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Due to a reduction in the cost of materials, I am able to lower the production costs and pass this saving on to you! Was £150, now £139.99! What is Slugmouse? Slugmouse is a wireless, finger-mounted mouse button and joystick button emulator. It's available now and usually ships within a week of placing your order. Used alongside a VR headset that can convert hand movements to mouse pointer control, you can interact directly with cockpit switches, dials, levers, buttons, knobs, etc., just by pointing with your hand and left, right, scroll up, scroll down buttons. The Slugmouse also supports a middle mouse button on the right hand and a back button on the left. Alternatively, the Slugmouse can be configured as a joystick device, providing five extra buttons per hand. The Slugmouse is plug-and-play, or rather, pair-and-play, as it connects to your computer via Bluetooth. It does not require calibration, and the battery will last for days, with recharging taking less than an hour. Battery status is provided on your Bluetooth device screen in Windows. The Oculus Quest 2, Oculus Quest Pro, and Oculus Quest 3 support hand tracking. However, purchasing an Ultraleap Motion Controller can add hand tracking to any headset. You will also need to install the free Hand Track Cockpit Clicking (HTCC) OpenXR API layer for both the Oculus headsets and the Ulraleap Motion Controller. HTCC will convert the hand tracking to mouse pointer movement. For details about configuring HTCC, please refer to the HTCC website. Here's a video of it in action: a cold start, taxi out, departure, a circuit of the airfield, and arrival. Here's a review by TFS: To recap: Finger-mounted, one on each hand. Wireless. No calibration is required. Auto and manual standby options (user configurable). Press the middle button to wake up instantly. A battery life that will meet the needs of the longest missions and more. Less than an hour to recharge using a USB-C cable Standby mode battery lifetime of days. Emulates left, right, scroll up, scroll down, back and middle mouse buttons or can be configured as a game controller (DX buttons). Scroll up and scroll down speed increases when held down. What can I use the back and middle mouse buttons for? You can map them to anything in DCS. For example, the middle button on the right-hand Slugmouse could be mapped as the Pilot Salute, and the middle button on the left-hand Slugmouse could be mapped to Pilot Ready to Taxi. How much does Slugmouse cost? A pair of Slugmice plus the Slugcase is £139.99 plus P&P. Shipping to most countries is available. How long will it take to ship? Production time is usually a week or less from receipt of payment. How do I order a pair? Send me a private message or email me at team.slughead @ outlook.com (remove the spaces around the @ symbol) with the ring size of your left and right index fingers, the headset you intend to use the Slugmice with, your name, shipping address and your PayPal email address. Be sure to use a ring gauge to measure your ring size. Using tape, string, etc, will not give an accurate size and will leave you disappointed. If you use a plastic adjustable ring gauge, do not lay it flat to measure it with a ruler. That gives an incorrect measurement. If your ring gauge has a number or letter, provide the number or letter, e.g. US12 (left), US13 (right) or Z (left) and Z1 (right). Alternatively, the best option is to go to a jeweller and be measured professionally. This is usually a free service. Remember to consider room for swelling when you are hot, so don't choose a tight ring size. At the same time, you do not want it to be loose. The Slugmouse comes with three lower ring tangs of different sizes: small, medium and large, with the medium size matching your finger measurement so that you can change the fit slightly to accommodate swelling and shrinkage of your fingers. How do I pay? A PayPal invoice will be issued, which you can pay by credit or debit card whether you have a PayPal account or not. Once I receive your ring sizes, name, shipping address, and email address, I will issue you a PayPal goods and services invoice. Shipping Costs Typical shipping costs (may vary): UK: £9.95 Tracked 24 with Signature Ireland: £19.95 International Tracked and Signed 3 to 5 business days Australia (mainland): £26.95 International Tracked 6 to 7 business days Canada: £24.95 International Tracked and Signed 6 to 7 business days France (mainland): £19.95 International Tracked and Signed 3 to 5 business days Germany: £19.95 International Tracked and Signed 3 to 5 business days Italy (mainland): £19.95 International Tracked and Signed 3 to 5 business days Netherlands: £19.95 International Tracked and Signed 3 to 5 business days Spain (mainland): £19.95 International Tracked and Signed 3 to 5 business days USA: £26.95 International Tracked and Signed 6 to 7 business days All packages are sent with tracked and insured shipping. Shipping times are from the date of shipping, not the order date. Please ask for other countries. How Do I Change the Tang? PICO4 Users: Please follow the instructions here: Troubleshooting Ensure that "hot plug" is disabled in DCS settings > controls. Failing to do so will introduce stutters or severe pauses in the gameplay when the Slugmouse wakes from sleep. If you are using Virtual Desktop, ensure that "Hand tracking" is enabled in the "INPUT" screen of Virtual Desktop. If your Slugmouse is paired but the buttons are not creating mouse clicks or joystick button presses, remove the device from Windows and try pairing again. This can happen if you attempt to pair both the left and right Slugmouse to the computer at the same time. Slugmouse is based on a design by rafgaj78, although it has been completely re-engineered and improved in hardware and software from the ground up. If you would like to build your own, you can find details of rafgaj's design here: https://github.com/rafgaj/Mouse-buttons-and-wheel
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- hand tracked cockpit clicking
- oculus
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Wouldn't it be wonderful to implement hand tracking from quest 2 to DCS to interact with your own hands on buttons and MFDs? It would be a game changer to enjoy VR even more!! We need this to get to the higher bosses, I think it's an incredible idea!! PD: I saw some options on YouTube but they seemed expensive or did not work very well. PD: I saw some options on YouTube but they seemed expensive or did not work very well. ----------------------------------------------------- Not so precise... ------------------------------------------------------ Expensive
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Hey! I have an Index and a Quest 2. I usually play DCS in my Index. Using the regular Beta client, this still works absolutely fine. However, if I try and set the MT version to launch in VR mode, it completely refuses to open in Steam VR on my Index. Instead it keeps opening Oculus Home (even though my Quest isn't plugged in or turned on) and the game still just keeps running in 2D. If I plug in my Quest 2 and turn it on, it will happily launch right into the Quest in VR mode but I'd much rather use my Index (comfort and FoV). I saw some comments about Skate zilla's tool (which I'd never heard of until now) but alas, that isn't helping me either as it appears you choose a build by selecting the parent folder for the build, rather than the bin folder containing the .exe. I also tried opening Steam VR first, then launching the MT client, to no avail. Does anyone know a workaround for this? It's super challenging even googling for help on this as the search terms are always so broad. Thanks. Ps. I'm an absolute novice with DCS - I only play it every now and then so go easy on me with the nomenclature. I'll likely need help with context if there are any super technical answers. Thanks again PPs. This is the native DCS client I'm using, not the Steam version.
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- multithreading
- multithread
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Hi If this is not the right section- please move this to another topic. Thanks I bought the Quest 2. In the years before I was a proud owner of the Rift and I was totally happy. But since I bought the Oculus Quest 2 - everything fucked up. First: I bought the Quest 2 , connected everything (link cable original oculus) , installed the app on my mobile, started the oculus program on my computer, removed the old hardware (rift s) out of the program. The oculus software realized the new headset (Wireless , link-cable), everything was on green light but: Then I've tried to start DCS - no hardware found. T have tried to start a video player - no hardware. Still the connection was on green- in the headset was a picture and the connection was shown in the Setup. I deleted all folders and deinstalled the oculus software from my computer and started all again from scratch. New download from the company, new installation, again ... same result. All was shown on green light, connection was established but it was not possible to start a video player or DCS flight simulator. So I decided to go back to my old Oculus Rift. I set up all the cables again, HDMI cable not found. I reinstalled the complete oculus software, cables, setup ... HDMI connection not found. So I checked the hardware manager - "Second monitor RIFT is connected" - so - it is definitely there, online and working. The cable is correct, original and working. All ports and USBs are updated and working. I made a windows restore - Oculus software can still not find my HDMI connection to the headset. Yes- USBs in and out, reset, restart, HDMI cable in and out in order ... I did everything what I found in the internet forums and youtube videos ... I have an i9 processor, Win10, 3090Ti and 64GB RAM - so should be more then enough. All driver updated- everything is working fine except every hard- and software from Oculus. Okay - I had a working Oculus Rift software. I bought the Meta 2 that is not working, reconnected my Rift equipment and this is not working anymore..... At the end of the day I just want to play DCS in VR- nothing more. So would be more then thankful for any kind of help. Thanks TOM
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Greetings. This has previously all worked fine, and occured around a month or two ago. The game launches fine into the menu in VR. I can also play any other game fine on the headset. But when I load into a mission, after the first load where you press "Fly", around the time it says "Spawning Objects" on the loading screen the headset goes dark, the white light turns red and the game freezes for a few seconds. An error pops up saying something along the lines of "Displayport disconnected". After this the game loads fine, and I can see it in the mirror, but the headset doesn't display anything. The headset does track however, so I can turn the headset and see the change on the mirror. The light on the headset also turns white again, but as soon as I put it on it turns red. This only happens in DCS. DCS works fine in desktop mode. I have tried different maps/aircraft. I have tried verifying game files. I have tried reinstalling. I have (of course) rebooted. I have verified Oculus files and reinstalled Oculus. I had user mods installed, but as far as I'm aware I cleaned them out with the reinstall. DCS log file for one of these crashes is attached. Edit; Forgot to add PC specs. ASRock B550 Phantom 4 MB AMD Ryzen 9 3900X CPU RTX3070 GPU 64GB of DDR4 RAM @ 3200 MHz 4TB SSD storage Don't remember the PSU, but it's somewhere around 850-1000W. Please save me techo-wizards! All the best. dcs.log
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well ive tried a few places to no avail, nobody seemed to understand what i ment so i made a video, i hope someone can help me out because i was having no problems the first few times i played and than i tried to up the resolution and something went wrong with whatever i did. it happens in star wars squadrons as well. in SW Squads tho i cant even get past the initial load screen, anyway when i start dcs the main screen is fine no issues at all and than when i select a mission and start it thats when everything goes to hell in a hand basket. the loading screen kinda like almost doubles rendered on top of each other and jumps like in the video here and than when i get into the cockpit it happens more sometimes if i kinda hold my head still and up high it wont move but as soon as i move my head at all the jumping starts. its nauseous and the game is now completely unplayable, i was going to get the p47 to add to my 109 and f15 and flanker mods but i dont think im going to now.... its very disheartening cause i was just starting to really get into the working of the realistic components aspect. someone PLEASE HELP!!! lol thanks yall DCS WHAT!!!.mp4
- 4 replies
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- oculus
- oculus quest
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Worse performance in VR than before the update with the stand alone MT version (Minus 15-25 FPS), also MT only runs in OpenXR with Steam VR. Here are all of the ways I have tried to start DCS MT and non-MT. Non-MT started directly from the Virtual Desktop tray icon uses the Oculus runtime and gets me between 35-54 FPS, no jitters. I have attached all of the logs and screen shots Big Newy asked for. The short mission recording is too big so here is a link to it on my YouTube channel. The key here for Oculus and Pico users (the two most affordable headsets) and there are more of us than you think. 15 million Quest 2 and 590,000 Pico 4 sold, is that these headsets perform horribly with DCS in Steam/OpenXR. But ONLY with DCS, I run MSFS 2022, VTOL VR, Assetto Corsa Competizione, Project Cars 2, F1 2020 and the list goes on at high or ultra settings in Steam VR with no issues. Don't get me wrong, I think DCS is the best combat flight simulator in public access at this time. On triple screens with Opentrack, I have no performance issues with most settings maxed out. However, the depth perception and immersion in VR gives me a huge advantage low level in the A-10 and helicopters, simply because I know exactly how far my wing tips/rotors are from the trees I am flying between. I have gotten several kills on MIG 29s by making them come down to my playground to get a shot at me. My better half remarked the other day that I spend more hours trying to get DCS to work reliably in VR than I do flying. But in spite of all of that, I really am pulling for the DCS Team because there is nothing out there with combat aircraft that is as real as DCS. Please for us Oculus runtime folks, don't force us to go to Steam VR/ OpenXR. The attached game video is actually the best it has done yet, until the enemy and friendlies activate, then FPS tanks, down around 12 FPS. Enemy strength is only 4 BTRs and 40 infantry with AKs. Blue force is 3 APCs, one M60 tank and 40 infantry. The only aircraft are us four UH-1s. EDIT Forgot to include the computer specs. System Specs, MOBO=ASRock X570 Pro4 CPU=AMD Ryzen 7 5700X, 8 core GPU=Zotac RTX 3060 Ti RAM=TEAMGROUP T-Force Vulcan Z DDR4 32GB Kit (2x16GB) 3200MHz (PC4-25600) CL16 Desktop Memory Module DCS Openbeta on a dedicated 2TB NVMe M.2 drive Headset=Pico 4, CAT 8 Ethernet direct from a dedicated 5G router to an Ethernet to USB C adapter, steady 1200 MBPs.In game network latency never above 3 MS. Newest versions of Pico 4 software, Virtual Desktop, NVIDIA driver (GeForce Experience not installed). Fresh Windows 10 install with all updates. VR benchmark = 97. MSI Afterburner undervolted at 0.975/1995 MHz on a curve, power @110%, Fan Control Program (CPU and GPU temps never above 65, because of the Corsair air flow case with 4 chassis fans and a massive Assasin CPU air cooler). Edit I have run repair and clean and have deleted the contents of the FXO and Metashaders folders. Still the same. Launch procedure Start Pico 4 headset. Start Virtual Desktop App in Pico 4 (Virtual Desktop streamer already running on PC). Right click on Virtual Desktop tray icon. Click on launch game, file explorer window opens, navigate to F:\DCS World OpenBeta\bin\DCS.exe Double click on .exe DCS launches without starting Steam or Steam VR, in Oculus runtime (runtime shown in VD performance display in headset), Log shows this 2023-03-10 22:39:38.250 INFO APP (8372): Command line: "F:\DCS World OpenBeta\bin\DCS.exe" 2023-03-10 22:39:38.250 INFO APP (8372): DCS/2.8.3.37556 (x86_64; Windows NT 10.0.19045) 2023-03-10 22:40:02.109 INFO VISUALIZER (8372): VRG skip, ask for support if you own VRG helmet 2023-03-10 22:40:02.367 INFO VISUALIZER (8372): LAUNCH IN VR OculusRift: OculusRift : Oculus Rift S Same process with MT Log shows this and DCS starts Steam VR, runtime now shown as Openvr, main menu screen is below my vision level but keyboard down arrow re-centers view. Loading screen super jittery, takes a long time to load, progress bars do not show, just Steam VR "Waiting on DCS". Performance drop, average FPS 25-35 with Spacewarp (reprojection) disabled, unplayable with it on, ghosting everywhere. Stuttering, random short freezes (1-2 seconds). 2023-03-11 00:22:39.856 INFO APP (12060): Command line: "F:\DCS World OpenBeta\bin-mt\DCS.exe" 2023-03-11 00:22:39.856 INFO APP (12060): DCS/2.8.3.37556 (x86_64; MT; Windows NT 10.0.19045) 2023-03-11 00:23:04.436 INFO VISUALIZER (12060): LAUNCH IN VR OpenXR: SteamVR/OpenXR : oculus Launched directly from modified shortcut on desktop with this command line and OpenXR Toolkit running, F:\DCS World OpenBeta\bin-mt\DCS.exe" --force_enable_VR --force_OpenXR, runtime shows as OpenXR Still launches Steam VR, same symptoms as with F:\DCS World OpenBeta\bin-mt\DCS.exe, slightly better performance, I think because of OpenXR Toolkit. Log shows this 2023-03-10 20:46:20.932 INFO APP (Main): Command line: "F:\DCS World OpenBeta\bin-mt\DCS.exe" --force_enable_VR --force_OpenXR 2023-03-10 20:46:20.932 INFO APP (Main): DCS/2.8.3.37556 (x86_64; MT; Windows NT 10.0.19045) 2023-03-10 20:46:52.517 INFO VISUALIZER (Main): LAUNCH IN VR OpenXR: SteamVR/OpenXR : oculus dcs.log_3_12_2023_1811.txt DxDiag.txt
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was playing DCS with no problem until i just updated Nvidia graphics drivers to version 560.70 can not get the game to start at all, after the launcher, the nvidia logo appears, it attempts to load, but crashes
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Hello, Tried a repair, reinstalled and no matter what it will not run in VR. Can someone please advise me based on the log file? dcs.20240717-022040.log
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As title, was fine last night....today, wont start in MT, does so in ST. Enclosed the log Any help appreciated...dont know if its relevant, but the auto crash report send process occurs twice if you press OK to send report..... dcs.log
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Hi, DCS suddenly started crashing on start-up after rebooting my PC. Before that, I was having zero issues - I hadn't experienced any problems since the last update until now. I cannot get the game to launch. I only get the small NVIDIA & DCS splash screens before crash. It doesn't actually launch and start loading the blue progress bar. Windows 10 is updated. I have run the PowerShell cleanup and repairs. I also ran cleanup and repair through the new launcher for redundancy, though I doubt it's any different. Neither seems to find any issue. I have tried launching from the new launcher both in flat screen and VR. I have tried launching from bin in Windows Explorer without the launcher. I have no mods installed currently. I have cleared my FXO and metashader folders. I ran a cleanup and repair after clearing these out. DCS is updated, and I'm logged in and connected for authentication. I have some custom liveries and knee boards but none of these have ever caused an issue. They were working fine before the reboot today. I trialed and downloaded the Afghanistan terrain. I have not run the map yet and the game was running fine after downloading. DCS is allowed in Windows Defender I'm running "Check all files (slow)" repair now. Crash logs are attached - I am not sure which are required. I appreciate any input. Hardware Edit: Quest Pro via Link Cable Windows 10 Ryzen 7 7800X3D RTX 4090 64 GB DDR5 NVMe m.2 SSD I was prompted to update the Oculus desktop app but this was after the issue started. I updated thinking it could be the culprit but no joy on that front. Found this error in my crash log: "MSCTF.dll" Tried following the related topic listed in this troubleshooting guide. Have tried removing anything relating to voice recognition - windows, voice attack, srs, ect. But there are many files associated and I may have missed some. Edit 2: The check all files (slow) repair took all night but it seems to have fixed the issue. I'm going to reinstall voice attack and SRS, hopefully the issue doesn't replicate itself. dcs.20240716-043312.log dxdiag.txt dcs.20240716-043312.crash dcs.20240716-043312.dmp
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As it happened months ago and it was reported in some topics like this one here: This last V68 (beta version) is producing exactly the same issue. When trying to load DCS it crashes to Windows during the splash screen and asks to report it as usual. Here is attached one of the many report files created, I tried all the usual stuff, repair, clean, no mods, etc etc. The thing is that yesterday it was working and the only change was the new PTC v68 (PC app). After coming back to V67 DCS was working again without any issue. @BIGNEWYCould you add this to the things to look into, as this will create a problem in the next weeks when v68 is officially released and we will see the same "show" as the last time. If someone could double check this situation it would be much appreciated. dcs.log-20240716-002931.zip
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reported earlier OpenXR Toolkit no longer works - Oculus update
kraszus posted a topic in Virtual Reality
It appears yesterday's Oculus update has now broken OpenXR Toolkit for DCS and many other sims EDIT: Should clarify this is for the beta branch of Oculus -
Hi all, I want to buy a NEXT LEVEL MOTION PLATFORM V3 and use it together with an Oculus Rift S VR Headset. I want to use the motion platform with the following Flightsimulators: DCS World, XP12, MSFS2020 and IL2 Sturmovik. Before I order this motion platform I want to know if the motion compensation (VrHeadway) software is working together with my Oculus Rift S. (Is it compatible or not?) Best regards, Grippen7
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- next level motion platform v3
- oculus
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Available for £134.99 plus postage and packing for a pair of Slugmice. These are Bluetooth mice without cursor control. They provide left, right, scroll up, scroll down, middle mouse and back button. Cursor control can be performed with an Oculus hand-tracking headset or an Ultaleap Motion Controller (either version 1 or 2). HTCC (Hand Tracking For Cockpit Clicking) is also required in either case. Other headsets may offer hand tracking to mouse cursor control. Battery run-time - days! Charge time - less than an hour! Game immersion level - huge - just point your hand and click! Shipping to most countries is available. Full details here: https://forum.dcs.world/topic/344857-slugmouse-a-mouse-button-emulator-for-hand-tracked-cockpit-clicking/ Send me a private message with your left and right index finger size and email address, and I will make them to fit you.
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