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Showing results for tags 'investigating'.
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The new multi-target functionality doesn't work in certain circumstances. In the attached track, I show one: if the target is too close when directing George to attack multiple targets, he will not engage even after the constraints are fulfilled. To reproduce: 1. Approach a series of target at close range 2. PHS search on targets 3. Select two or more targets and ask George to designate 4. George will notify he is out of constraints when the permission granted button depressed 5. Move to a location within constraints and depress permission button 6. George will not engage georgebug.trk
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Hi, I did a flight at 20,000ft, wind 284-062. Flying hdg 325 the sonic boom occurs at M1.05. Flying hdg 159 it occurs at M0.93. I would expect the sound effect to happen at M1.0? See attached track. Thanks Sound bar.trk
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I can't believe nobody reported this and it still isn't fixed with the patch. Shrikes are utterly broken in MP. They track in SP and as soon as i play the same mission on my server (or any mission on a MP server) they don't track at all. This has been the case since the last patch. Can you please look into it?
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Since I updated to 2.9.18.12722, I can't connect to any server anymore. The game is stuck, DCS is using ~20 GB memory and 15 GB GPU memory but does never complete the loading process. My buddy saw that I'm connecting on the server... but that's it, I'm seeing the loading screen with that message. Any ideas? I've repaired the installation, removed all mods, restarted my router, rebooted my PC and cleared the fx and metashader files...
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F-16 Lesson 13 - Air-Air TWS and TNDL Use only progresses as far as the first set of targets for the TWS portion of the lesson. Once those targets are shot down, the next part of the lesson never appears. I flew it twice with the same result. The Track file is from the second time through. Lesson 13 - Air-Air TWS and TNDL Use.miz_14082025_14-28.trk
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Maybe it´s a "core related" bug instead of an A10C bug. Premise: only SADL/EPRLS units must be present in the TAD page. No L16 or L4 equipped aircraft. So in DCS only ground units EPRLS equipped and A10C/C2 must be present in the TAD. ERPLS is an Army system, so it´s not present on airplanes AFAIK. In the attached miz and track, if a unit with the "EPRLS" is ON in the "advanced waypoints", this unit appears in the TAD regardless the type of DL. In the mission, an IA Hornet can be seen in the TAD if the ERPLS is set to on. It seems that the "ERPLS on/off" code enable or disable the DL in general (L16/L4/SADL/ERPLS). If set to "ERPLS OFF", the Hornet is not present in the TAD. But the Hornet is prevented to use their DL. SADL HORNET EPRLS ON.mizSADL HORNET EPRLS OFF.miz EPRLS OFF Hornet NOT visible in SADL.trk EPRLS ON Horner visible in SADL.trk
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Just playing with George all new features and noticed it can detect enemy targets "hidden" in the editor, waitng for their activation. There is nothing ahead in the terrain, nothing on F10 map, but George after a search command, displays a full list of the hidden targets to attack
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As title says, if you touch elevation and then try to FACQ a MSI target, whether it's set to L+S or not, it will try to acquire the target at current elevation. If you don't touch elevation since spawn, the function works as intended. Also, as seen in the "FACQ_wo_moving_elevation.trk" track, TDC depress to designate MSI targets and NWS to switch MSI targets seem to work only periodically. FACQ_wo_moving_elevation.trk move_elevation_then_FACQ.trk
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investigating M06 - Missing Man - Мost buggy mission
big_fun posted a topic in F/A-18C Raven One Campaign
1. Who are those guys on the deck that I can see at the start of the mission? Balticdragons? I want a livery like theirs! 2. An error window appears before waypoints 2 and 3. The mission stops until the window is closed. The keyboard is disabled. 3. Clam tries to fly into space after Detach. Probably to Prince. Can't handle the breakup? P.S. I use DCS 2.9.13.6818.2 -
I’d like to report a bug. The HUD of the F/A-18 occasionally shifts (as shown in the image). There was no wind on the server, and I selected a hot start instead of a cold start, so we can rule out user error. I spawned using a dynamic parking hot start at Kutaisi airbase, with a loadout of two Mk-84s and two Mavericks. Everything looked fine during taxi, but as I accelerated for takeoff, the HUD suddenly shifted to the left. Again, there’s no wind on the server, so external factors shouldn’t be the cause. When I switched to the F-16, the HUD remained stable during takeoff, which further suggests this issue is specific to the F/A-18. From my experience, this problem only happens when using dynamic parking spots — I don’t recall encountering it with traditional ramp or runway starts. Additionally, in some single-player missions, the F/A-18 starts hot with the IFA countdown screen stuck. Thecountdown continues, but the page doesn’t disappear as it should. 8770AFD8-916C-4EE2-A0CE-C5B93FD48455.mov 多人联机打靶图20250721练飞,对空对地,编队,空加-20250726-195457.trk
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Hello, sometimes I encounter an issue where this error message doesn't go away. I can climb higher, reset the warnings, and change the floor/altitude warning settings, but it still appears. I've attached a track file (sorry it's a bit long). The issue appears around 6–7 minutes in. I also confirmed that the problem occurs when using time acceleration up to the point where the HARMs are launched. null red.trk
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I guess you call it the HSI when you have the default right CDU page on the screen. Anyway I was doing a basic waypoint exercise to get familir with navigating and the HSI doesn;t go to the third waypoint. It should be noted that the waypoints are made in the Mission Editor and not on the fly like in the Flight Plan area, just following the points to make sure I can get around in the helo and whatnot. It doesn't seem to want to follow the points after the second one. I was going to do a track, but this only happens at long distances, and not short distances (which I was doing in the track), so I can make a track, but it'll be too long, so if you don't mind I can do one, but not sure how long it could be. Bug track.miz
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While not as bad or prevalent as before, the AI is still defending poorly against ARH missiles and is getting hit with (in my opinion) very low Pk shots. Sometimes the AI will split s and turn away (which is ideal) while other times it will try to beam/notch it, or (as in track 2) recommit too early and fly straight into the missile. I suppose this kind of behavior might be expected for AI at a low difficulty setting but not for veteran or ace AI. BadDefense1.trk BadDefense2.trk
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Haven't flown it yet, but the coordinates appear incorrect for P35's target in M08 briefing. The image and kneeboard read N34 01 70.95, E36 05 59.37. Clearly can't have more than 60 seconds, but even it's supposed to be Decimal Minutes, it should be between the latitude of P36 (N34 01 41.535) and P34 (N36 05 40.21). The longitude is real, but it should be between P33 (E36 05 26.84) and P36 (E36 05 38.47), but it's not.
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When I use Sniper and zoom on the airport the lines are dotted and these dots are moving. I am aware that the image quality shouldn't be very good but the objects shouldn't be pixelated so much. They should rather appear as blurry and with a grain effect
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investigating Snowplow no longer moves to -8 degrees down
dporter22 posted a topic in Bugs and Problems
Selecting snowplow mode either with two double presses or using the OSB no longer moves either TGP to -8 degrees down. It goes into snowplow mode, but doesn't move down. Always worked correctly before. No mods, no changes, etc. Any ideas? -
I recently got back into the raven one campaign and while flying mission 2 I noticed it was very quiet. Later I watched someone else fly the mission and I noticed I wasn't getting any voice lines except for the tanker callouts and the bandit at the end. Have I missed a trigger zone or is there something wrong?
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after the marked offer to get a drink, this error occured. i could just click it away, but bug is a bug also the wingman gets stuck on the deck again. this time he was at least not blocking the deck and he just could not park.....
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I purchased this today after following Red Kites series on this Campaign and it seems there is a bug with mission 01. Cajin does not detach from the tanker to allow the player to practice refuelling. It's not a game breaker as the refuelling part times out and the mission continues but it was frustrating sitting behind Cajin unable to refuel.
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Initial AAR is messed up - Sledge flight doesn't refuel properly and AAR Done trigger doesn't progress the mission. Skipping to IP at mission start also doesn't work - Seldge flight doesn't push. It can't be completed at all currently. @baltic_dragon please have a look Edit to add: Seldge 23 puts on the brakes when Seldge 21 starts the refuel. Power never seems to go back on and he eventually crashes
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In the current DCS version 2.9.16.10523 I noticed that I'm able to dive the Sabre at full throttle from 30,000ft, exceeding Mach 1.1, and I can recover from the dive without the use of air brakes. I haven't flown the Sabre in a while, but I recall that normally during steep dives, I had to deploy the airbrakes to ensure I could pull out of the dive. Additionally, there seems to be weird vibrations going on at the wing tips once it exceeds Mach 1.0. Track file attached. F86MachTest.rar
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Bug or feature? RWR_negative_g.trk