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TJTAS

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Everything posted by TJTAS

  1. Awesome... Thanks for the heads up and Thanks ED for the template
  2. Any news on the template please?
  3. How are you guys dealing with it?. To me it's almost certain crash especially if you are low. The helicopter goes from nicely hovering to insane pitch up and roll for me. Too fast for me to catch.
  4. Only thing I have is a tacview file of it.
  5. Just been trying to play in the AH-64 in Single player. I jumped to the CPG slot and George descended to just off the ground even though the altitude showed 230 R. Nothing I could do would make him come up. Also swapping back to pilot from CPG is a very dangerous thing to do as the helo goes from stable to insane instantly.
  6. I use Moose and DML and they both work well, Kudos to the guys who made them. I do agree with the OP that this should be available in the mission editor. Arma has an option for "Placement radius" which does exactly this. I would love to see this behavior in the ME.
  7. One thing that i always come afoul of is newly created units in the mission editor being in "Add"(waypoint) mode by default. It would be much better if the default behavior was "Edit" IMHO. I would happily settle for an option of what behavior you want as default.
  8. Once "Flag Equals 1 = 1" Group activate "group1" Once "Flag equals 1 = 2" Group activate "group2" etc
  9. Is this feature only half complete?. It seem incongruous that you can have shapes / drawings turned off but I can see no way to turn them on when you want them via triggers. There is a User Draw Show in the trigger effects but it doesn't seem to do anything. I can't see any updates to the scripting reference to do it there either?.
  10. Is there going to be a new template for the BS3 or is it still using the old 2015 template?
  11. May i recommend the thor database. I have created a program to analyse the data in different ways. Lists all the recorded ordnance releases over Vietnam
  12. Is there a different site?. the one at https://github.com/csofranz/DML/tree/main/modules is 1.0.3 the one i have is 1.2.2 not sure where i got that from tbh edit:- OH NM the github is wrong says the version 1.0.3 and hasn't been edited for a month but the file there is 1.2.3 will try it... Huge thanks!!
  13. Also a little note. One issue with using trigger parameters currently is changes to those do not trigger the "mission has changed" flag in ME so it doesn't want to save automatically.
  14. Hi, I am also getting this Getflag / Setflag error message trying to use unitZone with a linked unit. The flag and actions work fine but once they have triggered I get the repeating message. The boom Message is from my flag (50).
  15. Well to me the important bit which was not apparent to me (and others based on questions here) was that the Function which is scheduled can only have a single parameter and if it's a table then the receiving function has to interpret it so.
  16. OK the documentation both on the ED site and Hoggit's world are a bit vague on the usage of timer.scheduleFunction and how to pass parameters to a function called with it. DCS official docs says:- FunctionId function timer.scheduleFunction(FunctionToCall functionToCall, any functionArgument, Time time) Hoggit's world says:- timer.scheduleFunction(main, {}, timer.getTime() + 120) What neither clearly say are that you can only pass a Single parameter to the called function. If you need to send multiple parameters to your scheduled function send them as a table and then extract the parameters from the table (in the scheduled function).
  17. I like to create groups facing north then use the Template rotate tool (which works on groups and templates both). If you use this with the "Show Model" option on in the mission editor the individual units in the group do not rotate visually. You have to deselect the group and select it again for the models to update their orientation.
  18. See this is what i believed it to be too but it never seems to work out this way.
  19. I am having trouble understanding the settings on the ASCMI when trying to release multiple bombs in a ripple. I have read the Chucks guide and the manual but neither seem to reflect what happens in the sim. If I am carrying 6x MK82 air and I want to ripple all of them off what settings should I have on the ASCMI?. Mainly here i am talking about the quantity and multiplier switches. I am also trying to do this in CCRP (auto) mode.
  20. No you flipped it wrong... Well it needs to be rotated 180 degrees
  21. Hi, Is it possible to transfer Points stored via Mark points (designated points) stored in 41-49 to Steerpoints for the CM-802AKG 30-35? TIA
  22. Thank you!!
  23. Would it be possible to get a description of which aircraft parts are on which template please?.
  24. well if you want to get rid of the decimals use a lua function like:- math.tointeger math.floor math.ceil
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