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Showing results for tags 'need track replay'.
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I created a JACT mission, and the laser marvick can track the JACT laser signal before firing, but always loses the signal after firing. So what I got wrong for the firing or the mission editing? I've attached the mission track and the mission file for you guys to analyzing. I've thought is it a bug for sina map? Course the same setup would work in Causscu map. Mavric laser problems.trk Sinai map groud..miz
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The AGM-65H is supposed to be a fire-and-forget missile, not a beam-rider right? Then why is it that often times when I launch and then turn away the thing misses the target? I get lock with the TGP, slew to Mav page, make sure the Mav has lock, fire, bank-turn away, the missile missed by a mile. I don't get it. Isn't this thing supposed to home in by itself?
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need track replay AI CPG not lasing targets when in range
JaroGrozni posted a topic in Bugs and Problems
I noticed that when using RF Hellfires, George won't automatically lase the target when it gets in range. He lases it when the target is first detected and then just hangs until i give him the command to scan again or until i cycle the weapons to get him to lase again. He should lase it in intervals to see how far the target is in my opinion... The problem persists even if he has free fire selected and the target list populated. He just waits.. -
Hi, I have been practicing the AAR with F-16C in one of the instant action scenarios and I found that the AI flight that is supposed to refuel before us connects to the tanker, then imidiately disconnects and switches with wingman. This keeps repeating forever and I'm unable to get a turn. This happens with every instant action scenario I have tried. What's happening and how to fix it? Thanks for tips
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Shut down George from the rear seat using the the new controls an i started shutting down the rear i killed the power ie shut off engines before he could finish an he got stuck in an aircraft armed voice loop
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I'll go out for SEAD, shoot 2 of my 4 HARMs then the HARMs either stop targeting or won't launch. Even after rearming, the HARMs won't show radar emitting targets. This might be happening after I select a search for a particular radar.
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So from my previous bug report and the answer on it, i understand that the tv is actually at a higher zoom. but with the surrounding IR picture is basically means the same detail level. So whats the point??? I mean, i get it if the PIP show a higher zoom than the surrounding area. Isn't the idea then that you can use the surrounding area to see where your target pod is looking in the big picture, and then see more detail at the PIP? that would be a good workflow and i'm guessing here, but i think that would be the point. But if the PIP just shows the same picture, but just in TV mode, what is the use? I therefore think that the level of detail in the PIP should be higher than the surrounding area???
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I can't believe nobody reported this and it still isn't fixed with the patch. Shrikes are utterly broken in MP. They track in SP and as soon as i play the same mission on my server (or any mission on a MP server) they don't track at all. This has been the case since the last patch. Can you please look into it?
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When pushing the O2 test button, the needle rotates to and through Empty as it should. But when releasing the switch, the needle keeps rotating to the left and the caution light remains going on and off. I noticed that it only shows this fault when the Oxygen regulator supply lever is on. When the Oxygen regulator is OFF, and the restbutton is then pushed and released..it operates normally. Regards
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need track replay How to know if realistic damage is activated?
dresoccer4 posted a topic in General Bugs
i've been punching hundreds of .50cal holes in this "Zero" including multiple pilot shots, however there is 0 degradation of the enemy plane. Is this normal? I uploaded a screenshot so you can see for yourself essentially every single part of the plane has been hit many times, but there's 0 difference in the behavior of the plane and pilot. Anyone know what's going on here? null -
For what ever reason the basket is not lighted
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need track replay TGP does not work with FCR properly
karasinicoff posted a topic in Bugs and Problems
When Air to Ground mode. weapon selected AG PRE etc everything ready and on.. When FCR GM mode is on, it shows the crosshair on the waypoint. TGP also should indicate at the same location but it shows somewhere far in the air. Only way to synchronize both view is moving FCR crosshair on SOI just little bit then TGP moves right away to the waypoint. If I push CZ it comes back to wrong spot again. FCR moves to the waypoint but TGP moves back to somewhere in the air. I try to do it on Falcon BMS and it works perfectly. They shows at the waypoint from beginning. No problems. I think it is a bug or broken modeling. Please have a look this F 16 MFD. Hope this kind of error should be fixed before introducing the sniper pod. Hope ED should maintain current modules and assets as there are too many bugs and undone projects but keep selling new stuffs on EA. Thanks. -
I should have saved a track of this but it was a 2 hour mission. #4 in Operation Cerberus North. I was trying to land at Incirlik and the Hornet would not lose speed. I was stuck at around 350kts with the speed brake, gear and flaps down doing break turns repeatedly over the field. I eventually smashed it into the runway and rode the brakes down to the end. Wild. I can’t imagine this was some sort of failure was it? I’ll have to see if it will repeat.
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While in flight to drop troops accessed the FAC vehicle at the DZ to pop smoke, when I landed the troops were no longer in the back to disembark.
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I was trying to bomb a tank under a bridge today and it just kept blowing up when it hit the top of the bridge like an instant fuse whether I set it to delay 1 or delay 2. Is there something I'm missing or is this just not working right now? I haven't used GBU-12's with a delayed fuse in a while, but I don't remember this ever being a problem.
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S! Have had an issue where the airspeed indicator starts to go backwards in flight when increasing speed. Usually this happens in the P-47 at above 10kft, it shows 400mph IAS even you go maybe 250-300mph for real. Then it begins to go backwards when speed increases. Had this same happen in the Dora yesterday too, airspeed went backwards as speed increased in a dive. In both planes had pitot heating on etc. Anyone else noticed this? I have run repair and cleanup. Only mod installed is the A-4E Skyhawk, otherwise clean install.
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Just been trying to play in the AH-64 in Single player. I jumped to the CPG slot and George descended to just off the ground even though the altitude showed 230 R. Nothing I could do would make him come up. Also swapping back to pilot from CPG is a very dangerous thing to do as the helo goes from stable to insane instantly.
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The last update 2.9.16.10523 introduced a quirk into setting interval of countermeasures on EW page. When one wants to adjust the interval of the countermeasure program, first click on Increase/Decrease OSB button goes in the opposite direction and only the subsequent presses start to work as expected. E.g. From default value of 1.0 clicking on OSB UP arrow the value changes to 0.75, subsequent presses advance as expected to 1.0, 1.25, 1.50... Way to reproduce: Spawn in Hornet (for example Instant Action / Caucasus / Ready on the Ramp) - Enable ALE-47 dispenser - Open EW page on DDI - Click OSB MODE to change to profile MAN 1 - Click OSB ALE-47 MAN 1 - Click OSB ARM - Click OSB INT - Click OSB Arrow UP Expected value: 1.25 Result value: 0.75 Similar issue with OSB DOWN arrow. First click DOWN jumps from 1.0 to 0.25. Thinking about it it looks like internally the starting value is 0.5, while displayed is 1.0.
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I find It is almost impossible to find a moving tank with the Atflir in TV or IR mode. Even if i see it in eyesite and groundstabelize with HMD, i still can't find the tank on the green screen of the ATFLIR. The difference between grass and that big hunk of hot Metal is almost nill. This can't be so hard IRL, what am i doing wrong here ?? !! I tried Brightness and Contrast adjustments, but no Joy. Also point Track is never working, so i suspect that the ATFLIR sensor itself also is not seeing any difference between Grass and a tank. Very frustrating Anybody with the same problem or with a solution ? Regards
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I recently set up some engagements of an AI Mi-24P versus human controlled AH-64D. The first engagement was an AI Mi-24P armed with AT-6 versus my human AH-64D armed with AGM-114L. What was noticeable was that (1) the AI Mi-24 detected me launching a AGM-114L and (2) it took evasive action. Also noticed was that the Mi-24P launched an AT-6 at my AH-64 and the AT-6 tracked to my aircraft despite the AI Mi-24's violent evasive maneuvers. As the AT-6 is SACLOS guided by the Mi-24's copilot/gunner, it appears that even though the MI-24 copilot/gunner would have lost sight (and therefore broke the SACLOS guidance) of my AH-64 due to the Mi-24's evasive action, the AT-6 still guided onto my aircraft. This is highly unrealistic behaviour. Second engagement was a rear aspect ambush wherein I allowed the AI Mi-24 to fly past my position and then took off and chased it down before firing my AGM-114L. As soon as I fired my AGM-114L the AI Mi-24 took evasive action. How the AI Mi-24 either knew that I was astern of it or that I had fired a AGM-114L at it is a complete mystery. The Mi-24 is equipped with the SPO-10 RWR which detects radars in the HJ Bands (Mhz). The AH-64 FCR operates in the Ghz band and so does the AGM-114L's onboard guidance radar. While I know that the Hind is still early access it appears that little is being done to have this module operate realistically.
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Hi all, If trying to set a Mark Point using the TGP, when I TMS up to ground stabilise the cursor, the SOI moves to the Wpn page of the Maverick. If I have selected Mark on the UFC first is this correct behaviour? I understand why the SOI auto-switches in A-G mode, but surely if you have first selected Mark it's clear you don't want that to happen - you want your next TMS up to designate the Mark point and populate the DED with coords ... Dr Spankle
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After the latest update, whenever I try to engage either BALT or RALT, I get an immediate Master Caution indication, warning tone and an AUTO PILOT indication on the the left DDI and neither hold mode will show as being engaged. All other AP hold modes (ATT, CPL, HDG) work as intended... It's only the altitude hold modes that are not working. All was fine prior to the FM update. Thoughts?