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Showing results for tags 'need track replay'.
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I originally saw this in the Germany map and now I am seeing it in the Kola map as well. I can pilot the bird to a sneaky 20 feet and then switch to the cpg to start throwing missiles. As soon as I enter the front seat we bob up to 110 feet. I check the Hover menu to George the pilot in the back seat and can set altitude to 0 but he still stays at 110 feet. This gets you spotted and killed fast. Anyone else seeing this?
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Been flying over Hatay, lots of enemy targets some are infantry units some are armored, tried all weapons but George took lots of time to fire and sometimes didn't fire at all, I was in range and high enough to give George the best chance to fire but he didn't and it happened with more that 5 enemy units.
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Hey Everyone, I've seen a few posts about this problem, but none of them have helped me. I'm fairly new to DCS and the F-16C and I'm not really sure what happened. I was doing mission 2 of the Dragon's Fury campaign for the second time (First time I landed at Anderson when I wasn't supposed to) and after completing the mission objective I was on autopilot towards waypoint 4 and I decided to accelerate time to get there a little quicker (tired of doing it again). A few seconds into the time acceleration my plane went into a spin diving towards the ground. I took control back, but I could not get full control. There was random full rudder and continuous full aileron both to the left. I turned on pitot probe heat since I saw a few posts about that (even though I was in a warm environment) and deployed landing gear. The landing gear seemed to help the rudder a little bit, but not the constant roll. I also could not trim it out. My stick was calibrated and DCS was not showing any input on any axis in the axis tuner. I could see the rudder pedals moving occasionally in the cockpit. I managed to touch down, but then lost control on the runway and crashed. The track file is just over the size limit, so it is not attached. After the mission ended I hopped into a free flight and no issues were present. This makes me think I did something when using time acceleration, but I can't figure it out. I thought maybe I mis-clicked a command on the keyboard when blindly reaching for ctrl+z with my VR headset on. Is there any sort of command that messes with the flight control surfaces? Watching the track with the inputs showing I can see the rudder going from neutral to full left repeatedly, but yet in the axis tuner it was not moving at all. Does time acceleration cause weird things to happen in game like it does watching tracks? I am playing in VR and using a Thrustmaster Warthog throttle and a Virpil WarBRD base with a Virpil MongoosT-50 CM2 stick. I don't yet have rudder pedals (saving up) and I am using the slider on the Warthog throttle to control rudder. I have only been using it on the ground. I'm currently on version 2.9.16.10973 of DCS. Cheers, thanks for any help/suggestions.
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I recently took a few rounds of 23mm and received an R gen fail a few holes along the engine, then 6 seconds later, I had lost almost 9000lbs of fuel. I'm no expert, but that seems excessive. I can understand losing a few hundred or even 2 thousand pounds, but not the entire tank. Hopefully, this can be looked at, as this should not be intended.
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It seems to be a common problem for me, and others . I use multiplayer mode on a few different servers. But, all seem to have the same issue. I pick up a load of crates, try to fly to destination, mid flight the load just disappears out of the cargo compartment. Also on the offload page, they’re also gone. I’ve tried numerous different ways to stop this, including closing the ramp and door completely; however, they still disappear. anyone else running into this issue? I’ve been told by server managers that ED knows about the issue, they have for some time, but no solution yet?
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It seems the JF-17 needs more love. The 802AKG missile was ruined, and there's no news about the CM-400. The JF-17 is DCS's most modern aircraft. We always forget about the JF-17 team. The 802AKG missile is one of the JF17's most interesting weapons, and it's what gives it a certain appeal. It already has a limited stock of weapons, and some of the ones it has don't work properly.
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hi, For some time now, at least on the servers, when you restock and rearm a stationary plane, it rotates almost 90 degrees. And now I've had several occasions where when you repair it, it falls to the ground and breaks down. regards.
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Problem: At the moment ground units placed into single group can not be moved from F10 individually. Attempt to plot the path from F10 leads to whole group being moved in pre-selected formation. Individual movement is possible only by jumping directly into the unit and then driving it manually, which is often impractical. Why: achieve better tactical usage of units. E.g. if commanding larger group the default formations will place them in sub-optimal positions, thus often causing the units to be completely useless. E.g. you do not wish to place radar in a ground hole where it can not see anything. Proposed solution: Introduce additional formation called Individual, represented as a singl3e white dot in drop down menu. When this formation is selected and specific unit is selected, plotting the route shall be applied only to selected unit. The player should be able to plot each of the units individually without affecting already moving units. I hope this would be a low hanging fruit, as long as the order of formations and their corresponding identifiers are not changed.
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need track replay SPO-15 and Radar Problems MiG-29A Fulcrum
VinntoreZ posted a topic in Bugs and Problems
Hi, after testing the newest MiG-29A I've noticed some things not working properly. At the start I'd like to say that I have read the early access manual as well as having access to real world manual of the aircraft. First of all, I dont mind the AIM-120s not being in the thread library of that time, so the RWR does not recognise the launch - however turns out that the RWR does not recognise any launches at all. We get search and lock warnings but no launch warning. I've tested this with only those units that should be in the SPO database like F-15, F-18 and other planes with SARH missiles as well as ground SAM's like hawk or sea based radars. No launch warning at all, not from SARH missiles and not from SAMs. Second problem I encountered is the radar behauvior. It has problems with target aquisition in AUTO and PURSUIT mode, especially in the PURSUIT making it pretty much useless as this mode was designed for chasing targets at close range. The contacts in both modes get detected without much problems but no matter the aspect and range you cannot lock it 90% of the time (yes, I'am holding the lock button, not only pressing, besides it works decent in HEADON mode as well as the close range OPT modes) The radar VS mode (vertical scan) seems to not want to lock any target as well, no matter the range and aspect. Tested this with normal sized targets like fighter jets as well as helicopters and big planes such as awacs. Another small problem I noticed is that wings don't bend under the load (wing vapor looks cool af tho), gills moving at high aoa/low speed work only on owncraft (other planes on the server have them closed at all times besides landing/takeoff) and mirrors image is very low framerate. I hope those things are bugs, not a features, and will hopefully be fixed soon. -
after multiplayer session, my multiplayer client pilot reports that George is continually talking even though i joined as a player client CP/G when me and my pilot start to try to search and engage, george Ai continually turns on linear motion compensation while i am in middle of IAT a target as a human CP/G i told my pilot to try to hold conset to fire, but George starts to turn systems off, even though i am still joined as player client CP/G
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Hello, I have noticed a (quite minor) issue since the very beginning of the Early Access. The sound of the gun is note synchronized with the gun shots. In fact, the sound is to slow and doesn't have the same rate of fire as the gun : if you shoot a burst, you can hear around 75% of the real shots. If for example you shoot a 20 rounds burst, you can hear only 15 or 16 gun shots. As the M230 as a quite low rate of fire, this discrepancy is really noticable. Especially for short bursts. Did anybody else noticed that and is this issue known by the développers ? Have a nice day.
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L118 Light Artillery falls through the ground when loading/unloading.
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Hi, I have a problem with the trim that I will describe below. I have 2 GBU-24s, one on each wing. When I release one of them, the plane obviously goes unlevel. My problem is that I try to compensate with the trim and it is impossible. No matter how much I activate it, the plane remains unlevel. If at that moment I release the other GBU, the plane goes unlevel uncontrollably towards the place where I activated the trim and then the trim starts to work and I can level it by activating the trim. Greetings and thank you.
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I can't believe nobody reported this and it still isn't fixed with the patch. Shrikes are utterly broken in MP. They track in SP and as soon as i play the same mission on my server (or any mission on a MP server) they don't track at all. This has been the case since the last patch. Can you please look into it?
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I mean... sudden death is something that can occur on a person, but is the CPG (or the AI buddy on the Apache) meant to be on the system failures table? I thought it was related to the aircraft only. Not even ordinance are affected by the random failures, afaik. Restarted the mission and it was fine, meaning it most likely was the random failures being triggered. Random failures was turned on.
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Just playing with George all new features and noticed it can detect enemy targets "hidden" in the editor, waitng for their activation. There is nothing ahead in the terrain, nothing on F10 map, but George after a search command, displays a full list of the hidden targets to attack
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Anyone else have this problem? After update the flir on with the Hornet tanks my fps. I used to get steady 90+, now in the same night bombing mission it drops to single digits with the flir on. CPU utilization is much higher too. Unplayable as is.
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I created a JACT mission, and the laser marvick can track the JACT laser signal before firing, but always loses the signal after firing. So what I got wrong for the firing or the mission editing? I've attached the mission track and the mission file for you guys to analyzing. I've thought is it a bug for sina map? Course the same setup would work in Causscu map. Mavric laser problems.trk Sinai map groud..miz
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Hi, I have been practicing the AAR with F-16C in one of the instant action scenarios and I found that the AI flight that is supposed to refuel before us connects to the tanker, then imidiately disconnects and switches with wingman. This keeps repeating forever and I'm unable to get a turn. This happens with every instant action scenario I have tried. What's happening and how to fix it? Thanks for tips
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I'll go out for SEAD, shoot 2 of my 4 HARMs then the HARMs either stop targeting or won't launch. Even after rearming, the HARMs won't show radar emitting targets. This might be happening after I select a search for a particular radar.
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So from my previous bug report and the answer on it, i understand that the tv is actually at a higher zoom. but with the surrounding IR picture is basically means the same detail level. So whats the point??? I mean, i get it if the PIP show a higher zoom than the surrounding area. Isn't the idea then that you can use the surrounding area to see where your target pod is looking in the big picture, and then see more detail at the PIP? that would be a good workflow and i'm guessing here, but i think that would be the point. But if the PIP just shows the same picture, but just in TV mode, what is the use? I therefore think that the level of detail in the PIP should be higher than the surrounding area???