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Posted

So the AIM7 takes an awful lot more work to get a hit with, since staying locked on to a target for a minute or two within 10 miles means almost certain death, are there any advantages as to why I should load my plane with these instead of AMRAAMS?

Posted

The aim 7 is actually much better than an aim120 in close combat. Where an AIM120 would miss or lose lock and aim7 often finds the target

 

My preferred load is 4 of each

Posted

I read that they porked the Sparrows for 1.12. Are they still better in close? I haven't been flying LOMAC much since the patch.

 

And by porked, I mean "made a realism adjustment". You know, porked.

Posted
The aim 7 is actually much better than an aim120 in close combat. Where an AIM120 would miss or lose lock and aim7 often finds the target

 

My preferred load is 4 of each

 

I never realised how correct this statement is untill about 3 hrs ago when

I was doing some single player testing against AI Flankers (on excellent).

I`ve heard all the complaints before but I haven`t flown that much recently

haven`t really seen how dorked up Slammer`s performance was until today.

I`m gonna spare you the details. It simply confirms the reports I`ve been

reading from many. Kula66, you were absolutely right - straight and

level Flanker at 7k` avoided all of my 120`s. I started at 40k/50nm and

fired 8 missiles as I was getting closer and lower. Last 3 slammers fired at

5nm, co-altitude, never broke lock - missed! I got smoked with ET!

...I just had to vent it! - feel better now;)

Posted
straight and

level Flanker at 7k` avoided all of my 120`s. I started at 40k/50nm

 

R-max launch is the range for a hit on a non maneuvering target so don't expect that to hit an evasive Flanker using counter measures.

Posted
R-max launch is the range for a hit on a non maneuvering target so don't expect that to hit an evasive Flanker using counter measures.

 

He wasn`t manouvering hard at all. His head-on aspect never changed more

then 15,20 deg. and he wasn`t split-S`ing. He didn`t have a jammer and I

could track his altitude constantly. Yes, I know about R-max. I started my

flight at 40k/50nm but fired the first 120 well within the range. Flanker never

turned more then 20deg and at the the time I fired my last missile he started

slightly descending - I was getting ready to go to guns and had visual on him.

If he was flying like I always do (like a madman - turning and mowing grass)

I could give him a benefit of a doubt, but this...

Well, Crusty out

Posted
I read that they porked the Sparrows for 1.12. Are they still better in close? I haven't been flying LOMAC much since the patch.

 

And by porked, I mean "made a realism adjustment". You know, porked.

 

You mean 'SARH missiles not seeing chaff' bug getting fixed?

Hardly porked.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

Well here is a track I just made(1.12a) using the Slammer and the Sparrow.

 

Missile slider in the middle(default)...

 

Vs an Su-27 co altitude of 23,000 feet.

 

- Launched the -120 at 14nm in TWS... good kill and this is very consistant against the evasive Flanker.

 

- Launched the -7 at 7nm(RTR)... good kill.

 

Expecting to land BVR kills on an evasive fighter from long range is very optimistic for the Slammer and for the Sparrow... you need to be in a range where the bandit doesn't have the time or space to notch out and break lock so long range Sparrow shots on fighters is not a good idea.

 

Also, be aware of your radar scan volume with bugged TWS launches as the bandit dives to evade to ensure you have the radar looking at the right piece of the sky.

 

The only time you might get a long range BVR kill is against a jamming bandit using a HOJ launch where he doesn't turn his ECM off... I have had online R-max kills with this method many times.

 

http://www3.telus.net/public/shepskii/MissileTest.zip

Posted
I see,

 

so I should load them like I would an AIM 9.

 

That is also exactly what the AI expert F-15 pilot is doing in 1.12!

DELL Intel® Core™ i7 Processor 940 2,93 GHz @3 GHz, 8 MB cache | 8.192 MB 1.067 MHz Tri Channel DDR3

| 512 MB ATI® Radeon™ 4850 | 500 GB 7200 rpm Serial ATA | Samsung SM 2693 HM 25.5 " | HOTAS Cougar Thrustmaster |

Posted

In close combat, I usually spam the Amraams in visual mode, works great!

I do not think the slammer is porked. What you have to do is fire it in such an angle that the bandit flies into the seeker cone before his chaff does. Works fine for me. The bandits just fly into the slammers.

 

I'm talking only about single user though, know nothing about online.

[sIGPIC][/sIGPIC]

Posted

Dunno why so many complaint on the AMRAAM when it was so much worse before. The real problem with F-15 is to get IFF at all. I still havent figured out completely if there is such thing as "dispearing act" on scope at 8-10 miles.

.

Posted
Well here is a track I just made(1.12a) using the Slammer and the Sparrow.

 

Shepski,

How is the 15 on-line 1.12a? Off-line it does seem more potent - a little less easily fooled ... but on-line, what little I've played so far, the radar does not seem to hold a lock reliably, even when the target is middle of scan cone, non-evading, no jammer ... just gets very frustrating!

Posted

what the hell is all this 1.12a talk? I thought it wasnt out yet. Or are you guys beta testers?

 

 

and btw, Ive discovered the wonders of the sparrow in single player :)

 

cant test it out online though, dam hyperlobby :(

Posted
Shepski,

How is the 15 on-line 1.12a? Off-line it does seem more potent - a little less easily fooled ... but on-line, what little I've played so far, the radar does not seem to hold a lock reliably, even when the target is middle of scan cone, non-evading, no jammer ... just gets very frustrating!

 

Thats because Human oponents are so much fiercer at dodging than the poor unimaginative AI.

.

Posted

Hmmm ... from what I see, the AI on expert tends to fly the optimal evasion technique with notching and chaff. People on-line often get hit with almost no knowledge of what hit them ... dumb and happy - just like RL!

Posted
Hmmm ... from what I see, the AI on expert tends to fly the optimal evasion technique with notching and chaff. People on-line often get hit with almost no knowledge of what hit them ... dumb and happy - just like RL!

 

But humans use the optimal spamming technique! :rolleyes:

And AI is kind of predictable (using same range and same techniques)

DELL Intel® Core™ i7 Processor 940 2,93 GHz @3 GHz, 8 MB cache | 8.192 MB 1.067 MHz Tri Channel DDR3

| 512 MB ATI® Radeon™ 4850 | 500 GB 7200 rpm Serial ATA | Samsung SM 2693 HM 25.5 " | HOTAS Cougar Thrustmaster |

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