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Everything posted by admiki
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Mi-24 Random Engine Fire - need help investigating
admiki replied to Cr33p3r's topic in DCS: Mi-24P Hind
You quite literally can not overstress engines in Mi-8/24. In 24 you can't even droop your rotor. Once I flew Mi-24 at full collective (and I mean full) for 45 minutes and finally got bored, so I just quit. I even flew Mi-8 with drooped rotor due to how much collective I had for 15 minutes or so and again got bored and quit. It seems I quit a lot? -
already reported pulling cyclic aft or pushing forward causes roll
admiki replied to skypickle's topic in Bugs and Problems
Swashplate just transfers pitch to blades, you need to look at blades themselves. Swashplate and blades move as they should -
already reported pulling cyclic aft or pushing forward causes roll
admiki replied to skypickle's topic in Bugs and Problems
But, it is offset by 90 degrees. Blades move as they are supposed to. -
You need to consider how tail rotor will affect you. It not only tries to push your tail to the right, it also tries to roll whole helicopter to the right because it is located above CG of the helicopter. Pushing right is important due to tires not being able to slip sideways over ground. At some point you will get light enough for that sidepush/roll to actually start moving you over ground. Slower you are with your collective, more time you will spend at that point. Until you get hang of it, I would suggest to stop trying get light on wheels and compensate to get clean, stable lift off. Keep pulling that collective until you are in the air. Yes, your lift off will be wobbly, but it beats beating your rotor blades into the ground.
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fixed HIND A.I. helper reticle off center on anything but GUI Scale 1 in 4K
admiki replied to JOSGEM72's topic in 2D Video Bugs
This is so messed up. I'll check track once I'm back home. Did you try running it at some other resolution? Slow repair? -
already reported pulling cyclic aft or pushing forward causes roll
admiki replied to skypickle's topic in Bugs and Problems
I don't see that? Are you looking at blades or non-rotating swashplate? -
No, ED said they haven't changed it. Considering how much mess DCS code is, that does not mean flight model has not changed.
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I know time commands, but tracks are messed up as it is. Accelerating them just makes it worse.
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How do you get to the end of track?
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I watched only 1st track. I couldn't be bothered to watch you inputing waypoints. Please, if you are trying to report something, make a habit of going for it instead of messing around. Anyway, I did not see anything catastrophic in first track. I saw few rolls to the right, but those are just reaction to your somewhat big left pedal inputs. If there is anything else that happened to you, think about recording a video since tracks can get broken.
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fixed HIND A.I. helper reticle off center on anything but GUI Scale 1 in 4K
admiki replied to JOSGEM72's topic in 2D Video Bugs
Is this first search you have done in that mission? If you bank and force Petrovich to close sight to save gyros, once opened sight will stay in that position until you command another scan. You also said screenshot is taken instant after search command. If sight is way to one side (so it hits HUD limits) it takes a second or so for sight to get where you want it. It would be best if you can post a short track or video. -
I think I have done something wrong...
admiki replied to VR Flight Guy in PJ Pants's topic in DCS: AH-64D
It's called translational tendency. Tail rotor is pushing your tail to the right to counter torque reaction from main rotor. Since it's behind and above CG, reaction is yaw to the left and roll to the right. -
You just need to wait. He will land eventually Edited to add: it takes about 30 seconds in total, 10-15 seconds after he reports "at altitude"
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I can't recall if you answered on Raptor's question of using force trim, so I'll ask again: do you use force trim and how?
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I think I have done something wrong...
admiki replied to VR Flight Guy in PJ Pants's topic in DCS: AH-64D
Make sure you don't have control helper enabled -
OK, let's say it's CoG thing. What would you change in the way you fly? Yes, something has changed. That's why I always go to free flight and explore. And I adapt to it. It might take me 5 or 50 minutes to adapt. And that's it. You are being overly dramatic.
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Most if not all rookie pilots fly with instructor just for that reason until they are no longer rookie Apache pilots.
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[MT] Disconnecting power makes right MFD TSD Video stick
admiki replied to FalcoGer's topic in Bugs and Problems
I tried it and it works. After restoring power, you do need to wait few minutes for system to get operational. Map can be moved, can change scale, type. DIfference between ST and MT is that, as you said, background stays, but time for system to get operational is the same. So, only bug here is that background stays on screen where it shouldn't. -
fixed Mirrors, moving map and cockpit language bug in MT VR
admiki replied to twanmal's topic in Bugs and Problems
Yes, I am using mods. Turned out all I had to do is go and select another skin, didn't even have to click OK. -
You can remove cargo doors in mission editor
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Problem all sims have is seat-of-pants input. You can't really be pro-active if you don't know how much you need to be. We can only react to what we see. As Raptor said, it's translating tendency and you can't avoid it. Even with Mi-24's tilted transmission, it will try to roll left on you when getting light on wheels. DCS Huey has it's own issues with FM and Shark is specific since its counter-rotating rotors are negating a lot of issues all "normal" helicopters have. For example, Huey also has translating tendency, but grip between skids and tires is modeled, so it just starts to slide sideways instead of rolling on you. And it's teetering rotor system, meaning fuselage will just hang suspended instead of rolling you see in Apache or Hind.
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It tries to, but if your climb is too severe, it will run out of authority No. Speed hold mode works only up to 40 knots. After that, it is pure attitude mode. See above Yes.
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For me, your attitude seems to be steady. I don't see any nose drop. You speed was increasing before you activated holds. Try to pull nose just a fraction up and test again what will happen.
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I see only altitude hold drift here? Which makes sense. If you look at collective channel, you can see FMC increasing collective until it runs out of authority. Reason that is happening is your helicopter increasing speed. Increasing speed will decrease lift.