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CommandT

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Everything posted by CommandT

  1. It's definitely not a mouse job - just as your video demonstrates the movement is relatively jerky. Wags clearly uses something else. If you use slow rate for keyboard it still slews about 10 times faster than what it needed for a smooth, slow cinematic shot. And with the mouse it's just a none starter. You can't have a perfectly smooth angular rotation with the mouse. Appreciate your efforts but the result is definitely not the same. Yeah with regards to the AI and graphical features very true. It's just strange that the camera views are unique as well. Though Wags hasn't actually used that slow rotating shot for a very long time now in his videos.
  2. Just figured it out now. Just needed to make sure the barge is a ship, not a static object! Thank you
  3. He isn't. Look at the beginning of this video:
  4. Thank you for the suggestion but this is not what I was looking for. That's just the same as the F4 view which allows you to freely move around an object. As you can tell from the video above, the slow panning/ rotational shot that keeps the aircraft centered is completely different. Another question I have is whether it's possible to have a super slow translational movement of the camera with the mouse wheel in free view mode - atm one scroll movement of the mouse wheel up or down results in a translational movement of the camera forward or backwards but at a much higher rate than I would ideally like for a cinematic close-up shot, and I cannot find any way of reducing these mouse wheel increments to have a slower translational movement
  5. Hallelujah!!! Thank you! That fixed it all! and here I was tearing my hair out!!
  6. Hi folks, It all started after I deleted the "fxo" and "metashaders2" folders which I still do once in a while and this has never caused me any issues but now I have some ridiculous problems. First thing I've noticed is when going to the WW2 Marianas Map and trying to select a helicopter I get an error message saying "There are no units available for this criteria. You Are Using Historical Mode". So I changed the mission date to 2020 instead of 1944 but then I still get strange things happening like a huge portion of units being unavailable. For example I can select a helicopter but lots of the helicopters which I have are missing from the list in the mission editor. If I however load up an old mission - the units do load correctly, even if they are not shown in the unit drop down menu. Same story with everything else like ships - it's like they are missing but they do exist if you load up an old mission. I repaired DCS - no effect. Removed all mods - no effect. Clean up - no effect. Struggling for ideas here... I've attached the Export.lua and the dcs.log files. Any help appreciated! Thank you! Export.lua dcs.log
  7. Yep tested already, very cool. Using for the next mission/ video! Thanks! Could someone tell me if it's possible to have a hot or cold start of the OH-6 on the float barge (pontoon) that comes in the VAP somehow?
  8. Hi all, Looking for a Vietnam era C-130 skin. Can't find anything on the user files. I'm amazed nobody has done something like this yet? If it does exist, I'd really appreciate if you could point me in the right direction. Cheers!
  9. Actually had no idea there was a grenade launcher in that pack. Great idea! I'll try it! Thanks for pointing it out
  10. Are we going to see any sort of major AI improvements in the sim in the near future? Glad to see the WW2 Pacific Theatre is finally getting a cohesive set of period-correct units so that we can simulate immersive battles! Only shame is there seems to be no mention of period-correct soldiers?
  11. Is there any chance the decision to stop all work on the MH-6 will get reversed at some point? I'm still devastated
  12. Interesting... so basically cranking up to the horizontal (azimuth) limit of the radar is not really possible then if you have to pull in a high bank angle for the crank? Are you sure it's 45 degrees down? Just searching around +56 to -36 degrees comes up all the time. And also +/- 65 in azimuth?
  13. Interesting. So the circle in FC3 actually represents where the radar is pointing? Like what the diamond does in FF? I was always confused about the function of that circle when in STT and I don't think the manual explains it? I mean the current FC3 manual.
  14. Glad to hear you're persevering! Are we still years away from actually getting to fly it in DCS? Is there any sort of timeline at all at the current pace of development? The Cold War Germany map is not complete without the Bo-105! Looking forward to it irrespective of how long it takes
  15. Well that's why I'm wondering if the real MiG-29 has a less wishy-washy way of referencing Bullseye somehow? Doing this arithmetic on the fly is a real pain and still requires a fair amount of guesswork and interpolation.
  16. Guys, thanks a lot for your replies here. Sorry I totally missed your responses! All makes sense now. And also proves that I was not the only idiot not understanding how to identify the max radar gimbal limit in FC3 MiG-29. Which I think is still basically impossible. The diamond cue moving left and right on the HUD makes perfect sense in the real thing. Hopefully the FF MiG-29 has this modelled well. Can I ask one more thing, I've also had a read through the MiG-29 pilot manual but can't seem to find any reference of how to operate relative to Bullseye or "orientation point" as it would be called in Russian. Is there a way of referencing BE in the real MiG-29 somehow without using mental arithmetic and geometry based off a WP?
  17. Sorry literally just saw your reply. Yeah it sucks that we can't get the MiG-31 to behave more realistically! They should really hard-code it somehow to never engage in BFM since it would never do that in real life. But you're right, their list of priorities is pretty huge and I guess the MiG will be somewhere quite far down on the list
  18. Hi all, I asked this a long time ago already but nobody seemed to have an answer so I thought I would try again. Does anyone know how you could replicate this very slow rotational/ panning shot like Matt Wagner used to do in his videos? The same as in the start of this video here: Many thanks!
  19. I did not say that. I pointed out the fact that using the wrong assets is not the way to go. We do have enough period-correct assets to populate the scenes. I understand what you're trying to do, and I've heard something similar from Reflected when I had similar criticisms of his scenes with strange choice of objects. I am not suggesting that you should use any mods. I understand what this means in terms of the accessibility and long-term longevity for the campaign in the long run. And I totally appreciate that Afghanistan does have Soviet and Russian vehicles as I have mentioned before, however exactly what vehicles is important if we are paying attention to detail. In the screenshots for the campaign there is a myriad of KrAZ-6322 trucks scattered around the base, standing close to US helicopters on the ramp - I cannot find any references anywhere where this has been spotted in Afghanistan. Maybe there's a couple kicking about somewhere but my point is - why use something like this when if you wanted to have some trucks lying about the place you could either use GAZ-66's or some other Soviet trucks which actually could be there and are used by the Afghans, or even just keep it simple and have US heavy trucks instead and reserve the Russian stuff to "civilian car parks" on the base like you said. The odd Afghan GAZ-66 loading up a Chinook would be fine too. But definitely not the KrAZ trucks though. With regards to ground personnel - yes, this is true, we do not have anything other than some soldiers that we could place. Personally I'm against having Supercarrier sailors and fighter pilots and LSOs standing about to fill up space. But I get the argument that we don't have anything else to put there. Sorry, I don't mean to be super negative here. I just think attention to detail is important. And probably 99.9% of the people who play your campaign won't care and probably wont even know so if it stays the way it is I'm sure nobody apart from me will really be affected. Once again thanks for the efforts in creating the campaign in the first place
  20. This looks awesome but have to agree that not having a multi-crew as an option here really detracts from wanting to fly it. It wouldn't be so bad if Polychops made much more of an interactive AI co-pilot that could search for and find targets, use the MMS on his own ect with much less player intervention but the way it is atm the player is basically performing the roles of both seats and it makes it far less fluid an enjoyable. Which is why multi-crewing the Kiowa is the way to go for those who have friends wanting to do so. One more slight constructive criticism I have looking at the screenshots is there seems to be a really bizarre assortment of various vehicles at American bases that makes little sense... Russian KRAZ, MAZ and ZIL trucks etc. Even a Land Rover fire truck? I know we are limited by the assets we have in DCS and we obviously can't replicate every vehicle and unit from real life but I do find using units that have nothing to do with the theatre of operations is more immersion-breaking than just not using them at all. Also having the sailor standing there in the desert just look very strange. I mean if the campaign is supposed to be focused on realism then I think the ground scenes need to reflect that as much as possible. I know you could argue that the Afghan army has some Russian/ Soviet equipment but it's placement there at the bases is just strange. Either way hats off for spending the time and effort on making the campaign and making it free. The Kiowa desperately needed something with the Afghanistan map. If I find some time this will be on the to try list for sure! Thanks for your efforts
  21. Ah I see. That's a shame. What is the Sniper's Su-22 model that you posted a screenshot of? Can't find it anywhere. Is that another Su-22 project? Wouldn't minding having that even just as a static since that 3D model looks pretty realistic.
  22. Also looks like the canopy on the real jet is a lot smaller/ sleeker? The pilot in the photo has very little headroom. The pilot in the mod looks to have almost twice as much room. Just a constructive criticism. Mod is looking awesome otherwise
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