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Kenan

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Everything posted by Kenan

  1. ^^Kinda reminds me on Lomac mods..
  2. The only beef I have with FSX is it's poor framerate. DCS World runs great but FSX, no matter how low I set the settings, always feels sluggish and this kills the joy of flying in it..This is the reason I still haven't went for TacPack..
  3. ^^It may be so, but..this is the only currently available quality F-18 simulator and it seems to have a solid set of features (considering the engine enviroment). Of course, it'll never be a DCS World but it's still a Superbug. :)
  4. This is what I got in my email: Still on the fence if I should buy it or not. Price seems to be ok. though.
  5. ^^Yup. It's definetelly worth buying. I got my TrackIR4 6-7 years ago and it's still standing on the top of my monitor, working as intended. Once you try it, there's no going back. ;)
  6. http://www.naturalpoint.com
  7. Wonder why it was shown (the panel) the way it was in FC2 cockpit if it was inaccurate? Goes to show how even simple things/info can be tricky to obtain.. :)
  8. It's refering to moving your head in all directions and reflecting that movement onto the virtual cockpit. Only F-15C has a true 6DOF (6 degrees of freedom: up, down, left, right, forward, back, roll left, roll right) while other FC3 birds don't (thus the mod in the link I provided, which is more of a semi-6DOF fix). As for the head wobble, it's one of the ingame options (OPTIONS -> MISC section).
  9. So, in the end, did you manage to fix the canopy bug?
  10. Try this: http://forums.eagle.ru/showpost.php?p=1600242&postcount=1
  11. Well, in your case ie. considering the tactics you're using, I suggest you should pray a lot more. J/K :D
  12. Hmm..I have some cheap Genius pedals (part of the steering wheel) and I use them solely as a rudder. How do you use rudder then if you're using it only as a wheel brake? Or am I missing something?
  13. More info here: http://edition.cnn.com/2012/12/13/world/asia/japan-china-disputed-islands/index.html?hpt=hp_t1
  14. Try using this: it should scatter them around enough so you can bug them separately.
  15. ^^I did the test. Pretty much same old. The only difference, it takes a moment or so for the wheels to get glued on the runway and in fc2 it happened right away. I guess I havent noticed that detail when I first tested it but thats prolly because I had higher expectations...
  16. ^^To be honest, I tried the one wheel landing right after the initial (public) beta release..and what happened is, the both wheels touched the tarmac instantenously (just like in FC2). Or have I missed something? I'm gonna give it a shot right now..
  17. ^^Well, I'm gonna wait for the final release as it would be unfair to make any definite judgments during the beta. Yes, I'm aware of SFM limitations but as I said, I'm sure lots of folks had different expectations when they saw the feature announced..so, is it us customers being wrong or perhaps it should motivate ED to continue working on it? I hope for the latter. If not, there's always a balcony I can throw myself off if we get stuck with these landing dynamics..Oh and as a sign of protest, I'm gonna fall on my left leg and stay like that. No both legs will touch the ground at the same time...!
  18. ^^As a paying customer I sure am and I'm also sure I won't be the only one dissapointed if they leave it as it. If they hadn't mentioned it as one of the selling features and only later said they did some subtle touch-ups on the landing code, ok., great, we didn't know about it, they didn't announced it and yet they did tweak it a little. But when you're pitching your product and place it as one of the selling points, you better deliver. There's nothing improved about landing with one wheel to immediatelly get glued to the runway with both wheels. If this was Hawx or BF3, I wouldn't expect much but for FC series, I think it's about time they give it a bit more love.
  19. ^^If they keep the "improved" landing as they are, it certainly would not have been worth mentioning it as one of the official features. If it stays the way it is right now..then I'd feel pretty much fooled by false advertising..SFM model or not. I'm not saying this is going to be the case, I'll wait for the final release hoping they prove me wrong and indeed do something about it. I've been flying Lockon series for 8+ years and noone needs to tell me if the landings have been improved or not or "explain" me why it is better now (the placebo effect), I can see it for myself. Right now, it's awful. For a 3rd gen FC3, 40$ worth, I expect a bit more.
  20. ^^Yes it is. Once you connect, you're on autopilot. At least in singleplayer. Haven't successfully refueled in MP.
  21. ^^Improved landing physics was one of the official features announced for FC3. That is one of the the main reasons I (and presumably lots of other folks) decided to cash out 40$ for FC3. Wheter or not it should be part of A2A focused sim - that's not an issue. It was an annouced feature and that's what counts.
  22. Of course, any software on this planet, be it the forum software we're using here or any game/sim, is scripted. That however, doesn't really change the fact that landings in FC3 are outdated and poorly modelled.. Question is, how is ED going to approach the problem as it's very unlikely they're gonna change the core of the SFM..My guess is, they'll probably, instead, use a more advanced "standalone" script to make the landings (and hopefully taxiing) feel a bit more natural. For a 3rd installment of the series (which right now, feels more or less like a FC2 port into DCS World) it should be a must, especially for a 40$ price tag.
  23. Once your wheels touch the runway, the plane gets "glued" to it..there's no physics in it..or if you touchdown with only one wheel, the plane will automatically level itself so both wheels are on the runway..
  24. Scripted the same way landings are (still) scripted..
  25. To pay for an external model? No fraking way!
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