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=4c=Nikola

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Everything posted by =4c=Nikola

  1. Yea, that's reasonable. Tnx for the info.
  2. That's new. Previously, ED claimed that would not be possible.
  3. I do not see that as a problem, but some alleged naval aviators at this forum claimed you need to be: at the exact distance, at the exact velocity, at the exact time, every time, no tolerances at all. I've never believed them.
  4. Aren't you supposed to push with 250kias? Documentation says 10 seconds, and math supports that such tolerance would assure safe separation and sequencing, but people here claim that you need to be within 0.00001 second.
  5. That's not really possible because there's no true North or magnetic North in the game. What you are using in the game in grid system. Yes, you can apply magvar to a grid course but it doesn't make any sense.
  6. I've dropped gbu-12 at each individual tank at airport and after each tank destroyed I've checked airport resources in F10. Liquids levels decreased proportionally and after all tanks were destroyed, I've tried to refuel and failed.
  7. Yea, it seems it doesn't work for ammo storage. I do not understand why is that; they can just reuse existing code they use for fuel.
  8. When you destroy fuel tank, percentage of fuel available on that airport decreases. It's probably same for ammo storage.
  9. I use negative curves for F-16, because I do not like positive curve it has built in the system.
  10. That just started the game. No hotfix.
  11. Why the game doesn't offer me that hotfix?
  12. Nice post blaze. I would add (or expand): -Make timelines for standard scenarios and stick to them. If you are behind your timeline it's time to retreat and try again. -Find a pair. While you are monitoring a group you are planning to attack, your teammate can scan around for threats until you meld.
  13. I do not say that. It's not that simple though: 1. There are many components of air disturbance behind a flying object (even if it's not an airfoil) interacting with each other. We just tend to focus on wingtip vortices because they create the strongest roll moment on a trailing object. 2. Design of wing and flight regime play the most important role in magnitude of wingtip vortices. 3. Wing designed for military jets is significantly different compared to wing designed for a GA aircraft or an airliner. You cannot directly compare them without proper analysis. For example, an airliner with massive wing vortices in landing config can have significantly weaker vortices during cruise, and even stronger vortices at slow speed in clean config. It is clearly designed with efficient cruise regime in mind. Military jets have different requirements.
  14. It doesn't really work like that.
  15. Yea, that's exactly the problem with A-10. you cannot see the lights.
  16. A-10C is the hardest.
  17. 75 is perfectly doable, even with less then ideal approach. :)
  18. I've tested your mission and it works fine. JTAC responds, GBU-12 drops. The only thing I changed is aircraft starts in air. EDIT: I've tested from the ground start to call jtac from the ramp. WOrks fine.
  19. Reduce bank angle.
  20. Auto mode is with flaps up, and auto trim works. PA mode is with flaps down where aircraft holds trimmed AoA.
  21. My first thought is that you are flying with keyboard. Suggestion: try to practice straight and level flight in auto mode first. Try to keep constant altitude, heading and speed. Practice level turns in auto mode second. After you master that you can practice the same in PA mode.
  22. Correct procedure is to extend gear and full flaps at 250kts. 1. Different people use different throttle techniques. More movement, less movement, "walking throttles"... you will find your own method. 2. In visual traffic pattern you adjust bank angle by watching runway. There's no one single bank angle value that will give you ideal lineup in final. So, the scan pattern is: check runway > check AoA > adjust bank angle > repeat You can see here scan pattern - he moves his head every few seconds to estimate relative position then turns to HUD to observe parameters.
  23. It's RTX GPU exclusive.
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