

maxTRX
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Everything posted by maxTRX
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I haven't noticed a damn thing, green or otherwise! Benefits of flying drunk? I am sober this morning (I think)... will check it out again. Were the devs sober?... hmmm. Now wait a minute, they don't 'celebrate' holloween in their part of the world, do they?
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I've always stayed on 'land/launch' channel when flying off the boat and never heard 'passing 2.5' or 'kilo' calls before 2.8, when launching in case III. Is there any other chatter I'm missing on other channels or every channel is still on tower freq.?
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This little delay actually forced me to do updates properly. With Windows updates, .NET Framework, Nvidia newest drivers and couple of other, seemingly unrelated updates on my rig, all showing up at the same time roughly. I would've just load them all up along with DCS 2.8 and hope for the best At lest now I have a chance to put 2.7 through the grinder first with all this other stuff installed before 2.8 shows up... easier to narrow down any possible 'glitches' if they occur. So... I'm showing some positive attitude for a change unless, there are no fixes or upgrades for the Hornet
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I fell for it when I saw the vid for the first time. It all happened too quick to notice anything unusual watching the vid at normal speed. It took only minutes for experts to chime in, on YT and otherwise. Look at the clean cut of the vertical stab (the shot from the vid in the OP's link above)
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... or, I'm missing some parts of my inventory? Type 093 can shoot anti ship missiles (YJ84) and torpedoes. The torpedoes seem to be from a bygone era and are pretty much useless. Anyways, I this is my first attempt to get into this aspect of naval warfare.
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@OP, you mentioned landing on a carrier and having TD box visible on HUD/HMD. Was the weapon still powered up? In case you had it powered down and the box still visible, select TOO2 for that JDAM, if available, then power it down again. I haven't checked it recently, but with the JDAM's power off and no tgt designations in MC, you shouldn't see any target symbology on HUD/HMD. Now, here we go again... If I designed this system, all JDAM designations (already in bomb's memory) would have a symbol with a label (J84-1, J84-2, etc.) over the spot on the ground, when looking at it with HMD. The TDC cursor, after pressing TD to designate should be able to move and re-designate if you want to use eyeballs for this. Actually, from what I remember, we can slew and re-designate now . It's just this weird "undesignate then use the cross" thing... while MC is already free of any designations. As I mentioned above, switching to a free TOO will bring the the HMD circle back. Oh well, it's still workable I guess.
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missing evidence Question about sustained turn performance
maxTRX replied to maxTRX's topic in DCS: F/A-18C
With the weight and altitude quoted above, current FCS will allow the DCS Hornet to maintain the airspeed between ~ 550 and 465 knots (or close to it). The max G is toned down a bit (6.7, 6.8). Above this a/s and below, the energy will bleed. This of course changes at different weights and altitudes. -
missing evidence Question about sustained turn performance
maxTRX replied to maxTRX's topic in DCS: F/A-18C
Shouldn't Hornet start bleeding airspeed at full stick back (~7G) at parameters described above? -
Raptor could probably do it easily but can the Hornet turn at 470 kts, at 10k feet MSL with 8.5 fuel and 2xAim9X? Full stick back ~ 6.8G This is nothing new. I've been wondering about this for a while but usually I stay below 450 during gun fights and at those speeds Hornet bleeds profusely... Short clip:
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and doing a canyon run... no, I wasn't copying Maverick
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need evidence Unrealistic speedbrake behavior?
maxTRX replied to Manolo's topic in Bugs and Problems
Legacy Hornet is a giant speedbrake. At 500 ~ 400 kts, if you pull the throttles back to idle, you will kiss the HUD if you're not firmly strapped. I remember one of the Hornet guys talking about this long time ago. I can live with DCS's version of speedbrake. I would have to get some more feedback on RW Hornet's decelaration rates since I hear some 'chatter' about it here and there. (brake or no brake)- 20 replies
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I'm sure the real bomb can adjust the flight path upwards to accommodate optimal angle or whatever else it does... I'm also sure the release cues are calculated correctly in the real jet. Also, it looks like the separation phase took a bit longer before the missile ascended (or the chase jet descended ;)) As far as track files... there are number of them submitted here and on the Viper's forum. I just chimed in with some observations. Most likely noticed by others already.
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and on top of that... ICLS needles that look like needles are called 'bullseye' , ACLS tadpole that looks like bullseye is called 'needles', lol ... go figure. Then again, I might be confused
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Update: I noticed something in the recent tests. GBU24 made a pronounced pitch up when I released it from 15k ft toward a target located at 10k ft. Not only this is hazardous to releasing a/c but it also may contribute to bomb's energy loss. In 15 secs after release, the bomb lost 210 kts. A comparison between GBU24's energy management and GBU10. GBU10 follows the optimal guidance path for few secs then switches to laser guidance, works great. With targets at sea level, the issue may not be immediately obvious but at higher target elevations GBU24 makes a huge LAR error.
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Yep, I fired some IR Mavs on moving targets yesterday. Today's patch didn't include any IR fixes. Well, nothing in the notes. Without getting too blabby... the MavF's seeker sucks! The FLIR worked fine in my mission since by the time I arrived on station, the vehicles were wormed up and glowing. The only problem was, as soon as the first vehicle gets hit, the rest of them start dispersing and somehow they cool off almost immediately (ambient temp. was moderate at 1800 local (Syria)
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Thanks for the heads up BuzzU. I tested it today and yea... hell of an improvement over the old one. I still prefer to use my index finger on it. With properly adjusted dead zone and the curves I can control the movement from slow creep to quite fast. With HMD on, designating targets on the ground wasn't too bad either. And... I can check the 'realistic' TDC box in the setup now :)
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I've seen the thread on Viper forum... Folks were all over the place on this one, from release angle and speed to laser but nobody mentioned target altitude or more precisely, the LAR not calculated correctly when target is at a few thousand feet of elev. and the release altitude is only 5, 6 thousand above the target, regardless of speed at release time. Someone on this forum already provided the tracks some time ago and hinted at target elevation as a factor. I made a quick vid to show the problem. The first 2 releases: the target located just above sea level. First bomb dropped from 40k feet at M.9 - direct hit. Second bomb dropped from 5k feet at... 294 kts - direct hit (in spite of my laser aim point drifting off and corrected just in time) Next 2 releases: the target elevation was 6070 ft. for both. First bomb dropped from 40k ft. at M.9 - direct hit. No surprises there, from this altitude the bomb had enough energy to maneuver regardless of LAR error (if any). Second bomb dropped from 12k ft. at 480 kts. - impacted way off! Drag or other parameters at alt.? I don't know
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[OB 2.7.18.30348] AIM-120 does 40G loop/backflip when fired in maddog
maxTRX replied to Default774's topic in Weapon Bugs
This is hilarious. I just saw it for myself. One after another, Amraams looped around and came down behind me (one was showing active on my RWR) but didn't hit me. A prankster dev? -
Did you have A/P on and dirtied up before disengaging A/P? This can cause pitch trim to act up... in DCS.
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correct as is AGM 88 harm missiles fire off when they are jettisoned
maxTRX replied to A A ron's topic in Bugs and Problems
I 'wish' the HARM had some sort of self destruct feature in case of jettison/fire off in SP. -
It's been brought up many times... crickets For a non-coder like me, this seems like an easy fix. On the other side of the spectrum, the nav lights on some AI models are only visible when you're on top of them (.1, .2nm).
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I assume you have some 'docs'. Can you confirm couple of things? 1 - Shouldn't we also see 'SP HARM OVRD' on AZ/EL page (legacy Hornets circa early 2000 's)? 2 - If OVRD is not boxed. Is EW page supposed to pop up on RDDI when pullback condition kicks in? There are few other 'things' I wouldn't mind verifying but... for now I'd settle for these 2. I also noticed one positive change after the latest OB (not 100% verified yet). The threats get prioritized correctly in SP mode now. I tested this only twice on 1 mission, will do some more tonight. Oh, the last thing: In the situation described by OP, I assume the ground radar had a lock on his jet, otherwise the HARM wouldn't be able to launch (in PBLK from A/A mode). Another quick question just popped up: Currently, there is no SP OVRD from A/A (AZ/EL). Regardless of initial SP OVRD setup in other modes, A/A disregards it and HARM (if loaded) is always ready to fire when PBLK kicks in. Is this correct?
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I had no idea, will check it out. I'm on my second WH and it's already been 2 years of smacking it around. Only 1 mod on it (AB detent filed). I'm way behind the curve on what's new and improved in the sim hardware world. BTW, what's with the 'green' spring?