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Posted

Is it possible to modify with the tools we have right now the existing map into a fictional one that is closer to the year 1940 ?

 

Means :

 

-Removing some of the airports. and re-texturing the remaining ones and turn the runways into grass-strips.

 

-exchanging some of the multi-storey buildings by smaller ones and /or re texturing them.

 

- removing power lines...

 

-reducing the lightning of towns/villages in the night-times

 

...and so on...

 

I hope you got my idea.

I don't talk about a historical correct one - just a little more plausible one.

Posted

It could be possible but only for SP I think.

But what about the enemies? You have to go on with your 1940-thinking. You don't have 1940-enemies! Not even one!

 

The oldest enemies are Zu-23, Shilka and T-55 from the 1950-1960ies.

Posted (edited)
But what about the enemies?
...hey- not so quick my friend. Please hold your horses! :)

I'm talking about a modification for the map.

If this is possible for SP/MP we can than sure go on and start to talk about enemies. (Why everyone has the need to shoot always at something?....Can't we just simply fly around...?!)

 

...and as far as I know there where (are) mods for FC that moved a airport to Turkey and and there was also the Nevada beta map working.

Also for MP.

Edited by PeterP

Posted
....Also for MP.

 

Exactly.

 

It would probably mean that the user will have to download/install a Mod that the server is running too I would have thought - No big issue really if one has regard to multiple installs.

Novice or Veteran looking for an alternative MP career?

Click me to commence your Journey of Pillage and Plunder!

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'....And when I get to Heaven, to St Peter I will tell....

One more Soldier reporting Sir, I've served my time in Hell......'

Posted
Exactly.

 

It would probably mean that the user will have to download/install a Mod that the server is running too I would have thought - No big issue really if one has regard to multiple installs.

 

So I'm out. I only createing missions for our puplic servers without needed client-addons/mods.

Posted
So I'm out. I only createing missions for our puplic servers without needed client-addons/mods.

 

I'd wait a bit how this all unfolds. There's still a lot of ifs involved.

Good, fast, cheap. Choose any two.

Come let's eat grandpa!

Use punctuation, save lives!

Posted
But why changing the Map Era then? You can "fly around" in the modern times.

...Gosh! :)

You don't have to !- why you question something you are not interested in ?!

Posted

Anybody know what happened in Georgia in WW2? certainly quite a lot was going on just up the coast.

 

Surely cant be too hard for a mod that changes the airfields into much shorter grass strips.

 

Get some AI Stukas and 109s, swap out the modern tanks for Tigers or whatever and we got ourselves a great battlefield!

Technical Specs: Asus G73JW gaming laptop... i7-740QM 1.73GHz ... GTX460m 1.5GB ... 8GB DDR5 RAM ... Win7 64 ... TIR5 ... Thrustmaster T16000m

Posted
Anybody know what happened in Georgia in WW2? certainly quite a lot was going on just up the coast.

 

Western part of current map is called Kuban. Lots of air combat happened there. In fact, some veterans have said, it was kinda like one large furball,. and if you were flying straight, eventually someone got into your sights. Planeset varied, and even included lend leased Spitfires and P39s, but no P51s.

Wir sehen uns in Walhalla.

  • 3 weeks later...
Posted

Since ED first announced this lovelly module I´m close to touch a Nirvana State.

a P-51D, the Cadillac of the skys. In ED way of modelling. Amazing. Cannot wait until it´s on the stores.

I´ve been also thinking about a WW2 era plane in a DCS environment. And finally I got some conclusions.

It will not make sense to build up missions with modern material.

But I think I finally found a way to build up credible and modern missions using P51.

I´m talking about missions using the insurgency as the enemy. Or I´m talking about using weapons and/or drugs smugglers as the target. Weapons smugglers that are feeding the insurgency or drugs smugglers that are trying to make money to feed (again) the insurgency.

 

I think it´s a credible scenario. The so called insurgency hasn´t tanks, or APC,s or IFV,s or AAA guns. They use more conventional material such as Trucks, light weapons, MG,s, Rocket Launchers, granade launchers, but that´s it. They might have a few IR missiles, yes, but is not likely. Actually in the afghan scesario they are not using IR missiles, AFAIK. The threat is there but is not a huge threat.

 

It´s not the same scenario. They are completely different but some countries are using these kind of birds to fight agaisnt guerilla or drug smugglers in South America.

 

Now we need some clever mission editors and that´s it, we might have available a huge number of good, demanding and exciting missions to carry on.

 

That´s why I think it´s not necessary to have a 1940,s map or material.

If we could have them, would be great, but it´s not the idea of developing my lovely and most wanted Cadillac Of the Skys.

Cruz de San Andres

First learn to fly. Then learn to fight.

 

[sIGPIC]www.cruzdesanandres.com[/sIGPIC]

Posted

The oldest enemies are Zu-23, Shilka and T-55 from the 1950-1960ies.

That's a bit off. In fact, the oldest contraption you face in DCS are humans which didn't change much.

And modern AA stuff can just help flavour an outdated aircraft in semi-modern warfare.

They are not vulching... they are STRAFING!!! :smartass::thumbup:

  • 4 weeks later...
Posted
Is it possible to modify with the tools we have right now the existing map into a fictional one that is closer to the year 1940 ?

 

Means :

 

-Removing some of the airports. and re-texturing the remaining ones and turn the runways into grass-strips.

 

-exchanging some of the multi-storey buildings by smaller ones and /or re texturing them.

 

- removing power lines...

 

-reducing the lightning of towns/villages in the night-times

 

...and so on...

 

I hope you got my idea.

I don't talk about a historical correct one - just a little more plausible one.

 

You could use a Mustang in the current map. Weapons it could use are bombs and rockets and 6-.50 caliber machine guns. The other sim I play is Aces High http://hitechcreations.com/

to get an idea of its use.

 

During Viet Nam, USA used a propeller, fighter/attack aircraft as forward air observer and support for air rescue. I think it was CV, Navy aircraft carrier based. It was bigger than the Mustang.

 

ED should find a German plane it could dogfight with 109 or 190.

 

I'd like to see the F4U Corsair modeled here if you guys continue WWII era.

 

F-86 Sabre and a Mig of that era too, Korea, would be fun.

Posted

You are talking about the Douglas A-1 skyraider. Awesome bird. The Skyraider is actually the A-10's long lost daddy as the A-10 currently fills the role the skyraider was implemented to in Vietnam. It flew low and slow and slung lead from 4 20mm cannons and also hauled a lot of ordnance.

[sIGPIC][/sIGPIC]

 

Recruiting open for A-10C and/or KA-50 Squadrons

http://www.firstfighterwing.com/forums/content.php

Posted

The ZU-23 I would have no qualms in going after and letting represent something like the 37mm FlaK 43, BTR's can play -251 truck mounted ZU well there you have the SdKFz 7 with FlaK 43.

Then again I used to play Interceptor where I was told that my graphic blob was a F/A-18

 

Staffan

http://www.ipms.dk

i7 9700K, Asus Z390 Prime A, Be Quiet Dark Rock Pro 4, GeForce RTX 2080 Ti STRIX ROG, Fractal Design Define R6, Thrustmaster Warthog HOTAS, MFG Crosswind, Oculus Rift S. 32 GB 3200 MHz RAM

  • 2 months later...
Posted

for that we need SDK

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

Posted
I have flak gun and shell working in game, and I am working on an 8,8 Flak gun model currently :)

 

nice. keep us posted.

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

Posted
I have flak gun and shell working in game, and I am working on an 8,8 Flak gun model currently

 

Yep that sounds very encouraging. Nice indeed!

 

I too would very much like to see a 1940's scenario map option and vehicles. I hope to contribute some models, if the learning curve and time permit.

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