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  1. RSBN TEMPLATE.miz Same story for RSBNs on my community mission on Syria.
  2. I can't launch from CCIP, and the beep keeps coming. After the beep, the bombs fall in places outside the launch site. I also can't launch the fragmentation bombs. TOSS mode doesn't work either. If I'm doing the procedure wrong, please correct me! Could you investigate @NineLine? Thanks! MiG-29A Fulcrum Bomb and Bomb Frag.miz MiG-29A Fulcrum Bomb and Bomb Frag.trk
  3. Hello, Getting used to the paddle brakes and had a very slow excursion off the side of the taxiway during which the left main gear was damaged and partially collapsed with a flat tire. The Mig-29 was designed and built with unimproved strips in mind so a gear collapse with a slow excursion over flat frozen ground should not have happened. I didn't save a track but I'll test again and post it if I get the same results. Regards, John
  4. Hello all, I seem to be having a rather odd issue. Whenever I enter into any multiplayer server and select the MiG-29A Fulcrum my DCS locks up completely. Asking me to send a crash report, which I have multiple times. I can use other modules on the same servers without issue. I do see other players able to fly around in the new MiG-29A Fulcrum. I can use the module in SP, both instant action and training missions attempted. Has anyone experienced the same issues? If you need further info please let me know, I will add the crash reports to this message. Looking forward to flying this magnificent module soon since it has been my favorite since I first saw one years ago IRL, Kind regards, Vincent dcs.log-20250918-085805.zip dcs.log-20250918-093351.zip dcs.log-20250918-094021.zip dcs.log-20250918-105932.zip dcs.log-20250918-110453.zip dcs.log-20250918-111127.zip dcs.log-20250918-124810.zip
  5. I configured everything according to the tutorial, and the RSBN causes the HUD symbology to disappear in the final. The PRMG can't capture on the HSI and ADI. The ADS needles don't move, and the HSI flags remain activated. It might not be a problem, but it's worth checking. If I made a mistake, please let me know so I can fix it. Thanks! MiG-29A Fulcrum RSBN-PRMG.miz MiG-29A Fulcrum RSBN-PRMG.trk
  6. Today I got stuck in M03, when my Wingman was tasked with destroying the tank (after the gundish task and I had no GBUs left). His first GBU-12 hit and he was tasked to re-attack. But instead the wingman ist just circling. The mission then is completely stuck.
  7. Hi, could you tell me why I scored 0 on this one ? Thanks ! Tacview-20250819-161921-DCS.zip.acmi
  8. I attach three tracks for your perusal. Track 01 : the behaviour I intended to report. Things go very wrong at around 1017 as the missile plunges to its demise. Track 01a: I unintentionally left the fuse set to OFF and I got a different (and unexpected) result; even with the fusing incorrectly set should it do this? Around 1017 the missile doesn't make its last turn towards the target and gradually descends until it crashes into the sea. Track 02: I amended the mission so that the target was nearer and this time it worked as expected. I created this mission years ago, and this didn't happen at the time. Maybe it's something to do with the range or that the missile is (mostly) flying into wind; but surely an in-range indication shouldn't appear if the FP to the target is outside of the missile's range. Please ignore any mission failure, etc, messages, they are informational only. Searching I found this post, from January(!), which seems very similar. If it's the same issue, consider this a bump and an offer of additional information in the hope of encouraging a swift resolution. track_01a.trk track_01.trk track_02.trk
  9. Target wingspan set to 11 meters for a spit, distance 500m according to new "fixed" distance indicator. Spit is 500 meters away. Crosshair is wrong/ too big. IIrc the current 500 meters setting was 300 on the old scale, which will be more fitting.
  10. In this case, I always have to use the spacebar or the 1/2 buttons. Turning on the Arm and laser buttons doesn't make the message disappear. What else should I do to make the message disappear using the switches, not spacebar? Thanks! Edit: "on" looks ok but the problem is with Master ARM off / laser off according me.
  11. Haven't flown it yet, but the coordinates appear incorrect for P35's target in M08 briefing. The image and kneeboard read N34 01 70.95, E36 05 59.37. Clearly can't have more than 60 seconds, but even it's supposed to be Decimal Minutes, it should be between the latitude of P36 (N34 01 41.535) and P34 (N36 05 40.21). The longitude is real, but it should be between P33 (E36 05 26.84) and P36 (E36 05 38.47), but it's not.
  12. Hey Baltic, first I have to tell you how much I injoy your campaign. I came as a fan of Reflecteds stunning campaigns and am playing both Arctic Thunders as suggested in the timeline sheet. I will defenetly try your other campaigns. It´s just an awsome and immersive experience and I am realy thankfull to you guys for giving me a good time. One thing I´d like to ask is, if there is anything I´m missing with the parking spots at the end of each mission. In some missions, the music with the Arctic Thunder banner appeared on the spot when I enterend the parking area at the end of the "taxiway" road. But in other missions I had to drive around and search for the right spot to get the mission complete. yesterday evening when I finished mission 7, which is awesome by the way, my lead turned around at the end of the runway and taxied the whole way back to the parking area at the southern end of the runway, so I followed him. But no matter how I tried, there was no trigger zone for mission success. I then drove back the whole way to the other parking area and even had to look it up there until finally I found it. Is there any way to identify the trigger zone which I am missing? Or could you expand the trigger zones, so that the mission success appears without taxiing arround like sniffing dog? Thanks.
  13. Not really bugs, just minor issues perhaps, so writing here: Pre planned building strike missed with GPS guided bomb. I didn't attempt to correct anything visually. Because buildings shouldn't move. My LG Bomb destroying APC damaged friendly fences or something causing friendly fire message upon mission completion. Flight lead diverted during landing after contacting Approach to refueler aircraft then appeared to crash. I landed successfully without full radio coms.
  14. After having hit the first target with a GBU, I have to assist in destroying 2 technicals near a mosque. Issue is I have no idea where the mosque, the JTAC or the technicals are. I kept my eye on the C4-D4 grid when weasel 32 rifled, but never saw an explosion or any smoke. There should at least be some option to ask your wingman to do a talk-on or something, the mission wouldn't progress so I had to quit. Pretty frustrating.
  15. The new multi-target functionality doesn't work in certain circumstances. In the attached track, I show one: if the target is too close when directing George to attack multiple targets, he will not engage even after the constraints are fulfilled. To reproduce: 1. Approach a series of target at close range 2. PHS search on targets 3. Select two or more targets and ask George to designate 4. George will notify he is out of constraints when the permission granted button depressed 5. Move to a location within constraints and depress permission button 6. George will not engage georgebug.trk
  16. Hi, I did a flight at 20,000ft, wind 284-062. Flying hdg 325 the sonic boom occurs at M1.05. Flying hdg 159 it occurs at M0.93. I would expect the sound effect to happen at M1.0? See attached track. Thanks Sound bar.trk
  17. I can't believe nobody reported this and it still isn't fixed with the patch. Shrikes are utterly broken in MP. They track in SP and as soon as i play the same mission on my server (or any mission on a MP server) they don't track at all. This has been the case since the last patch. Can you please look into it?
  18. F-16 Lesson 13 - Air-Air TWS and TNDL Use only progresses as far as the first set of targets for the TWS portion of the lesson. Once those targets are shot down, the next part of the lesson never appears. I flew it twice with the same result. The Track file is from the second time through. Lesson 13 - Air-Air TWS and TNDL Use.miz_14082025_14-28.trk
  19. Maybe it´s a "core related" bug instead of an A10C bug. Premise: only SADL/EPRLS units must be present in the TAD page. No L16 or L4 equipped aircraft. So in DCS only ground units EPRLS equipped and A10C/C2 must be present in the TAD. ERPLS is an Army system, so it´s not present on airplanes AFAIK. In the attached miz and track, if a unit with the "EPRLS" is ON in the "advanced waypoints", this unit appears in the TAD regardless the type of DL. In the mission, an IA Hornet can be seen in the TAD if the ERPLS is set to on. It seems that the "ERPLS on/off" code enable or disable the DL in general (L16/L4/SADL/ERPLS). If set to "ERPLS OFF", the Hornet is not present in the TAD. But the Hornet is prevented to use their DL. SADL HORNET EPRLS ON.mizSADL HORNET EPRLS OFF.miz EPRLS OFF Hornet NOT visible in SADL.trk EPRLS ON Horner visible in SADL.trk
  20. Just playing with George all new features and noticed it can detect enemy targets "hidden" in the editor, waitng for their activation. There is nothing ahead in the terrain, nothing on F10 map, but George after a search command, displays a full list of the hidden targets to attack
  21. As title says, if you touch elevation and then try to FACQ a MSI target, whether it's set to L+S or not, it will try to acquire the target at current elevation. If you don't touch elevation since spawn, the function works as intended. Also, as seen in the "FACQ_wo_moving_elevation.trk" track, TDC depress to designate MSI targets and NWS to switch MSI targets seem to work only periodically. FACQ_wo_moving_elevation.trk move_elevation_then_FACQ.trk
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  22. Say I want 4 mile visibility, that's 6076*4= 24304ft for the ME fog slider. However, placing two ships 4 miles apart, the second ship is completely obscured. To get 4 mile visiblity, I have to input around 50,000ft, which should actually be 8.2nm.
  23. 1. Who are those guys on the deck that I can see at the start of the mission? Balticdragons? I want a livery like theirs! 2. An error window appears before waypoints 2 and 3. The mission stops until the window is closed. The keyboard is disabled. 3. Clam tries to fly into space after Detach. Probably to Prince. Can't handle the breakup? P.S. I use DCS 2.9.13.6818.2
  24. Hello, sometimes I encounter an issue where this error message doesn't go away. I can climb higher, reset the warnings, and change the floor/altitude warning settings, but it still appears. I've attached a track file (sorry it's a bit long). The issue appears around 6–7 minutes in. I also confirmed that the problem occurs when using time acceleration up to the point where the HARMs are launched. null red.trk
  25. I guess you call it the HSI when you have the default right CDU page on the screen. Anyway I was doing a basic waypoint exercise to get familir with navigating and the HSI doesn;t go to the third waypoint. It should be noted that the waypoints are made in the Mission Editor and not on the fly like in the Flight Plan area, just following the points to make sure I can get around in the helo and whatnot. It doesn't seem to want to follow the points after the second one. I was going to do a track, but this only happens at long distances, and not short distances (which I was doing in the track), so I can make a track, but it'll be too long, so if you don't mind I can do one, but not sure how long it could be. Bug track.miz
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