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Mustang25

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Everything posted by Mustang25

  1. Is there any current work around or is the SPJ pod totally useless until the next patch?
  2. Is it intended behavior that DL contacts on the HSD turn into yellow unknowns when it is picked up by the radar? Shouldn't it correlate with the radar and keep the DL IFF info instead of overriding it?
  3. What is the real life button to fire the laser? Is it a HOTAS button? Separate console switch?
  4. I dropped Gb6s the last couple nights with no problems with the DLZ. Do you have a track you can post?
  5. It also doesn't help that missiles track to the pilot specifically instead of the aircraft in general.
  6. When in Nav master mode, S2 left will cycle RWS, TWS, VS, and MAP but it will not repeat. So I can keep pressing until it gets to map but will not roll back to RWS, etc. Is this intended or a bug? in Air to Air master mode it will cycle through all of the appropriate radar modes properly.
  7. Might have also over-sped them. How fast were you going?
  8. Hey Miles, these look great! I'm still waiting on my number to be called (I'll be in the next batch) so does this mean that everyone on the list going forward will be getting the new FCUs or would it be something we have to request?
  9. Ah so does this mean that you can set different PP points for the same stores on different profiles? That’s such a handy feature!
  10. I imagine it has to do with the receiver/jammer coverage when it's on the wing and doesn't have LOS past the fuselage to the opposite side.
  11. I’d like to request keybinds for the interior light knobs (instruments, console, flood). Having them as both buttons and axis commands would be great. Thank you!
  12. I believe this was stated to be a limitation of the game engine. The tpod also will not render terrain past 40 or so miles for the same reason.
  13. All stores can be aligned in flight
  14. Hi Mikhail, I sent you a PM. Would like to purchase one and be added to your waiting list. Thanks!
  15. Good to know! Something else to look forward to :D
  16. Is there supposed to be an FPAS equivalent page for the Jeff?
  17. From the screenshot it looks like it’s more of a backlight issue with the screens themselves and not referring to the color/brightness of the pod image output.
  18. Or 4 Type 200s, 2 GB6SFW, and a centerline tank. Pre-plan waypoints on the runway and PP points at the parking area for the SFW. Ultimate 1-ship anti-airport raid!
  19. Mustang25

    INS

    Little nuggets of info like this really make me wish we had a proper manual released :D
  20. It would be great also if we had the ability to share waypoints and pre-planned points like the Viggen does with the data cartridge.
  21. This seems like a major problem that’s being caused by a guidance system that’s not even correct for the weapon. It’s not supposed to beam ride anyway so why not make it the proper guidance and there won’t be this problem? Who cares if it doesn’t spin? Is the spin actually affecting its ballistics/aerodynamics or is it just cosmetic?
  22. You bought the Jeff that the developers presented. They've always been clear that the Jeff they are making in the game follows the development of the PAF Jeffs. This seems like a personal problem. Plenty of people fly the Jeff and literally every other plane without a HMD and adjust to it. On this line of thought, we might as well ask ED for a HMD in the P-51 while we're at it.
  23. I believe that the Kiowa is getting APKWS so that could open the door for implementation into other modules down the road as well. ALso, the Jeff guided rockets are great but still not realistic as it is not supposed to beam ride. My understanding is that it's an engine limitation so I'm sure there's more work to be done on the backend to fully implement guided rockets.
  24. Understood. Thanks for the clarification!
  25. Yes, kneeboard builder is the easiest/fastest way to do it and it'll pass IC.
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