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Honey

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Everything posted by Honey

  1. FSR 2.0 allows to play Cyberpunk 2077 on ultra settings on a 1070 at 1440p with 45 fps (on ULTRA, I can't stress it enough). This would be a great thing to have. It would fix fps issues for everyone out there. Yet, they went with dlss instead...
  2. Great timing getting back into the game, lol
  3. I'd sort of understand the disregard if this bug was causing issues for the kmgu dispenser. Nobody would care about it. But this is affecting the main weapon of the paid Ka-50 and the free Su-25T. You know, I'd feel really stupid if my pals were to actually try this game and discover that even the free module that is kinda supposed to lure players in is troubled as much. It is six(!) years old.
  4. It also doesn't have anything to do with trimming mode. I fly with default trimming and crashed twice because of this issue. And I don't trim aircraft when executing maneuvers. That's actually a recipe for disaster, trimming in the middle of a high angle bank.
  5. Because regardless of how and why the author lost control of their aircraft the problem with module that's described in the topic title still persists.
  6. Didn't watch the track file, but this happened to me yesterday. I was flying close to the ground at 250-300 km/h and doing a right turn and bank (evasive stunts, so to speak). Then I proceeded to the opposite action I discovered that the Hind continued to roll right. I flew a lot in the 50 and the 8 and never saw that once. I'm gonna check the Hind flight manual for limitations (although in my approximation they aren't far from the 8's), but it seems like sometimes the Hind in the game just becomes absolutely unresponsive to controls input and goes ballistic (literally).
  7. Today I jumped to another server, and after that it magically fixed itself. No idea how or why. Asked in discord before that and people said yeah it's broken...
  8. Right, that's two. Gonna save me some time then. It did feel pretty annoying. Thanks lads!
  9. Yeah, that's what I thought too. Although I was spraying them pretty hard with high rof... While it's possible that I missed them with every round, still, kinda in slight disbelief about that. Gonna test again today.
  10. Subject. The game doesn't draw submenus for the pylon context menu. So, you can remove payload (picked with a loadout preset) but not choose a specific weapon for a pylon. Tested in both SP and MP. Other craft work correctly.
  11. Subject. Flew in MP, couldn't do anything to infantry with 30 mil. Can anyone confirm?
  12. Also experiencing this. Petrovitch takes a LOT of time to lock a target way too often for comfort. He eventually usually locks the target, but at about 1 km or even less.
  13. Yep, edited the post to make them links. Haven't used forums actively since phpBB...
  14. Subject. Screens (no idea how to embed them into the post): https://ibb.co/60GJndF https://ibb.co/yBH6K3b Cheers.
  15. Sorry to bother, but could you please fix it already? It's marinated long enough. Or, just enable locking at 10 km range for the time being. Yes, it would be incorrect. But the way it works right now is also incorrect. But at least it will work. It's a paid module, after all. It should work.
  16. This comes up every once in a while, so throwing my 5 cents in for future generations: go to "axis assign" and if you have other input devices (especially including vjoy), clear roll/pitch/rudder/thrust/brakes/etc. for all input devices except for your actual joystick/pedals you physically use to steer your aircraft. Only one input device has to be assigned to affect control surfaces. At least start from there, and see if it fixes your trimming. This applies to all aircraft in the game. If there are multiple devices that are set to manipulate the same control surface, in circumstances, your trimming won't work (it will be reset by interfering input devices). Cheers.
  17. Just about anything you try to do in this game there is almost certainly some 69 year old bug prohibiting you from doing it.
  18. Извините, это просто смешно. Оставляю вас наедине с вашими фантазией и максимализмом.
  19. Где я писал про кликабельность и детальную ФМ? Аркадки аркадкам рознь. Ладно, продолжу. А то щас опять по-своему некоторые поймут. Вот зайдите в ту же тундру и выкатите недавно добавленные VSTOLы. Зацените кабины и фм и сравните с этими поделками. Потом есть эти Hind Missions, Heliborne. Всё аркадки, но на другом уровне. И честное слово, я лично хз как вы чисто физически выносите криндж эйс комбата и этого клона.
  20. Насторожило то, что среди аудитории dcs нашлись люди положительно отозвавшееся об аналоге ace combat. Интерфейс не рассматривал.
  21. Я в неё столько не играл, чтобы знать сколько там лтц и патронов. Претензий у меня к ней, повторяю, - нет. Мне на неё всё равно. Об этой игре запостили на форуме dcs. Обычно ца dcs тошнит от такого рода игр. Но раз запостили тут, и говорят неплохо - затестил. Оказалось ожидаемое г. бтв, на стиме в ревьюшках один игрок написал что у нее сложность на уровне dark souls. лол. ему бы на ми-8 тут погонять)) А dcs да. Много проблем. Которых например не было до 2.5.6 (даже раньше все сломали - когда деревья "оптимизировали"). Все попереломали, улучшений 0. Зачем - хз. Но пока за неимением альтернатив, как бы, ниче больше не остается.
  22. Ooh, that's what the author meant. Like when you let go of controls completely and let it into vertical dive? At that point it doesn't roll against gravity, though, does it?
  23. Yeah, in the previous test I was obviously faking it to roll in the right direction with stick input. Here's another video of another test with axes widget on. Axes widget has been obviously added in after effects. Moon is flat. Earth landing was faked. Lol.
  24. Вы разработчик этой поделки чтоли? Не понимаю почему вы так на всё обижаетесь.
  25. Is this not what you're seeing when you fly the harrier or do you think it's not how it's supposed to be?
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