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Showing results for tags 'need track replay'.
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For what ever reason the basket is not lighted
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need track replay TGP does not work with FCR properly
karasinicoff posted a topic in Bugs and Problems
When Air to Ground mode. weapon selected AG PRE etc everything ready and on.. When FCR GM mode is on, it shows the crosshair on the waypoint. TGP also should indicate at the same location but it shows somewhere far in the air. Only way to synchronize both view is moving FCR crosshair on SOI just little bit then TGP moves right away to the waypoint. If I push CZ it comes back to wrong spot again. FCR moves to the waypoint but TGP moves back to somewhere in the air. I try to do it on Falcon BMS and it works perfectly. They shows at the waypoint from beginning. No problems. I think it is a bug or broken modeling. Please have a look this F 16 MFD. Hope this kind of error should be fixed before introducing the sniper pod. Hope ED should maintain current modules and assets as there are too many bugs and undone projects but keep selling new stuffs on EA. Thanks. -
I should have saved a track of this but it was a 2 hour mission. #4 in Operation Cerberus North. I was trying to land at Incirlik and the Hornet would not lose speed. I was stuck at around 350kts with the speed brake, gear and flaps down doing break turns repeatedly over the field. I eventually smashed it into the runway and rode the brakes down to the end. Wild. I can’t imagine this was some sort of failure was it? I’ll have to see if it will repeat.
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While in flight to drop troops accessed the FAC vehicle at the DZ to pop smoke, when I landed the troops were no longer in the back to disembark.
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I was trying to bomb a tank under a bridge today and it just kept blowing up when it hit the top of the bridge like an instant fuse whether I set it to delay 1 or delay 2. Is there something I'm missing or is this just not working right now? I haven't used GBU-12's with a delayed fuse in a while, but I don't remember this ever being a problem.
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S! Have had an issue where the airspeed indicator starts to go backwards in flight when increasing speed. Usually this happens in the P-47 at above 10kft, it shows 400mph IAS even you go maybe 250-300mph for real. Then it begins to go backwards when speed increases. Had this same happen in the Dora yesterday too, airspeed went backwards as speed increased in a dive. In both planes had pitot heating on etc. Anyone else noticed this? I have run repair and cleanup. Only mod installed is the A-4E Skyhawk, otherwise clean install.
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Just been trying to play in the AH-64 in Single player. I jumped to the CPG slot and George descended to just off the ground even though the altitude showed 230 R. Nothing I could do would make him come up. Also swapping back to pilot from CPG is a very dangerous thing to do as the helo goes from stable to insane instantly.
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The last update 2.9.16.10523 introduced a quirk into setting interval of countermeasures on EW page. When one wants to adjust the interval of the countermeasure program, first click on Increase/Decrease OSB button goes in the opposite direction and only the subsequent presses start to work as expected. E.g. From default value of 1.0 clicking on OSB UP arrow the value changes to 0.75, subsequent presses advance as expected to 1.0, 1.25, 1.50... Way to reproduce: Spawn in Hornet (for example Instant Action / Caucasus / Ready on the Ramp) - Enable ALE-47 dispenser - Open EW page on DDI - Click OSB MODE to change to profile MAN 1 - Click OSB ALE-47 MAN 1 - Click OSB ARM - Click OSB INT - Click OSB Arrow UP Expected value: 1.25 Result value: 0.75 Similar issue with OSB DOWN arrow. First click DOWN jumps from 1.0 to 0.25. Thinking about it it looks like internally the starting value is 0.5, while displayed is 1.0.
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I find It is almost impossible to find a moving tank with the Atflir in TV or IR mode. Even if i see it in eyesite and groundstabelize with HMD, i still can't find the tank on the green screen of the ATFLIR. The difference between grass and that big hunk of hot Metal is almost nill. This can't be so hard IRL, what am i doing wrong here ?? !! I tried Brightness and Contrast adjustments, but no Joy. Also point Track is never working, so i suspect that the ATFLIR sensor itself also is not seeing any difference between Grass and a tank. Very frustrating Anybody with the same problem or with a solution ? Regards
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I recently set up some engagements of an AI Mi-24P versus human controlled AH-64D. The first engagement was an AI Mi-24P armed with AT-6 versus my human AH-64D armed with AGM-114L. What was noticeable was that (1) the AI Mi-24 detected me launching a AGM-114L and (2) it took evasive action. Also noticed was that the Mi-24P launched an AT-6 at my AH-64 and the AT-6 tracked to my aircraft despite the AI Mi-24's violent evasive maneuvers. As the AT-6 is SACLOS guided by the Mi-24's copilot/gunner, it appears that even though the MI-24 copilot/gunner would have lost sight (and therefore broke the SACLOS guidance) of my AH-64 due to the Mi-24's evasive action, the AT-6 still guided onto my aircraft. This is highly unrealistic behaviour. Second engagement was a rear aspect ambush wherein I allowed the AI Mi-24 to fly past my position and then took off and chased it down before firing my AGM-114L. As soon as I fired my AGM-114L the AI Mi-24 took evasive action. How the AI Mi-24 either knew that I was astern of it or that I had fired a AGM-114L at it is a complete mystery. The Mi-24 is equipped with the SPO-10 RWR which detects radars in the HJ Bands (Mhz). The AH-64 FCR operates in the Ghz band and so does the AGM-114L's onboard guidance radar. While I know that the Hind is still early access it appears that little is being done to have this module operate realistically.
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Hi all, If trying to set a Mark Point using the TGP, when I TMS up to ground stabilise the cursor, the SOI moves to the Wpn page of the Maverick. If I have selected Mark on the UFC first is this correct behaviour? I understand why the SOI auto-switches in A-G mode, but surely if you have first selected Mark it's clear you don't want that to happen - you want your next TMS up to designate the Mark point and populate the DED with coords ... Dr Spankle
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After the latest update, whenever I try to engage either BALT or RALT, I get an immediate Master Caution indication, warning tone and an AUTO PILOT indication on the the left DDI and neither hold mode will show as being engaged. All other AP hold modes (ATT, CPL, HDG) work as intended... It's only the altitude hold modes that are not working. All was fine prior to the FM update. Thoughts?
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Game Mode: Single Player Mission Type: Player CH-47F with 3 CH-47F AI wingmen Map Tested: any Issue Summary: When attempting unplanned or dynamic landings (e.g. in open lots or roadways), AI CH-47F wingmen behave erratically and often crash violently despite having clear, safe landing zones. Observed Behaviors: AI wingmen approach normally, then: Suddenly drop all collective from ~100 ft AGL and smash into the ground. Attempt to flare, then pull max pitch and perform a backflip, overshooting the LZ and crashing. Hover near the ground, wobble, then commit to a nose-first impact. Break formation and RTB without command, even when ordered to land at a visible and accessible LZ. Nearly land safely, then abort at the last second with a high-g pitch-up, loop, and fatal stall. This behavior occurs without enemy presence, under calm conditions, and in flat, obstruction-free areas. Expected Behavior: AI CH-47F wingmen should: Follow the player’s example or landing order and land safely in open terrain. Maintain controlled descent profiles and adjust dynamically if terrain allows. Not randomly abort or suicide-dive on final approach. How to Reproduce: Create a mission with: Player CH-47F 2–3 CH-47F wingmen in formation Fly to an open flat area not designated as an airfield or FARP. Attempt to land without using scripted LZ or waypoint commands. Observe wingmen behavior. Additional Notes: This appears to be a rotorcraft landing logic issue with the CH-47F. It makes ad-hoc logistics, troop insertions, and player-led dynamic landings nearly impossible in single-player scenarios.
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After landing and parking with directors, I shut down, started up and tried to get a relaunch. Chocks cannot be released and cannot taxi. I tried 'salute'; 'request launch'; ' remove wheel chocks'. Nothing works.
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dcs.log Hello ED, Ground vehicles are not displayed in the TGP although I see them in my HUD. It depends on the mission, it is not systematic. this is valid for the F18 and the F16 I am attaching my log and screenshots. THANKS
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Hello ED, I had this Bug today: even I had no more AMRAAM 120C, still show one remaind under the wing pylone! 1st Picture show 0 AMRAAM left. 2ed Picture show 3D texture of AMRAAM under the wing! I have video if you like also.
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Have been recently flying on a map that is simming wintertime. After about 20-30mins of flying in the Hook turbine power begins to fluctuate and power starts decline. Continued flight begins to show a drop in rotor speed to the point of losing generator power and flight instruments. If flight is continued however rotor speed declines to the point that takeoff is not possible. Is this an accurate modeling of the aircraft under cold weather conditions and has anyone else experienced this?
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Hi everyone, I was playing with the spit in a multiplayer server today and noticed that the tail wheel were always pointing right inducing my plane to always turn to the left. When I apply brake to change the wheel direction it indeed changes direction but as soon as I release the brakes the wheel again starts to turn my plane to the left. I double checked my axis, and one friend is having the same issue, but in singleplayer the issue does not appear.
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What he said.