

Mustang25
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Everything posted by Mustang25
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[Collections] What you want to be able to bind in keyboard/device
Mustang25 replied to uboats's topic in JF-17 Thunder
Just saw that Deka is already adding stuff for the next patch. Still no love for any of our requested keybinds? -
At this point I'd even take sand/tan reskins of the current statics... I really hope Syria comes with an asset pack and fresh statics.
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Help a noob out with touchscreens.
Mustang25 replied to GR00VYJERRY's topic in PC Hardware and Related Software
You can create your own profiles in Helios if you want, the CAPT Zeen ones are just there for those that want the entire thing and don't want to mess around with creating their own. Helios itself comes with some templates but you'll have to do most of the legwork. -
Help a noob out with touchscreens.
Mustang25 replied to GR00VYJERRY's topic in PC Hardware and Related Software
You’ll want to look at Helios and from there download CAPTZEEN’s profiles. He has one for most modules. Check out YouTube for install tips as well! -
Holy cow... this monitor has it ALL
Mustang25 replied to Sr.'s topic in PC Hardware and Related Software
I've got the older (and less curved) Samsung CRG90 and I gotta say that the ultrawide experience is great. VR aside, I think it's the best flying experience you can get on a screen. The only downside I have is that adjusting it to a proper FOV (usually around 115-125 degrees for me) has the negative effect of causing units and effects to not load in until they are closer than they would be on a narrower FOV. Not sure if there is a fix for this or not but it's really annoying to have a wingman right next to you call out contrails that you can't see until you zoom in. It definitely hurts the immersion a little to see stuff like that pop in and out. -
So I just tried the new patch and it still only gives a max release quantity of 4 with both the 200A and Mk82s. Can this be increased to 6 so that we can drop all our stores in one pass with the newly updated inner pylon bomb selection? Also, can we add mk82 SE and Mk20s to the inner pylons as well?
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That's so simple, I can't believe I missed that! Thanks for the tip!
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Like setting up realistic scenarios where you have less than ideal intelligence on SAM sites, especially with mobile platforms. I've been messing around with the Skynet IADS script and I'd love to be able to set up missions where you have nebulous intelligence on SAM threats and you just have to stay on your toes.
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It would be great if we could manually add in SAM threat rings. Having these all-knowing rings auto-populate the HSD takes away a lot of opportunities for mission designers and just isn’t accurate to how it is implemented in real life.
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[NOT A BUG] Possible bug with Target Pod!
Mustang25 replied to Shadoware's topic in DCS: F-16C Viper
Not unless you have your GBUs set to different laser codes and a buddy to lase the other code. -
[NOT A BUG] Possible bug with Target Pod!
Mustang25 replied to Shadoware's topic in DCS: F-16C Viper
Each master mode is basically a different profile that are independent of each other as far as MFD pages go. -
If also like to know this. There’s a huge gap especially in AAA assets that I think needs to be filled for us to have some meaningful missions in this area (and PG as well)
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CZ is arguably just as if not more important than these. As much as I want these weapons, CZ is such a fundamental part of the Viper's operating system.
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Is it possible to create zones with straight lines?
Mustang25 replied to TheHighwayman's topic in Mission Editor
You can use MOOSE to create polygon zones by creating a hidden unit and setting waypoints in the shape of the zone you want. -
Deka has previously mentioned that the original payload chart is inaccurate and that what we've got so far is, to the best of their knowledge, mostly correct. You'll notice in the chart you posted that there are no dual racks on the inner pylons. The only major things that are missing are the 701s and rockets on the inner pylon which they have removed because of possible engine surge. In another thread they have said that they are considering adding the rocket pods back into the inner pylons now that engine surge has been implemented in the sim. If they actually do it or not though we will have to wait and see. And I guess the only other major item is bombs on the centerline.
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T2 is a toggle. So press to uncage, and press again to re-cage. No need to hold. As for the gun... yeah, it's not great. Will work in a pinch but the Jeff is no dogfighter that's for sure.
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Because so far Deka has not seen any evidence that the dual racks are used on the inner pylons.
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You can definitely do it in a climb. Although I do not know what the angle limit is for that mode.
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Would be awesome to be able to ripple off all 6 snake eyes or type 200s.
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Have you tried DTOS mode?
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No word from Deka on if this is intended behavior or not for the radar modes?
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[Collections] What you want to be able to bind in keyboard/device
Mustang25 replied to uboats's topic in JF-17 Thunder
Will we be getting any of our requested keybinds in this next patch? -
Very VERY frustrated right now.
Mustang25 replied to eracer1111's topic in PC Hardware and Related Software
Join the Helios discord if you haven’t already. They’ll be able to help you out. -
Are you holding it down for a few seconds or just clicking it quickly?
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I saw that in their patch notes. It only states "adjust fuel flow for MIL" though and no mention of AB.