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ouky1991

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Everything posted by ouky1991

  1. I don't remember which one I used, just Google dcs nvidia control panel AA settings or AA guide or something like that. And BTW you should be able to use in-game SSAA if your system can handle it.
  2. I've read some time ago, the new fire and smoke effects would be global. There was one Flanker screenshot in newsletter but I haven't seen anymore info since. Can anyone confirm those effects will be activated for modern jets and helos as well in the next OB update? Thanks.
  3. Reshade DoF doesn't work with ingame MSAA enabled (in any game). So my advice would be to turn off in-game antialiasing and use Nvidia panel + Reshade FXAA and MSAA. I used to use "Far" DoF option in DCS and it worked fine.
  4. So this issue is fixed for me after the latest update, at least in f-16.:thumbup:
  5. "The new Damage Model code with all last fixes is uploaded to build to start Open Public tests on the ED servers shortly. The information about how to connect to test servers will be placed on the forum soon." Why does it seem like it's multiplayer only for now? Please tell me it's not gonna be only in multiplayer and we have to wait another two weeks™.
  6. So I guess now we can finally say: The new WWII damage model is comming in two weeks...
  7. I'd say it's far better now. Finally has smartphone functionality and actually doesn't look like it was designed 20 years ago.
  8. That's far better, good job. Looking forward to try it.
  9. The closest thing to workaround I found was this autohotkeys script https://autohotkey.com/board/topic/38656-using-the-left-mouse-button-to-invert-cursor/?p=242190 You can invert axes with LMB but it sort of jumps in big increments when in F2 view. I tried to edit some numbers in the script but it's still doing that. If someone can make it work, let us know please.
  10. Can you explain step by step how did you make external mouse look inverted after last update? I don't understand.
  11. Wait, it works for you? I have no change after last patch. Are you using general settings or individual plane settings?
  12. Today's update did nothing.
  13. The whole external camera view can't be iverted after last patch, zoom + x/y axes.
  14. Tkanks for info, sounds good enough for me.:thumbup:
  15. I've recently bought a new PC and was a bit disapointed with the channel performance. Can't get stable 60fps / 1080p in urban areas with RTX 3080 + i5 10600K + 32GB RAM + M.2 SSD. (note it's in Ka-50 which is more fps heavier than WWII birds). Flat shadows help to keep it at least between 50-60. I'm considdering buying Syria map, but I hear some complaints on optimisation. So how bad is it? Do you get better or worse FPS with the same settings, compared to the Channel?
  16. I've got a new system: i5-10600K + RTX 3080 + 32GB RAM installed on M.2 SSD. below 40 FPS with 4xMSAA and default shadows, ON 1080p RESOLUTION! Flat shadows make it playable but look ugly. This is bad even for Early Acces. I hope this is gonna get sorted ASAP. I don't understand why was it neccesary to have so many tiny details you wont notice even in helo. Is it so complicated to include options for scaled down LOD? I'm gonna do more tests and see how it goes.
  17. What do you mean, like when it slams the ground? I thought speed smoke was this: Edit: Never mind, there's an answer in the unofficial roadmap thread: The all-new explosions, fire and smoke effects are also nearly finished and now being fine-tuned. Will be released "soon". Fingers crossed it makes it in OB this year.
  18. "Effects. The Speed smoke and fire was improved." I was under impression we are getting the new effects. I haven't noticed any improvements. Also inverted mouse camera for external view doesn't work now.
  19. Can't wait to see the new fire and smoke effects. Thanks for core update ED.
  20. There's something funky about TGP and HUD fur sure. If you wanna attack targets that are not around your steerpoint, you can use SP and slew TGP but there's no time to release / release queue on the HUD so CCRP is basicaly not working. But if you press SP while having your current steerpoint directly in front of you and visible on the HUD, the SP actualy conects to the HUD. Slewing TGP will again recalculate time to release depending on where you point it.
  21. Looks like next OB patch is coming 16th, any word on the WWII damage model and effects?
  22. Yea, that dude is just hilarious:megalol:
  23. OK thanks. Just to clarify, are there gonna be any videos showcasing the new DM and effects before release? Or that's only done with modules?
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