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https://www.digitalcombatsimulator.com/en/files/3328191/ All missions take place in various regions of the Caucasus map. A series of quick missions (Most take 3-10 minutes though 'Advanced' and 'Expert' missions may take longer), designed to help Viper pilots practice their systems workflow, refine their key binds and HOTAS controls, axis curves, and employment proficiency with a variety of both air-to-air and air-to-ground weapon systems, Air-to-Air refueling, as well as some more advanced scenario based training, that will test your flying abilities while expanding your Viper skills. These are designed to be quick and hassle-free ways to practice selecting the weapon systems, picking your modes, options, ripple patterns, etc. in order to ingrain good muscle memory and habits so it becomes second nature when flying real missions. If a mission has a live threat present, it will always be noted in the mission briefing. Missions are broken down into 5 categories for easy navigation: - 'Fun' - Just that. Fun scenarios, doing silly things, to just enjoy flying the Viper. No stress. No threats. - '.Basic': Essential skills for new pilots. Landing, formation flying, spotting, etc. - 'Weapons' - Threat free environments to practice weapons employment. The bedrock that this mission pack is built on. - 'Advanced' - Scenario-based training. Live threats may be present. Read all mission briefs in full. - 'Expert': - High level scenario-based missions. May contain multiple types of live threats and/or difficult flying conditions. Limited use of F10 and labels. Read mission briefs thoroughly. These are not tutorials. I include some helpful tips here and there, but there are no step by step directions telling you how to select and employ the systems required. These are practice missions. A basic understanding of the jet is required. (Though they could be useful if you're following along with Tutorial videos or checklists.) There is a briefing accompanying each mission letting you know your airspeed, altitude, situation and overall objective. The F10 map, Labels and Active Pause are available in all missions, except for Expert level scenarios. NOTE: If you have any version older than v.3.2 it is strongly recommended that you delete all old missions and download the latest version. Numerous missions will not function properly due to patch updates. ** MOST RECENT UPDATE **: v3.6 - July 29th, 2025 *Changelog:* THE SNIPER POD IS HERE - All missions where the Targeting Pod is relevant (About half the mission pack) Have had additional client aircraft added with the ATP equipped on the jet. All aircraft are labeled with either 'LITENING' or 'SNIPER' tags, but if I missed one, just remember, if it doesn't say 'Sniper', it has the old pod. Other Changes: - 'Air to Air Guns' has been moved to Advanced from Basic. This was one of the earliest missions I made and it is absolutely not a true beginner test of skill. - A new mission: 'Weapons - Aerial Gunnery Basics' has been added with unresponsive, unmoving F4 Phantom drones for a truly basic AA guns practice mission. - A LITENING & SNIPER pod client has been added to the 'Fight the Phoenix' mission, for those of you who want to practice your BVR target ID skills. - Targeting pod client aircraft have been added to the 'Weapons - AG Guns & Unguided Rockets' mission. Includes the following Categories & Missions: Fun: - Airshow Demonstration - Marianas Tanker Shoot - Carrier Landings Weapon systems: - AIM-9M Sidewinder - AIM-9X Sidewinder High Off Bore shots - AIM-120C RWS Mode - AIM-120C TWS Mode - CBU-87 - CBU-97 - CBU-103 - CBU-105 - GBU 10 & 12 (Single mission for both.) - GBU 24 - HARM - HARM with Datalink - IR Mavericks - TV Mavericks - JDAM - JSOW - Mk 82 & Mk 84 unguided bombs (single mission for both) - Mk 82 Snakeyes - Air to ground guns & Unguided rockets (single mission for both) - Air to Air Guns - Maverick Boresight Practice Basic Skills: - Air to Air Refueling - Cold Start & Takeoff - Cold Start & Takeoff at Night - Air to Air Refueling (Easy comms, no external tanks) - Visual landing: low light & fog - Visual landing: clear night - Visual landing: clear day - Visual landing: rain and light wind - Instrument Landing System (ILS) Practice - Ground Moving Target radar - SEA Mode - Beginner Formation Flying - Spotting Practice: Air to Air - Mark Points/GMT Radar Employment - TNDL Datalink Advanced Skills: (All BFM Scenarios have a randomly selected enemy jet with a random skill level.)- Air to Air Refueling (No easy comms/Tacan required, external tanks) - Air to Air Refueling - Night (Easy comms, labels on) - BFM - Neutral - Fox 2s. - BFM - Neutral - Guns Only. - BFM - Defensive - Fox 2s. - BFM - Defensive - Guns Only. - BFM - Defensive - 2v1 Guns Only. - BFM - Defensive - 2v1 Fox 2s. - BFM - Offensive - 2v1 Guns Only. - BFM - Offensive - 2v1 Fox 2s. - BVR with AWACS - BVR without AWACS - DTOS Mode w/ CBUs (No Threats) - DTOS Mode w/ CBUs (AAA & Manpads present) - CCRP Low level toss bombing attack - Bad weather low altitude Maverick employment - Low level CCRP Strike w/ high-drag bombs (Mk. 84 or Snakeyes; your choice) - Wild Weasel: SA-2 - Wild Weasel: SA-10 - Wild Weasel: SA-3 - Wild Weasel: SA-6 - Wild Weasel: SA-11 - Wild Weasel: SA-8 - Wild Weasel: SA-15 - Wild Weasel: SA-5 - Wild Weasel: AAA & MANPADS - Sustained Formation Flight - Sustained Night Formation Flight - Flameout Landing Approach - Fight the Phoenix - Air to Air Guns on Maneuvering Targets Expert Level Scenarios: - 'Two Dogs' Refuel - 500lbs of fuel remain. Hit the tanker before your engine flames out. - 360 Degree BFM - All points on the compass. Get your head on a swivel. - (2 Player Possible)Go for the Head - Take out critical communication bunkers before enemy CAP arrives. - (2 Player Possible)Gecko Hunt - This mission has received a massive overhaul (as of 7/9/23) in order to increase replayability and now has five possible scenarios that go off a random trigger at mission start, all still involving hunting moving SA8s. Some scenarios involve MANPADS and enemy helicopter threats. Now has three available client aircraft armed with either IR Mavs, TV Mavs, or GBU-12s. - (2 Player Possible)On The Run - Search and Destroy on enemy HVT fleeing via speedboat. (Tanking required) - Fox 3 & Fox 1 Unknown Adversary - Fox 2 Unknown Adversary - Air to Air Refueling - Blackout - Dusk & Night Wild Weasel - ILS Landing Approach - Dense Fog (Huge thank you to Mulder76 for creating this one!) To install: Unzip folder and extract the Folder titled 'Viper Proficiency v2.X. Copy and paste to: Users -> *Your username folder* -> Saved Games -> DCS.openbeta (Or DCS if you're running stable version)-> Missions Then go to the 'Missions' tab on the main menu of DCS and at the top should be the folder containing all missions. Viper_Proficiency_v3.6.zip
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- air to ground
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The 335th ‘Chiefs’ traditionally is DCAF’s specialised air to air squadron, currently operating the F-15E Strike Eagle and embracing the immense air to ground capabilities the platform offers. Thanks to the incredible power of the F-15E’s -229 engines, APG-70 and load carrying capacity, the Chiefs have the ability to stay on station longer, fly higher and faster than any other type in DCAF’s roster. If you are interested in rigorous training, getting a comprehensive air to air understanding as well as a solid air to ground skillset, being part of complex operations, immersive experiences, and getting the best out of what DCS has to offer, this is the squadron for you. By the end of the training syllabus , you will be able to operate as a wingman in a flight, execute fourship tacform and BVR in any weather, at any time of day; all without datalink. You will be trained in both DCA and OCA fundamentals in order to tailor the squadron’s air to air tasking according to the mission at hand; including an appreciation of ACM execution. Air to air refuelling, day or night, will be the norm. We also operate within our secondary air to ground role, executing complex profiles planned meticulously and chosen specifically to be best suited to the threat environment be it pre-planned JDAM strikes or 200ft TFR ingresses with pop-up strikes at night. The squadron currently consists of 6 regular pilots and is looking to expand our roster with a handful of new cadets in anticipation of further operations in August to Early October. The 335th is a very tight knit community that is passionate about what it does and its role in DCAF. We strive to constantly develop ourselves, not only from the baseline of training, but to progress further with flight leading, instructor qualifications, and mission planning for the overarching DCAF organisation. If you are interested in being part of a highly motivated, well organised and ambitious squadron and do your part, the 335th is a prime choice. If you work hard in training, be assured that you will find your time in DCAF greatly rewarding. Applicants will join for an introductory talk as to what we do, and what is expected from one another. Subject to your introductory talk, you will be invited for some checkrides to assess your initial skill level to decide whether we want to take you on for our training program . After the introductory talk, we will give you all the necessary resources to succeed and invite you to undertake checkrides to ensure your competence at operating the Strike Eagle, to then build tactical skills on top of existing airframe knowledge. This will include a flying ability assessment with an assessor from startup to shutdown, basic manoeuvres, aircraft handling and air to air refuelling. In addition you will be asked to play a custom mission and submit a tacview and trackfile of your basic combat performance(we aren’t looking for procedures but more to ensure that you are comfortable with using the airframe in basic combat). Upon final review among 335th recruitment officers, if you are accepted we will provide you access to our comprehensive training syllabus, and you will begin formal training based on yours and instructor availability. Training sessions will be on Tuesdays and Thursdays during the off season, and when operations resume training will be on Tuesdays and every other Thursday, however, additional sessions are possible for those keen to develop skills further if instructor availability permits 335th Basic training program consists of: Domestics Visual circuits – touch and goes around the airfield with controller, Departures & Arrivals – flying in and out of the aerodrome traffic zone, Day and Night Formation flying & TACFORM Day and Night Air to Air Refuelling Basic Air to Ground Unguided Air to Surface Precision Guided Air to Surface Within Visual Range Air to Air Basic Fighter Manoeuvres Air Combat Manoeuvring Beyond Visual Range Air to Air All Weather Intercept theory Beyond Visual Range timelines Defensive Counter Air BVR modifications Offensive Counter Air BVR modifications Once these skills are met, you will be a full fledged member of the Chiefs, with your own Jet and Nose art. You will then be eligible to fly on operations as well as take part in additional training sessions with the rest of the squadron tofurther develop your skills. A note on the ongoing state of the Strike Eagle As the Elephant in the room, and as all players of DCS are likely aware, the future of the Strike Eagle by Razbam Simulations is in limbo. The current squadron direction is to not abandon the incredible multirole capabilities this airframe provides in its current state. In the long term, future modules with similar capabilities may be considered upon release, however, it is our sincerest hope that development and maintenance of the Strike Eagle will be resumed in the near future. If you would like to get in contact to find out more about the 335th specifically and what we do before applying, please get in contact with any of our recruitment officers on Discord: https://discord.gg/dcaf Sfowi Seba If you would like to apply, please follow the links below: https://forum.dcs.world/clubs/page/92-apply-socials/ We look forward to meeting you soon, 335th Exec Team Wampum!
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- f-15e
- recruitment
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Some better A2A refueling physics woukd be a great addition. A good wave of the hose as you attach would be great. Woukd also be amazing if the basket didn't auto disconnect when full.
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- air to air
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Joint Task Force Heavy is looking for pilots of ALL skill levels to come have fun and fly on our 24/7 servers, and partake in large multi-squadron Operations! We are laid back, with a pseudo military structure and SOP! STEP 1 - Decide which aircraft is your "main". You will be placed in a squadron based on this choice. (Only during ops and Squad based training, is this ever enforced) STEP 2 - Read our requirements below and see if you fit the criteria. STEP 3 - Go to our Discord and start the process in #applications. Your request will be assessed. Our Squadrons**: (VMA-290) - AV-8B Harrier N/A (VMFA-390) - F/A-18C Hornet (Land Based) (VMGR-251) - C-130J Hercules (VFA-119) - F/A-18C Hornet (Ship-borne) (VF-172) F-14B Tomcat (VFA-179) - F/A-18C Hornet, A-10C II, F-16C (Command) (472nd Sq) - F-16C Viper (484th Sq) - A-10C Warthog (118th Assault Helicopter Co.) - UH-1H Huey, AH-64 Apache (N.A.T.O. Composite Squadron) - AJS37 Viggen, Mirage M-2000, SA342 Gazelle, Su-25T Frogfoot. **Please note: Airframe choice is for Squad Operations and Structuring ONLY. You are free to fly what you wish for everything else. Requirements: 1. Use of Simple Radio Standalone (SRS). 2. Members must display proper [HVY] designation while in-game, no exceptions made. 3. Members must download and use Squadron Liveries. 4. Members must download and use Kneeboard plates. 5. Bookmarking and use of this site. 6. Download the free A-4E Skyhawk and C-130J Hercules! (We use in training) 7. Use of Discord 8. Applicants must be over the age of 18. 9. Upon successful Basic Check-Flight - all members will sign up on the PERSCOM Soldier Management System with HVY. 10. English Proficiency is required.
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- air to ground
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F-14: Destroy or damage ground targets with A-A weapons.
ValhallaAB posted a topic in DCS: F-14A & B
null This loadout is one of my go-to for crowded places with lots of light targets and some SAM threat which I can fly over, Rapier sites in this case 8000m / 26k feet for safety. I dropped my GBU-16's on the two sites and took out the remaining 4x ZSU-23-4 by dropping Mk-82 bombs as normal while in a slight dive, almost loosing a wing from the AAA fire. However when I expended my remaining 670+ rounds of AP/HE 20mm I still had 3x BMP-1/2 left. I figured I had enough skill to aim my ADL on the target at a 40* dive and boresight the missiles (I fired my 2 AIM-9's too but they went up and much more spread to the sides of the ADL. The AIM-54 Phoenix however did a great straight line for the target a bit under my ADL, (I aimed for the empty area between the two units). First try ever doing it because I saw somebody do a similar thing to boats or a crowded factory with light vehicles. A BMP-1 is hard to crack with the 20mm unless you come straight from above and waste 100 rounds or so. The reason for posting this is if anybody has any similar experiences or funny air-to-air-air-to-ground experiments. If this topic already exists and is alot wider than the F-14 I understand but without my AIM-54 I would have gone home one less enemy down and not as happy as I am that I tried. null -
Hello, as there is no Air to Air training Mission for the AJS37 Viggen, I took it upon myself to create one for general use. Attached is the mission file. Again I offer this mission to Heatblur to include with their AJS37 module as part of their training missions. Video of the Mission is at; I contemplated trying to edit the files to include it in the training missions but even if successful every update overwrites the edits and it's best to stay clear of that directory anyway. So for now just open it like any other mission. For bragging rights - I can hit the IL-76 at 6kms with the Rb-05A 12 - AJS37 Air to Air Training.miz
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Sponsored by: Phoenix Task Force & 404TH Free lancers presents to you ACES 23-2 GRAND SLAM ACES 23-2 GRAND SLAM will allow participating Squads to compete against each other in a much broader spectrum of what DCS has to offer! ACES 23-2 will allow participating Squads to compete against each other in a much broader spectrum of what DCS has to offer! Overview • General: – 6 v 6 – The tournament consists of PvP and PvE missions – 2 PvE missions are solely A-G (4-Ship) - 2 PvP missions are solely A-A - 2 PvP missions are A-G and A-A combined. • DCS Version: – DCS Open Beta latest version will be used for all matches • Map requirements: – Caucasus and PG • Sign Up and Team Composition: – Open for all DCS squadrons to sign up as single or more teams – Two squadrons may merge and signup as Composite Squad – 2 mercenaries allowed. All pilots are allowed to fly as Mercenary. Mercenary must not be a member of opposing team • Time Frame: – Approximately 3 months depending upon number of Sign Ups • Aircraft: – F-16C, F/A-18C, JF-17, F-14A/B, F-15C/E, F-5E, Mirage 2000C, Mirage F-1, Mig-29S, SU-27, SU-33, J-11, Mig-21 – Hot Start / Airframe change allowed between rounds • Armament: - as mentioned in ATOs • Weather: - Different conditions and time of the day • AWACS: – as mentioned in the ATOs • GCI: – Not Available • Live streaming: – Twitch and YouTube (with minimum 60s delay) by volunteer streamers • Rewards: –MasterArm servers based in EU for the top 2 teams • Knockout Stage: – After the conclusion of the group stage, the top two teams from each group will advance to the quarter-finals. • Server – Server will be Up at least 15 minutes before the scheduled Take Off time – Game Master slots will be reserved for authorized personnel only – Official dedicated servers’ credentials will be shared with all Squad Leads. Airbosses will have the prime responsibility of server setup for the match in co-ordination with Admin. • Disconnections/Re-spawn: – In-Case of Disconnection, Re-spawn allowed till the time no friendly/adversary aircraft has entered the Engagement Bubble/ Fence In. However you still have to enter the E.B within 10 minutes of first aircraft entry. – Landing and taking off again are permitted to address weaponeering faults, Additionally, respawning is not permitted if pilots crash after becoming airborne. – Reserve pilot(s) may stay with the flight till Fights On/Go-Go message upon which they have to leave the server immediately – All pilots to immediately disconnect from server after being shot down. Don’t stay in the occupied slot. Similarly don’t occupy Spectator or Game Master slots. • Rules: – Once the Team or a Pilot enters into the bubble, neither a team nor a pilot can exit until the opposing team / Objective is neutralized. – Re-entering the bubble after leaving will result in penalty. – No returning to base to refuel and rearm is allowed after entering the bubble/fence in. – Pilots and teams can use weapons before entering the bubble, targeting both inside and outside the bubble is allowed. – Pilots/RIO/WSO must exit the server immediately after being killed or if their aircraft becomes lost or unusable. Unusable aircraft refers to those that are no longer airborne or able to fly. – No team member is allowed to enter or use game master slots during official matches. Game master slots should only be used by ACES staff, Air-Bosses and Streamers. – All aircraft are permitted for use in this league. – As we start the season, let's prioritize good sportsmanship and mutual respect. Our purpose here is to compete, learn, and enjoy the experience together. We must uphold the integrity of the game by refraining from using any exploits, as they undermine fair play and the true spirit of competition. Our stance on this is unwavering. – If you encounter any exploits or suspect unfair practices, report them immediately to the designated authorities. We take such reports seriously and will thoroughly investigate them. – Let's remember that our goal is to compete fairly, have fun, and demonstrate our skills. Through honorable competition and sportsmanship, we'll keep the spirit of healthy rivalry alive. Best of luck to everyone, and let's make this season an outstanding one! – If an F-15E vanishes from F-10 or Tacview, the pilot is required to eject or leave the server immediately. Moreover, any landing with a broken F-15E will not be considered a RTB. – Barrel Rolls are not allowed and prohibited. – Pilot must land to fix wrong loadout, Re-slot is prohibited, any pilot leave his aircraft slot or disconnect cannot rejoin or reconnect. Discord Dedicated Discord server with every recent detail of the event. Join now! https://discord.gg/jnDs3aNkEN Sign Up The Sign Up will close on 30th November 2023 Sign Up Format Sign Up preferably in following format: Squad Name: Phoenix Task Force Squad Lead: [PTF]Ghori Time Zone: UTC+5 Do you as Squad Lead volunteer for AirBoss role? Yes/No
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