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Bog9y

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Everything posted by Bog9y

  1. I have the same issue in the Normandy map but there the track is always indicating 10 degr left of your heading, no matter what the wind is. It's got nothing to do with if TRUE is boxed or not. Creating a separate bug report.
  2. Hmmm, got a weird bug when this mod is in my tech folder. I can not add vehicles in the mission editor. Really weird, you click on the tank icon to add a vehicle, you click on the map but nothing happens. No idea why. Any thoughts?
  3. Yeah, just read that. That's a pretty good statement, haha. What I meant to say is the measurements are from the real thing, accurate within 1 or 2 mm.
  4. Can I be a total pain and ask for an even bigger pad? The total size should be 67 x 67 mtrs, if that's easy to do? If not, 60x60 (so double in size) is cool too.
  5. I have the LUA coding to fix this if you want them?
  6. Quick service! Thanks, so is that 30 x 30 m for the whole pad, including the grey checkered bit?
  7. So the pad (the grey checkered bit) should be 67 x 67 meters (220 ft x 220 ft) and the inner yellow square should be 30 x 30 meters (100 ft x 100 ft). Please let me know if you need any more info or a picture with the dimensions on it. Again, many thanks for this. Do you mind if I share it with fellow Harrier pilots?
  8. Would you mind? I would really appreciate it. I can get you the exact measurements, one sec
  9. Hey guys, I've been trying for several says now to get a rotary encoder to work with the Bingo dial but it just won't work. I think it's because the knob is coded as a "default_axis_cycle" and I think you need a specific phrase like "IcommandplaneBingoSetInc" as a command but I don't know what the phrase is. Does anybody have a clue how to get this knob coded?
  10. Hi guys, has anybody been able to get the BINGO knob to work with any key binding? The one mentioned above doesnt work.
  11. I was thinking of changing the default_axis_cycle to a normal pushbutton function, and changing the part "380, 0, 0.01, false)" to end with false, true. Do you know if editing the lua is going to create a lot of problems or is it just like editing the joystick/keyboard lua? EDIT: tried it...and the effect was that I could not rotate the dial with the mouse in the cockpit.
  12. i just tried the mod and it's awesome! I'm trying to use it for the AV8B and hovering at 50 ft above it's hard to see the pad marking, is there any coding I can change to make the pad larger? say around 50% larger?
  13. LEGEND!!!!! Thank you so much!
  14. The bingo works fine with the mouse scroll wheel for me. I have messaged the main coder of Razbam to ask for help. Hopefully we can get it fixed.
  15. Do you think that this problem could be fixed by editing the clickabledata.lua file?
  16. I also have problems with the RCS volume and channel selector. Can not use a rotary encoder with them at all. I think it's the coding.
  17. Is anyone here able to create markings like these vertical landing pads? I'm just looking after the markings, it doesn't have to be functioning like the marston pad (able to place on grass etc). I just need the markings to overlay on a revetment or concrete area. The 476th VFW created Field carrier landing practice markings to overlay on a normal runway so I was wondering if something like this is possible for VL pads?
  18. Hmmm, strange one. So with the rotary encoder, value of 1 does that mean changing the Bingo fuel from 0000 to 0100 , 0200, 0300 etc etc? Because that is how it should be.
  19. Guys, a very kind soul has shared the exact measurements of the UFC (not including the master caution/warning rows). Its approx 136x142 mm .
  20. Guys, a very kind soul has shared the exact measurements of the UFC (not including the master caution/warning rows). Its approx 136x142 mm . He also shared this, so the panels that the OP shared are pretty much exactly the right size:
  21. Hi guys, I need help assigning a rotary encoder to the BINGO dial for the AV8B. There is no coding in the joystick LUA file whatsoever but it is clickable. I am trying to create 2 lines in the joystick LUA. In the clickabledata.lua this is the line for the BINGO dial: elements["PTN_380"] = default_axis_cycle(_("Bingo Fuel Set Knob"), devices.FQIS, fqi_commands.BingoSet, 380, 0, 0.01, false) I want to assign a rotary encoder to it so that when I rotate the knob clockwise the bingo fuel number increase and decreases with a anti-clockwise rotation. I have been trying for several hours now to get this coding done but have no success. I think the problem is that it's "axis-cycle" and I have no idea how to code this. Any ideas?
  22. Let me know which button/switch coding you need
  23. I have created a bunch of bindings in the LUA files guys. If you need anything let me know and I may be able to post the coding line here.
  24. I heard it was C++ DLL stuff....well, that's out the window then. That's way beyond my chimp brain ability.
  25. Oh wow, just read that bug report thread. It's from Nov 2020?? Nothing seems to have been done about it. Elmo did say on the Discord channel that Razbam will look into the flight model. No idea how long this will take. I'm quite keen to see if I can change the flight model myself, just need to learn how to do it. This is also why I have amended the joystick & keyboard LUA files to be able to assign commands for all the switches. Lots of keybinds are missing and I am building a pit, didn't want to wait so I did it myself.
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