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CommandT

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Everything posted by CommandT

  1. Interesting... so basically cranking up to the horizontal (azimuth) limit of the radar is not really possible then if you have to pull in a high bank angle for the crank? Are you sure it's 45 degrees down? Just searching around +56 to -36 degrees comes up all the time. And also +/- 65 in azimuth?
  2. Interesting. So the circle in FC3 actually represents where the radar is pointing? Like what the diamond does in FF? I was always confused about the function of that circle when in STT and I don't think the manual explains it? I mean the current FC3 manual.
  3. Glad to hear you're persevering! Are we still years away from actually getting to fly it in DCS? Is there any sort of timeline at all at the current pace of development? The Cold War Germany map is not complete without the Bo-105! Looking forward to it irrespective of how long it takes
  4. Well that's why I'm wondering if the real MiG-29 has a less wishy-washy way of referencing Bullseye somehow? Doing this arithmetic on the fly is a real pain and still requires a fair amount of guesswork and interpolation.
  5. Guys, thanks a lot for your replies here. Sorry I totally missed your responses! All makes sense now. And also proves that I was not the only idiot not understanding how to identify the max radar gimbal limit in FC3 MiG-29. Which I think is still basically impossible. The diamond cue moving left and right on the HUD makes perfect sense in the real thing. Hopefully the FF MiG-29 has this modelled well. Can I ask one more thing, I've also had a read through the MiG-29 pilot manual but can't seem to find any reference of how to operate relative to Bullseye or "orientation point" as it would be called in Russian. Is there a way of referencing BE in the real MiG-29 somehow without using mental arithmetic and geometry based off a WP?
  6. Sorry literally just saw your reply. Yeah it sucks that we can't get the MiG-31 to behave more realistically! They should really hard-code it somehow to never engage in BFM since it would never do that in real life. But you're right, their list of priorities is pretty huge and I guess the MiG will be somewhere quite far down on the list
  7. Hi all, I asked this a long time ago already but nobody seemed to have an answer so I thought I would try again. Does anyone know how you could replicate this very slow rotational/ panning shot like Matt Wagner used to do in his videos? The same as in the start of this video here: Many thanks!
  8. I did not say that. I pointed out the fact that using the wrong assets is not the way to go. We do have enough period-correct assets to populate the scenes. I understand what you're trying to do, and I've heard something similar from Reflected when I had similar criticisms of his scenes with strange choice of objects. I am not suggesting that you should use any mods. I understand what this means in terms of the accessibility and long-term longevity for the campaign in the long run. And I totally appreciate that Afghanistan does have Soviet and Russian vehicles as I have mentioned before, however exactly what vehicles is important if we are paying attention to detail. In the screenshots for the campaign there is a myriad of KrAZ-6322 trucks scattered around the base, standing close to US helicopters on the ramp - I cannot find any references anywhere where this has been spotted in Afghanistan. Maybe there's a couple kicking about somewhere but my point is - why use something like this when if you wanted to have some trucks lying about the place you could either use GAZ-66's or some other Soviet trucks which actually could be there and are used by the Afghans, or even just keep it simple and have US heavy trucks instead and reserve the Russian stuff to "civilian car parks" on the base like you said. The odd Afghan GAZ-66 loading up a Chinook would be fine too. But definitely not the KrAZ trucks though. With regards to ground personnel - yes, this is true, we do not have anything other than some soldiers that we could place. Personally I'm against having Supercarrier sailors and fighter pilots and LSOs standing about to fill up space. But I get the argument that we don't have anything else to put there. Sorry, I don't mean to be super negative here. I just think attention to detail is important. And probably 99.9% of the people who play your campaign won't care and probably wont even know so if it stays the way it is I'm sure nobody apart from me will really be affected. Once again thanks for the efforts in creating the campaign in the first place
  9. This looks awesome but have to agree that not having a multi-crew as an option here really detracts from wanting to fly it. It wouldn't be so bad if Polychops made much more of an interactive AI co-pilot that could search for and find targets, use the MMS on his own ect with much less player intervention but the way it is atm the player is basically performing the roles of both seats and it makes it far less fluid an enjoyable. Which is why multi-crewing the Kiowa is the way to go for those who have friends wanting to do so. One more slight constructive criticism I have looking at the screenshots is there seems to be a really bizarre assortment of various vehicles at American bases that makes little sense... Russian KRAZ, MAZ and ZIL trucks etc. Even a Land Rover fire truck? I know we are limited by the assets we have in DCS and we obviously can't replicate every vehicle and unit from real life but I do find using units that have nothing to do with the theatre of operations is more immersion-breaking than just not using them at all. Also having the sailor standing there in the desert just look very strange. I mean if the campaign is supposed to be focused on realism then I think the ground scenes need to reflect that as much as possible. I know you could argue that the Afghan army has some Russian/ Soviet equipment but it's placement there at the bases is just strange. Either way hats off for spending the time and effort on making the campaign and making it free. The Kiowa desperately needed something with the Afghanistan map. If I find some time this will be on the to try list for sure! Thanks for your efforts
  10. Ah I see. That's a shame. What is the Sniper's Su-22 model that you posted a screenshot of? Can't find it anywhere. Is that another Su-22 project? Wouldn't minding having that even just as a static since that 3D model looks pretty realistic.
  11. Also looks like the canopy on the real jet is a lot smaller/ sleeker? The pilot in the photo has very little headroom. The pilot in the mod looks to have almost twice as much room. Just a constructive criticism. Mod is looking awesome otherwise
  12. Would it be possible to add some road bases on the map? Fictional or not it would certainly add a lot to the realism aspect and provide more flexibility for players.
  13. Ah ok, awesome. Yes at least an extra 1 or 2 liveries for the MiG-29A would be super great! Thanks for doing these! I've been creating a fair amount of missions with them. Here's the last one we flew:
  14. These are awesome but is there any chance of adding some more bort numbers ot the MiG-29A? Or making them dynamic? Thanks for your efforts!
  15. I'm aware. I'm looking for at least some sort of number at some sort of altitude. I mean ideally a range of MAR numbers at different parameters but even one would do.
  16. Hi folks, could someone in the know tell me what is the MAR for an AIM-7M/MH Sparrow in DCS World? Google seems to suggest 38nm but this obviously can't be true in DCS? Does anyone have a rough figure for what it might be specifically within DCS? Thanks!
  17. Thanks, turns out Falcon BMS map works for Germany, although not super detailed, but still, it's pretty good!
  18. Am I right in saying we currently do not have a Tacview map for CWG? Or is there a way of getting it to show in Tacview somehow?
  19. Hi folks, Does anyone know how to identify when the radar is getting close to the gimbal limit so that you can crank and maintain lock whilst being at the maximum crank angle? Is there a way of seeing how many degrees you have cranked relative to the target somehow so that you don't accidentally crank too much and break lock? On the Su-27 it's easy to see this with the radar cone shown on the right screen... in the MiG-29... any ideas? Big thanks!
  20. This looks amazing! Just what we need for the Cold War Germany Map!! Keep it up!
  21. Hi folks, could someone recommend, what is the best way to get an AI SEAD flight to just do their mission without acting dumb? I have a number of AI F-4E SEAD flights, armed with Shrikes and EW pods, set to perform SEAD with waypoints set directly or in the vicinity of a number of SA-3 and SA-6 SAM sites but most of the time they end up flying erratically, often making figure 8s over the top of the SAM sites they are supposed to attack. Once in a blue moon one of the F-4’s will get a Shrike shot off but most of the time it’s just like watching a bunch of headless chickens running around. I’ve tried different things like cancelling the SEAD task and setting “attack group” or “search then destroy in zone” but those yield no better results. Any advice appreciated! Thanks!!
  22. Sure, that's a very practical solution
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