Jump to content

PB0_CEF

Members
  • Posts

    1243
  • Joined

  • Last visited

Everything posted by PB0_CEF

  1. Miguel found the bug in DC_Prune.lua file :thumbup: Many solutions to solve the bug : -Use the correcting file provided in first post -Apply again the Modscript AD 11.0.7 (correction uploaded inside) -For V20 S11.0.7 campaigns download them again (Mirage, Warthog, Eagle) Sorry for this bug
  2. I agree with you it seems to have a problem with enemy spawn or missions generation. In Caucasus there were always lot of interceptors and it’s really reduced. We will investigate that ... Envoyé de mon iPhone en utilisant Tapatalk
  3. I Know there’s a problem with F-14A :( The problem is that DCE is not able to adapt loadouts to countries so you will have the same weapons in US and Iranian Tomcats... maybe is it better than a super F-14A AI ? Envoyé de mon iPhone en utilisant Tapatalk
  4. One Tomcat should work : I have friends playing a campaign as pilot and RIO and they generate missions with only one human Tomcat in MP ... DCE is not only a mission generator (for me) it’s a campaign with a squadron trying to survive war even if its outside life is not really simulated... [emoji6] For me it would be difficult to change squadron on the same campaign but may be is it possible in MP style missions ? I never tried ... Envoyé de mon iPhone en utilisant Tapatalk
  5. Eagle campaigns over Caucasus and Persian Gulf Updated with last Miguel Mods :)
  6. Mirage campaigns over Caucasus and Persian Gulf updated with last Miguel Mods :)
  7. I made a little mistake in Warthog campaign which should make hotstart and intercept_hotstart not working (this one not really useful for warthog ! ) I corrected the files in uploaded files but if you don't want to reinstall the campaign simply open the "camp_init.lua" file in "Init" folder with Notepad++ and change last lines after line 30 : Instead of : hotstart = false, --player flights starts with engines running intercept_hotstart = true, --player flights with intercept task starts with engines running debug = false, --debug mode You should read : debug = false, --debug mode -- hotstart = false, --player flights starts with engines running ---- change it in init/conf_mod.lua -- intercept_hotstart = true, --player flights with intercept task starts with engines running ---- change it in init/conf_mod.lua -- ANY MODIFICATIONS IN THIS FILE NEED TO RESTART ALL THE CAMPAIGN USING FIRSTMISSION.BAT FILE Sorry about that :(
  8. Yes I really would be happy to get the Mirage back :) I made a DCE variant with an Iran-Irak war like campaign and after few missions Mirage F1 should appear on the frontline for various missions ... :(
  9. This campaign was made by Mbot :) DCE creator :thumbup: I don't have any cold war campaign ready and I'm working on a new Caucasus campaign with US TF only against russian forces so it will be difficult for me to do quickly this kind of campaign. All I can do is to actualise and upload an Iran-Irak war variant I made before Tomcat release with Iranian Tiger squadron. You will have to attack ground targets and intercept Irakian's Mig-21, Mig-23, Su-17 (you can do to Air to Air missions only if you change squadron missions in oob_air_init.lua )
  10. New Warthog Over Caucasus and PG ! No need to apply mods : it's ready to play :) Please read readme.txt file for install and use of DCE...
  11. My Caucasus and PG versions for Warthog are nearly ready ! Il will try to release them today :)
  12. New Modscript AD 11.0.7 to install on any V20 campaign (11.0.4 or 11.0.5) Changelog Ad11.0.7 -Mod 08g : CVN AI interceptors begin in flight near and may engage coming contacts -Mod_16 : Possibility to have air Spawning B1b & B-52 need BaseAirStart = true in db_aibase and start area defined - Z01, Zarba Mod, select muliplayer Ad11.0.6 -Mod14 : versionning : Display Script version in the DOS window -Mod13 : Increase slightly mission generation speed -Mod11 : Multiplayer : * Increase chances to have 2 different aircraft types in the same Package * Display reserved catapults time slots for IA (singlepayer version too) * Display players package configuration (singleplayer too) * Display second aircraft type possible missions -Zarba01 : Display targets names when choosing mission Ad11.0.5 *Hotstart and intercept_hotstart are back ! You can choose hotstart in the conf_mod.lua file in the Init folder. Default settings are false for Hotstart and true for Intercept_hotstart. *Intercept mission bug for IA on CVN fixed *Multiplayer working better but still work in progress : To play with two different types of aircrafts you need : -To be on the same side. -To be in the same package : for that, to help mission generation, select a main mission (Strike or Antiship Strike) for the first selected plane for Strikers or a secondary mission (SEAD, Escort) for capable planes. The secondary plane type should be able to find the good mission to be on the same package : Escort or SEAD in the first case or Strike, Antiship strike in the second case...
  13. Well I prepared them for the “new” DCS system but I was distracted by “aeronaval” operations with Hornets and Tomcats ;) I will look for last changes compatibility ( we prepared a new 11.0.6 mod :) )
  14. I will look at that ASAP ;)
  15. After each update you have to modify Missionscript file in scripts folder (please look in the readme file with the campaign you downloaded) :)
  16. May be can you take a look at Mbot Dynamic Campaign Engine ? Waiting for ED official dynamic campaign system it can be a good way to fly in a war like environment [emoji6] Envoyé de mon iPhone en utilisant Tapatalk
  17. Sorry Tomcat wingman is still bugged on CVN [emoji53] Waiting for DCS next update I hope ... To play DCE with Tomcat you can try IRIAF Tomcat over PG campaign or Iran Iraq war -Tomcat campaign [emoji6] Envoyé de mon iPhone en utilisant Tapatalk
  18. Here is the solution :thumbup:
  19. Please report in the DCE campaigns post below ;) Envoyé de mon iPhone en utilisant Tapatalk
  20. It’s always difficult to define Tankers track points : it needs to be secured but not too far from useful areas ! With DCE it’ Not possible to know which kind of Tanker will use which tanker track : I defined Tankers tracks coordinates and Tankers squadrons. DCE choses randomly which squadron will use one tanker track. The best will be to redefine Tankers tracks point and may be not use S-3 Tankers. If you want you can give me coordinates you think are good ( x and y is better with alt+ y on editor) and I will see what I can do ;)
  21. Thanks [emoji6] ( Thanks to Mbot and all other people working on DCE too) Envoyé de mon iPhone en utilisant Tapatalk
  22. After some tests I have some good news :thumbup: For INS issue : changing the year to 2003 for example as described just above solves the INS bug ! For the wingman taxi bug you must edit the base_mission and remove the men on the front left side and around front catapults. If you are not sure erase everything in the front part of the CVN. You will need to use Skipmission.bat (or Firstmission.bat if you want to restart the campaign) to generate a new mission with the new template.
  23. I think I'm wrong to change the campaign date sorry :( Instead change the year in the camp_init.lua in the Init folder (need to restart the campaign with Firstmission.bat file) or change the date in the camp_status.lua file in the Status folder if you don't want to restart your campaign (only use SkipMission.Bat file)...
  24. Look in the readme to find how to install DCE campaigns properly. All is inside ;) You don’t have to ( and often can’t ) destroy all your targets in one mission. DCE missions are like real ones : you try to do your best but the main goal is to survive. If the target is not destroy on the first mission, you or other flights will have to try again on next missions or later. There are lot of targets and if a target is too difficult to destroy on one mission wait for better conditions : SAM sites destroyed, better escort ... In DCE there no conditions to win or loose a mission. Come back home and you will win this mission ;) After destroying a certain amount of targets after many missions you may win the campaign if your losses are not too high :) Envoyé de mon iPhone en utilisant Tapatalk
×
×
  • Create New...