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Everything posted by TAIPAN_
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Post your 2 lua files and a screenshot of your windows multiple monitor settings. And the resolutions
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You missed the rest of that line: "Hardly any keys to learn, no targeting systems and radar warnings, no SAMs to worry about, and no BVR deaths." This is what I was talking about. No LCTRL this and RCTL that. A few keys to learn and then it's all about the flying. There's nothing simple about the flight models in ROF, but the systems are simple, no avionics and missiles etc. It is easier for a gamer to get into, you don't need to program ALL hotas buttons + have a touchbuddy screen or something like that. Regarding Oleg's SOW BOB, I would love for this to come through this year. The amount of detail and the fact it has a whole new DX10/11 engine means it will hold the genre up for years to come like IL2 did. Rise of flight countryside can be nice, flying along rivers and such. But the frontline is absolute boring. Just a bunch of brown and some fake explosions. Troops/convoys are almost non-existant, the world feels dead. They can improve that, not sure how much slowdown there is in adding more ground units in though. But ground strafing is good sport :joystick:
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Patch 1.2.1 for "LockOn: Flaming Cliffs 2"
TAIPAN_ replied to Ulrich's topic in Lock On: Flaming Cliffs 1 & 2
Good stuff, not sure if I'm happy about the shkval changes since i didn't have frame rate issues.. But I could never identify on the wider view anyway, so I can live with the views just like the blackshark shkval. -
That's what forums are for, just eat up the advice, chew it, and if you don't like it spit it out :P
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I'd like this, when I connected to try it out I flew to all the waypoints and there were no targets to destroy, they had already been taken out but nobody knew because they were all figther aircraft. You could put some consequences if the ground pounders don't do their job, for example AI ground units could spawn from each of your bases, and move towards Maykop, having the ability to help secure it. This way your defence force is fighting together, rather than just being an air only war. If the ground unit reaches the zone, they can double the capture rate and also prevent enemy capturing until they call a strike mission to take out the occupying force. And - if both ground forces get there, it's a fiery ground battle :)
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Nice new avatar Boberro! Yeah I think you're right actually. It is probably the simplicity of it. Hardly any keys to learn, no targeting systems and radar warnings, no SAMs to worry about, and no BVR deaths. That means it's easier for a gamer, rather than a simmer, so their market is gamers + simmers. Where DCS is pretty much mostly simmers, gamers with no patience give up quickly. I agree what all said too, I love the ED forum it's easy to use easy to read and I get weekly updates I can read on email/iphone without having to even connect. SimHQ updates absolutely suck, I was getting emails for every single post instead of a weekly digest.
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Any idea on why Rise of Flight simhq forum has 27 viewing, when FC2 & DCS only have 10? Also even though Rise of Flight is new, it has 46,000 posts, double that of Lockon and FC... http://simhq.com/forum/ubbthreads.php/forum_summary.html Is it just because the ED forums are quite good and therefore we don't need SimHQ forums? Or do you think there are more players for ROF and they like it better? I don't understand it, I've tried ROF and there is no comparison. It just doesn't hold the attention and multiplayer is too hard to get into.
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Also you don't need to set curves and dead zones. The chopper flys well using linear stick in my opinion. Middle stick is not a hover or neutral so dead zone is not helpful and it hinders making fine movements as you have to move past it first.
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Anyone Running a Profile with Invulnerability Set to False?
TAIPAN_ replied to WindWpn's topic in DCS: Ka-50 Black Shark
The reason real life ka-50 and apache pilots survive is because they are not sent into environments where there are known 10+ SAMs stingers plus AAA. Unfortunately online DCS many missions involve too much Sam dodging which is an unrealistic game of Russian Roulette. Send in a damn SEAD fast jet first :) players fly till they die for recce. Or they send poor wingman! in real life attack helicopters are able to fight from 2k range and successfully employ rocket runs. -
10 shortcuts soon! Awesome that means 5 dcs products. Which ones coming after a10? Soon means we'll have all these in th next month or two yes?!? I'll put up with 10 shortcuts if I can have these 5 products :) Try Fences I create one group fence for each sim/game. http://www.stardock.com/products/fences/
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What happens if you go to external view and back again? This seems buggy as it changes the engine sound
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Stop talking and start flying :)
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Boberro just missed your post, yours is looking great! When you get time please post the file extracts for us. Cheers
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My new su-25t payloads - replacing the defaults. Conforms to the requirement of only one weapon of each type for unguided. I think the "AirbaseDestruction" one will teach a lesson to the enemy side that doesn't defend their airbase sufficiently to prevent 6 huge craters :P From RC-Rearming-su-25T.res \static \begin \tag{2} \font{2} \coord{12,25,468,45} \caption{F1-Light=4xSPPU-22;16xVikhR;Smoke;L-081} \end \static \begin \tag{3} \font{2} \coord{12,45,468,65} \caption{F2-SEAD=ECM;2xR-73;4xKh-25MPU;2xKh-58U;L-081} \end \static \begin \tag{4} \font{2} \coord{12,65,468,85} \caption{F3-SEAD-CAS=2xR-60;2xKh-25MPU;16xVikhR;2xKh-58U;Smoke;L-081} \end \static \begin \tag{5} \font{2} \coord{12,85,468,105} \caption{F4-CAS=2xR-73;2xRBK-500;16xVikhR;Smoke;L-081} \end \static \begin \tag{6} \font{2} \coord{12,105,468,125} \caption{F5-NightMunitions=2xR-60;4xB-13;16xVikhR;2xKh-25ML;LLTV Pod} \end \static \begin \tag{7} \font{2} \coord{12,125,468,145} \caption{F6-HeavyMissiles=2xR-60;2xKh-29ML;16xVikhR;2xKh-29T;Smoke;L-081} \end \static \begin \tag{8} \font{2} \coord{12,145,468,165} \caption{F7-HeavyBombs=2xR-60;6xFAB-500;Smoke;L-081} \end \static \begin \tag{9} \font{2} \coord{12,165,468,185} \caption{F8-HeavyClusters=2xR-60;6xRBK-500;Smoke;L-081} \end \static \begin \tag{10} \font{2} \coord{12,185,468,205} \caption{F9-AirbaseDestruction=2xR-60;6xBetAB-500ShP;16xVikhR;L-081} \end \static \begin \tag{11} \font{2} \coord{12,205,468,225} \caption{F10-LowDragRockets=2xR-60;4xS-25L;2xKh-25ML;Smoke;L-081} \end Rearm.lua - extract.txt RC-Rearming-su-25T.res.txt
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I think it's fine as long as we are allowed to just edit rearm.lua and whatever we need to setup our own payloads to suit the mission. So often I carry so many bombs I don't need, just because I want to use vikhrs and maybe a SEAD weapon. If ED were to split rearm.lua into several different files one for each aircraft, in a future patch that would be possible. Then the server integrity check could be against only the A2A lua files.
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Yes trackir both of them will move. The original intention of this thread was to ask if anyone could make the cockpit view stay put. However after I zoomed it, I found I liked it moving too. For example to turn to the right and see if ECM is on, or to turn to the left to check gear. To zoom it, I just tricked it into thinking the second monitor was larger, and layered it behind the main view. So for Corvus's setup, it would change to this: Bottom = { x = 1480; "this is 200 less than real" y = 0; width = 1680; "this is 400 more than real height = 1024; "this stays the same viewDx = 0; viewDy = -0.8; aspect = 1.640625; "new aspect ratio" }, Center = { x = 0; y = 0; width = 1680; height = 1050; viewDx = 0; viewDy = 0.2; aspect = 1.6; } PLUS, you must increase width in your options.lua by 200. What the above will do, is put 200 extra pixels to the left of your right hand cockpit monitor, but it will be hidden under the main screen because it is layered first. And it will also put another 200 pixels right of the right hand cockpit screen - but this will go into thin air, because you will only increase your width by 200 not 400 in options.lua. So in reality, for your cockpit instrument view, you are only seeing 1280 out of 1680 pixels, therefore it appears to be "zoomed", even though the system thinks it matches the zoom of the larger wider main screen above. Confused yet? It works well though once you get it setup. :pilotfly:
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Here's the list of mods me and my mates are using: http://forums.eagle.ru/showthread.php?t=52710 Note that the terrain mods are up to you, personal preference. Most people say that they like the terrain already. However the HD russian cockpits by ricardo, and the SIMMOD A10 are excellent and I consider them "must have" Cheers
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Ahh yes options.lua. Your res will just be your main monitor res. However you must set width=2960 I.e. Set width to both screens combined width That should do it :) If you find the cockpit second view too small let me know. I found a trick to zoom in only that view.
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Fullscreen tick must be off. In your windows control panel display is your main monitor on your left and second on your right?
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Yeah I'm running it now plus simmod and the ancient airbase textures
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S-25T Shkval FPS drop Whats the deal ?
TAIPAN_ replied to Skoop's topic in Lock On: Flaming Cliffs 1 & 2
Or you could just do what I did and get one of these for an extra 1 ghz overclock: http://www.coolermaster.com/product.php?product_id=6074 its an enthusiast genre if we love it enough we do what it takes :) -
Lovp does not show full cockpit and radar. Also data export lua doesn't work online mostly. To make my config work, screens have to be setup left to right in windows. Even though phsically I have them vertical. This way is because horizontal always delivers much better fps. I have also improved on this slightly by making th cockpit portion zoomed in and now I no longer need it to keep still for trackir because zoomed it is better. Also done with black shark, my lower touchscreen becomes flickable buttons for my fingers in the cockpit :)
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I assume we would need permission from all the mod makers? Also it would need to keep up to date.
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Please become a mod maker and do it for all of us :)
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FC 2.0 Multiplayer Problem/connecting computer
TAIPAN_ replied to Ghostrida9's topic in Bugs and Problems
To help others, I had a similar problem. The issue was that I had changed the computer the server was running on. However my router still had uPnP pointing to my old server. Solution was to reset my router, then the server can be seen/connected