes using TDC action will cause the mav targeting to totally jump out of place and ground stabilize in an area off my target thus ruining the shot. anyone else have this happen?
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Hi all - I just wanted to send a note that I am also running into this 57% hanging issue with the current ALPHA. I was using the ME yesterday and had no problem. tried starting today and it is hanging so the bug seems to still be there. I'll try the suggestion to delete the Mission editor folders and report back. What does "try a verification" on the install mean? run a repair? *EDIT* this is NOT a steam install. **EDIT#2** deleting the saved games ME folder seems to have fixed it in case anyone else runs into this problem Cheers
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Heya ST... did you check to see if force feedback is unchecked in options? i know you said you dont use it but my trim doesnt work if for some reason the FF is checked int he options.
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look up ultra MFD... it makes things very simple to setup
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used to be a problem with boats like this... im curious if you spawn some speedboats will your wingmen see them the same as host? old problem may have returned?
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So with the news today that a C-47 is in development, I am hoping we might get a little insight as to whether paratroopers will finally be added as a mission editor / AI asset? I make no secret regarding my desire to see a sky full of chutes for my mission making nerdgasm. A few Questions: 1. IF paras are soon to be added, will the functionality extend to modern theaters for C17/C130 etc or even Russian VDV? 2. IF the functionality is pending, will it only be infantry or will it be able to drop armor and artillery? 3. IF the functionality is there for all units... will the units be able to be dropped like ordinance/be destroyable and then resume a ground based waypoint or mission? I'm excited at the prospect but want to temper enthusiasm in case the pending C47 is only a art/arial asset ... mind you I remain hopeful that its introduction would not ignore its greatest contribution to Normandy....
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im not sure you can yet ct.... i think it is coming soon though usually you would need combined arms installed and then go to your map.. at the map screen you would select the icon of the tank you want and then along the top bar would be another tank like icon to press and take control.
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i lost my trim hat on my CH fighterstick after 4years of WWIIOL. I think it was too much wear and tear in my days before track IR... i used it for snap views and the 7 and 5 oclock positions were completely worn out. I'm now on TM WH - no problems whatsoever since 2010. no sticktion... cats meow since day 1.
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i would only add that i tend to use WVR IR targeting almost exclusively with the ET as lighting up the Radar will typically highlight to the world where you are and that you are a threat. Its a quick way to invite am AIM120C your way...
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this site used to have more detail on it... still interesting to look at but quite a few of the pilotage documents seem to have dissappeared. http://www.forgottenairfields.com/france/lower-normandy/calvados/tour-en-bessin-a-13-s1362.html
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good on you then. I'd say pick the plane you are most passionate about. one that suits your flying style. I personally like the 51 but will happily fly the 109 when sides are imbalanced. I like the 51 because it is iconic. I like the gunsight too.. the mechanical computed lead is deadly. I also really like the ability to run the 51 on ground attack missions. You cant really do that with the axis planes at the moment. Also - i like the 51 because i like to fly high. and up in the clouds it can really hold its own against the 109. Now the 109 i like for pure BnZ as do i with the 190. when the bombers are truley in the game with proper defense, I'll really enjoy flying the 109 on proper interdiction missions to attack the box formations. each is a little different. try to invest where your expectations won't spoil your fun and you have the appreciation for the airframe to really learn how to use it in DCS. Fly the plane you buy/have... not the one you expect. Cheers and good luck.
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my god... the people always poo pooing the 51 drive me crazy. I will always argue pilot skill is the first factor in every engagement. then you look at dissimilar attributes - who has more altitude/less fuel/acceleration/momentum/more or less E? If I have less fuel than a 109 or more altitude, I can usually dominate the fight long enough to land hits and mitigate any powerplant advantages quickly. If the 109 has less fuel and more E then things are much harder. every engagement is going to have more than a few factors at play. I say buy the plane you are interested in and learn to fly it. Fly the plane you have - not the plane you expect.... its the only way you will be happy in ANY online flight sim. Expectations will always be your biggest enemy
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I have had succes by using a flag and timer to effectively restart the homing transmission loop every 5 min or so. It seemed as if the mp clients couldn’t receive the transmission if it was called by another client first - but restarting it always helped. This worked well in my old godfinger mission - not sure if it still works... but yeah, I’d encourage you to look at MOOSE as abolition moving forward
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locking on to a gazelle - doesn't show ID - displayed as UKN
dooom replied to IAF_Phantom's topic in General Bugs
i dont know if it matters but does gazelle have iff or need to turn it on? -
i would rather see the map extend south and east to open up scenarios around the caspian and Nagorno karabakh
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it sounds like he is saying the mistral will neither track or kill the ka-50 in online play. I'll have to test this... i shot a huey lately but haven't had an opportunity to aim one at a shark yet.
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i used to run into this if the client spawned in after the original sound file was called for.... it was a particular pain with FM Homing beacons... If you remember that mustang dawn mission i made with the 1940's radio transmission to the mustang this problem was there. I got around it by resetting the audio loop with a flag timer - i may have also set an F10 trigger to reset audio in a pinch if needed.