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ouky1991

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Everything posted by ouky1991

  1. Looking at the extreme level of detail, I understand why the map runs so much worse than the rest. Option to turn down the towns LOD would help a lot of older systems. This looks really good, but barely noticable when flying over it. Unnecessary FPS killer.
  2. The level of detail is probably the biggest fps eater ED can you give us an option to turn down the LOD in the cities? https://i.imgur.com/x1r2zMw.jpg Or is it possible to mod this? I remember some people messing with superarrier LOD, can it be done to maps as well?
  3. I haven't used ICLS before today and didn't know what flying needles meant, I get it now. I also rewatched this video by Wags and it seems he too intercepts the glideslope at over 1000ft / 3nm, not 600ft / 3nm which would put him way below. So It's kind of confusing that the chart shows "fly needles" and at the same time 1200/6 - 600/3. That just deosn't seem like a safe approach.
  4. Sorry if this is stupid question, I just started night ops and I searched the forum but haven't find anything. Are the altitude and range values correct in this quide image? https://i.imgur.com/ukiEo4t.png Using simple calculations, you should be at about 1000ft when 3nm from carrier in orded to be on the glideslope of 3,5°. When I follow the guide, I keep being way below and being waved off. It's only if I keep that 1000/3 ratio, I'm on the glideslope as soon as the FLOLS helper apears and I'm able to land safely. Or is the gliddeslope different for nightops? What am I missing?
  5. I had a bit of stutter. So I changed arleigh burke spawned next to my carrier to oliver hazard perry class, and my fps improved. Anybody can confirm it has performance impact?
  6. I also dont't have the l10n folder in the main directory. I created one and run repair, but it didn't help.
  7. Big if true. Lets hope ''soon'' doesn't mean in 2 years.
  8. Do you own the module?(If you do, you still need to install it). Are you setting correct waypoint type? for example ''take off from ramp'' will put you on deck with engines off.
  9. It's the reflection on the deck that is missing currently. Posted on reddit: Perhaps it's the WIP SSLR. It's shame we don't have it ingame, hopefully in future.
  10. Love it! this is something else. Streets ahead of the original Stennis, and it's pretty well optimised. Good job devs.
  11. That depends. If it would be fully simulated, like Physx, then probably no. But simple, togglable effect. Why not? One of the things I'd like to see in future is better dust/water effects when flying close to ground/water. Plus vapour cones on the jet planes.
  12. Hello there. Can you tell us obout the new damage model? Specificaly, is the AI included or is it just for player controled planes? I haven't found any solid confirmation on this.
  13. https://www.digitalcombatsimulator.com/en/products/planes/spitfire/ Right at the beginnig and again around 1:45. It just looks so much better. But unfortunately the only way to make it as visible as in the trailer, you have to set extreme wind. And then the effect gets lost in the other waves textures.
  14. Those clouds look awsome, I wonder what's the performance cost.
  15. I have already used wind in ME, but not more than 7 kts. I'll try to add more. It would be shame not to have this effect, looks so cool. Edit: So the effect is there but it's only visible in extreme wind, like 50 kts. Could this be moded?
  16. I've checkd out trailer for Spitfire and you can see the waves near shore on the Normandy map. How do I enable this effect? I have water set to high BTW.
  17. I have uninstalled IL-2 yesterday, I just couldn't play it since I started DCS few months ago and their updated DM was the last drop. On the other hand, while the DCS K4 is great, the AI is absolutely unaccaptable here. This would be a joke even in an arcade game https://giphy.com/gifs/XDMAd3meUDcAztsBLg/html5 Please ED, can you do something about this?
  18. Tkanks for reply, any ETA on those improvements? I remember some talk on reddit about DM coming sometime this year but haven't seen anything about FM.
  19. I have purchased the K4 yesterday and I'm very disapointed in the AI oponents. They keep doing imposible manouvers and accelerating/decelerating like UFO. Are there any plans on improving the AI flight models? Also, the mk 108 connon seems extremely weak compared to the test video here: https://imgur.com/gallery/HkGqW. Is this going to be fixed in the new damage model? Does the AI even share the same DM as the players?
  20. Wait, so it's not gonna release april 15th but 18th? Wouldn't they already told us when we are less then week from planned release?
  21. Im not sure if you replying to my post, but if you mean the tail numbers, it can be turned off. I downoladed the latest random f16 skin and used the part of .lua plus his "empty" texture. Then combined with the your original .lua and added the empty.dds to the skin folder and it works. I'm using one of your skins BTW, so thanks, it's great.
  22. Thanks, I managed to turn it off and made the numbers part of the skin so it works now.
  23. Thanks for reply. So it's something in the .lua file that comes with the livery? Could you tell me how to remove the numbers, I mean what should I specefically do?
  24. Numbers over custom livery Anybody knows how to get rid of these? They are not part of the custom livery and it seems its 2 or 3 textures over each other. I searched the forum and didn't find anything. Edit: It's installed in the saved games folder BTW.
  25. NineLine's answer on reddit today:
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