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TAIPAN_

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Everything posted by TAIPAN_

  1. I must say I am concerted to never using fd now. I must move my trim to pinky button that's a good idea so I can fight during trimming too
  2. Too hard to kill with a-10 cannon? Man try the su-25 then come back to the a-10. The cannon and short turning circle is the only reason I occasionally use the a-10 it's fun busting up targets like that. There's a shitload of rounds. Also try kill all targets in su-25t campaign, it will take you 4 hours... My main problem with a-10 is the maverick camera sometimes I slew one way and it gos another WTF!
  3. Thanks for the skin
  4. I can't see the download at that page, it comes up in german what looks like a login page. Any chance of a link to the file? Cheers
  5. It would be good to add templates into Blindspots Mission Editor mod, but I'm not sure if we could do it without overwriting people's existing templates. Would need a way to combine templates, using the modman insert line function...
  6. I use long burst length for 2, short for 1, then no problem
  7. Ruggbutt's posted the weathered skin addon for the SIMMOD A10 for FC2 now. Support thread here: http://www.lockonfiles.com/forum/viewtopic.php?f=52&t=9102&start=0 Download here: http://www.lockonfiles.com/modules.php?name=Downloads&d_op=viewdownloaddetails&cid=275&lid=1802&ttitle=FC2_Weathered_SIMMOD_A-10_Skins#dldetails
  8. Looking forward to this, I'll have a go of the new version. Also, are these the same as the missions from your web site? Or is the campaign completely new missions? Cheers
  9. Afterburner is for pussies, stay and hang around the battle field and dodge tracers like a man!
  10. Hi Mustang, I've been using the FC2 version on DCS, do I need to download the DCS repackaged one? Modman 7.3 should take care of the install location to both sims The FC2 one seems to work, although I haven't fully tested... Cheers
  11. When can we get it :)
  12. Thanks dude! That psychadelic truck was spacing me out and causing flashbacks from my teenage years :lol:
  13. Ruggbutt's posted some weathered skins for these aircraft. Support Topic: http://www.lockonfiles.com/forum/viewtopic.php?f=52&t=9095&p=63885#p63885 They are in the downloads/FC2/skins section of lockonfiles.com http://www.lockonfiles.com/modules.php?name=Downloads&d_op=viewdownload&cid=275#cat
  14. Ok I'll stick with the lines. It's only mainly at night missions
  15. Hi Mustang, See the funny coloured truck attached. Could it have been one of these mods? How does it appear for you? Cheers
  16. I've been using these for a while, they look awesome. They work in FC2 for the su-25 as well
  17. FD is my preferred method in combat, you can defensive manouvre quickly and the manual control is great. I don't have force feedback and I find the ctl enter not immersive. So I use trim only for long routes, setting a hover and stabilizing. But I fly mostly without much trim. If I had ffb stick then maybe I would switch back, but when I started learning focussing on trim was what held me back. Now I'm so used to manual flying I can just fly with no FD with a lighter touch and just hover trim
  18. Hi All, I remember in the old version of DCS, there were some older migs like Su-17 on the Georgian side. I know because I still have an old mission I made and it has Su-17 fighters on the Georgian side. Now it seems that the Georgian side only has 4 airplanes. Has anyone else found the available units changed since the patches? I know Georgia doesn't have fighters in real life, but just wanted to know if what I see is correct, or if I have damaged my install or something.. Cheers
  19. I've tested my DCS templates in FC2, and they work. Can be found here: http://forums.eagle.ru/showthread.php?p=929417#post929417
  20. Hi All, In the spirit of helping to kickstart more mission making and make it easier, I want to share my templates. There are templates for most types of groups you will need for Russia, Georgia, and the USA. INSTALL INSTRUCTIONS: 1. Backup your old templates.bs file if you have any templates. 2. Copy the templates.bs file to your BlackShark subfolder in your DCS or FC2 game folder USAGE INSTRUCTIONS: Placement: After placing with the template tool, use the directional indicator to spin them so that any weapons units face the enemy. Artillery: Should be placed with the guns toward the target in a line or they won't fire, also they need to be in range of course. A battalion of 8 guns, only 4 will fire on a single target point at once until the ammo runs out, and then the next 4. Unless it is an MRL/MLRS type launcher, this takes forever. So if you want all 8 to attack at once, then set two target points on the same spot and they will all attack. SAM sites: the point in the "V" shape should point towards the enemy, however most radars and launchers have 360degree traverse, but the other units would point the wrong way. I've based the SAM sites off the information found in the mission editor hot tips thread as much as possible with the units available, like service trucks, cargo trucks etc. FARP: place the FARP object right where the infantry guy is. This FARP should "work", but for scenery you should add FARP tent, ammo, command, and other static objects, and some defensive units. Statics can't be part of templates, and I won't add defence to FARPs as it's up to your mission design what sort of defence you want. There is no FARP for USA - they should use a Georgian FARP. Infantry: With Infantry + APCs/IFVs in the template, it's intended that you don't set the waypoint speed any faster than the infantry can walk. Otherwise you probably want to create a new "mounted" group for fast movement, and then deactivate that at the destination and activate the dismounted group. Airborne/Amphibious: For paradrop groups like BTR-RD and amphibious groups like MTLBU, you can simulate a paradrop or amphibious landing by activating the group near the beach and displaying a message on a trigger. This could make for some interesting missions with ships/helicopters and combined operations. Other Countries: To duplicate a template into another country, place two groups from the template. Then change the country on the second one - this will reset all to the default unit though. Then using the first group that you placed as a reference, you can simply change the "type" of each unit to match the other group and save the template. All this is best used with the mission editor mod to save alot of time! If anyone else has any templates to share, or can add/update this with any better military knowledge please share. Also anyone know if it's possible to combine two templates? I've opened the file but it looks like it would take alot of manual typing to renumber all the groups. If anyones good at scripting perl or something like that maybe... Cheers TAIPAN_ templates.rar
  21. If shkval in narrow fov and you switch back to wide fov it will unlock. Call me paranoid but I fear burning out the laser by using the lock button to unlock.
  22. Try editing fui/resources/multiplayer res files. You can change coordinates of most things if you can find the right object.
  23. Nice work :thumbup: Updating my 1.0 to 1.5 now :pilotfly:
  24. Comieodor you can't figure it out because it's probably corrrect mostly.. I think. I reckon you are missing a comma: name = _('2 Screens'); Description = 'Two monitors each with own camera'; Viewports = { Center = { x = 2560; y = 0; width = 1680; height = 1050; viewDx = 0; viewDy = -0.8; aspect = 1.6; }, Top = { x =0; y = 0; width = 2560; height = 1440; viewDx = 0; viewDy = 0.2; aspect = 1.777777778; } } Also don't forget to set width=4240 in options.lua Cheers
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