Maximus_Lazarus Posted May 2, 2014 Author Posted May 2, 2014 (edited) seriously ? , did you not read ? Are you trying to make me angry on purpose ??? It GOES active, GUIDES itself to a NON MANOUVRING target, AND STILL FREAKING MISSES while it has PLENTY SPEED left It's like i'm talking to a brick wall or something , watch the tacview PLEASE BVR is a bit underwhelming right now. All the radar guided missiles are not tracking properly and losing airspeed too fast, but the 120s are especially bad right now. I have probably half a dozen ACMI files where the 120 will just decide to stop tracking. Most of the time at less than 2NM while I still have a solid lock. I seem to recall one of the testers or moderators saying there is a bug with chaff, but I think it's more than that. That is not my quote btw ^ Edited May 2, 2014 by Maximus_Lazarus [sIGPIC][/sIGPIC]
Berndt Mangler Posted May 2, 2014 Posted May 2, 2014 (edited) DCS SimHQ Flyin, You can watch me shoot down planes left and right.... Be in your sites soon my friend, up here I spec all missiles will hit there mark. Ohh, by the way, you might try stabilizing the TGP pointer to an intersection where the vehicle meets the ground. like a tread or tire, or bottom of structure. If the craft is low enough, the TGP can (in DCS any how) spot through the target to the ground point on the other side. especially when you get that big square LOCK box thing around it. it will miss almost every time when I'm at 8000 and below. when the missile leaves the rail it climbs then drops to the point on the other side of the vehicle. Soooo, point the TGP pointer low where tgt meets the ground, this most always hits my tgt. Tack view was showing my missile drive right over head..ahahhhhaaaaa. but not now that I'm locking up that wheel. if you fly over, get a new SPI on it. Oh, and in Air to Air, Aim9 can only corner so much, if your too close. it will miss.. Edited May 2, 2014 by spokejocky Oh, and in A-A [sIGPIC][/sIGPIC] MoBo: SaberTooth P67 B3 CPU: i7 2600K OC'd 4.434 Cooling: H100, Nine Asorted Fans GPU: EVGA Drvr344.75 GTX 780 and 580 w/physX MEM: Patriot Viper Xtrm 16GB Power: Antec HGC-900 HRD: Samsung SSD 256GB, WD 2TB wPageFile OS: Win7pro 64b Display: AcerHN274H-nVidia3D 27", Qty2 BenQ GW2750HM 27", Asus VS208 24", Qty2 Lilliput U80/c Input: G13, G110, G700s, TM WortHog, Saitek Cmbt Rudder, TM MFCDs, TrackIR5 Sound: Z906, G930w/IR5/Pwr. Pack Chair: See Album
Maximus_Lazarus Posted May 2, 2014 Author Posted May 2, 2014 (edited) @ Skatezilla yeah i'm sure you can surprise some unsuspecting noobs from behind while camping in the mountains and kill them from 1 mile away, but in a 1 vs 1 FIGHT , BVR is a complete joke as it is now. "chaff bug" Did not know this , at least we're getting somewhere now. Edited May 2, 2014 by Maximus_Lazarus [sIGPIC][/sIGPIC]
ED Team NineLine Posted May 2, 2014 ED Team Posted May 2, 2014 @Max Nerf implies they made changes to support some form of game balance, that is why the term isnt used in a sim, because the goal of the sim is to simulate to their best of their ability and knowledge, no matter how unfair or how unbalanced things might be... once again, Missiles are a WIP, no nerfing is going on.... Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
SkateZilla Posted May 2, 2014 Posted May 2, 2014 (edited) http://www.sendspace.com/file/tvgzqk ^^^^ :mad::mad::mad::mad::mad::mad::mad::mad::mad: SERIOUSLY ? COME ON :mad: Missiles are borked, they've "adjusted" them, as the term "NERF" is not used in the sim community, altough taht is exactly what this is. And they've adjusted them to a pile of crap BTW: "NERFED": Implies Weakened Destructive Power As in it hits like a Nerf Dart, Soft and made of foam, Causing Minimal Damage. Saying ED Nerfed them, Implies that they hit and cause minimal/no damage.. Your problem has nothing to do with Nerf'd weapons as they don't hit, Your issue has to do with procedure and maintaining optimal firing parameters. @ Skatezilla yeah i'm sure you can surprise some unsuspecting noobs from behind while camping in the mountains and kill them from 1 mile away, but in a 1 vs 1 FIGHT , BVR is a complete joke as it is now. "chaff bug" Did not know this , at least we're getting somewhere now. This is Unwarranted, as you have no clue who I fly against and how I fly against them. Calling me a Camper and saying I fly against noobs is an insult to myself and the people I fly with. I suggest you check yourself. Edited May 2, 2014 by SkateZilla Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
TAW_Blaze Posted May 2, 2014 Posted May 2, 2014 Nerf doesn't only stand for reducing destructive power, you're wrong. Anyway, a few things that are definitely not helping the AMRAAMs currently in game: 1) +- 90 dg FoV, their scan speed is reduced but this is why you see them still locking you while they're vertically falling down. One might think it's pretty difficult to build proper guidance without a proper seeker, huh? 2) in game when you lose lock before pitbull they go ballistic, normally they would guide to last known intercept point.
GGTharos Posted May 2, 2014 Posted May 2, 2014 It's +/-60 degrees. 1) +- 90 dg FoV' date=' their scan speed is reduced but this is why you see them still locking you while they're vertically falling down. One might think it's pretty difficult to build proper guidance without a proper seeker, huh?[/quote'] [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
ED Team NineLine Posted May 2, 2014 ED Team Posted May 2, 2014 Nerf doesn't only stand for reducing destructive power' date=' you're wrong.[/quote'] He is partially right, Nerf means reduce, Buff means increase.... but destructive power is just one of many ways something could be nerfed or buffed... I might add this threads usefulness has be greatly nerfed ;) Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
159th_Viper Posted May 2, 2014 Posted May 2, 2014 Now you know why they're called Missiles and not Hittles......... Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
ED Team NineLine Posted May 2, 2014 ED Team Posted May 2, 2014 Now you know why they're called Missiles and not Hittles......... http://instantrimshot.com/ Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
cichlidfan Posted May 2, 2014 Posted May 2, 2014 Now you know why they're called Missiles and not Hittles......... http://instantrimshot.com/ Nicely played! :megalol: ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
Berndt Mangler Posted May 2, 2014 Posted May 2, 2014 point the TGP pointer low where tgt meets the ground, this most always hits my tgt. But I hit most every time, BVR or otherwise. Now you know why they're called Missiles and not Hittles......... Making my strikes smaksiles...:D This thread got hijacked by nerf, get off that and back on to the issues that missiles go right over... unless we aim at the bottom they miss most every time. "at low altitude" any how. Is this how the real missile is guided? If so then point track the moving wheel, or area track where the rubber meets the road, and target will get prosecuted, every time any altitude. When TGP point tracks the center of the vehicle, it will fly over the vehicle every time (at low altitude), break that track and re-track on the corner edge, tricky but it works every time. [sIGPIC][/sIGPIC] MoBo: SaberTooth P67 B3 CPU: i7 2600K OC'd 4.434 Cooling: H100, Nine Asorted Fans GPU: EVGA Drvr344.75 GTX 780 and 580 w/physX MEM: Patriot Viper Xtrm 16GB Power: Antec HGC-900 HRD: Samsung SSD 256GB, WD 2TB wPageFile OS: Win7pro 64b Display: AcerHN274H-nVidia3D 27", Qty2 BenQ GW2750HM 27", Asus VS208 24", Qty2 Lilliput U80/c Input: G13, G110, G700s, TM WortHog, Saitek Cmbt Rudder, TM MFCDs, TrackIR5 Sound: Z906, G930w/IR5/Pwr. Pack Chair: See Album
GGTharos Posted May 2, 2014 Posted May 2, 2014 You can look up how mavericks work on the web. Search for tv contrast tracking or something like that. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Frostie Posted May 2, 2014 Posted May 2, 2014 IT IS SUPPORTED FOR 75% of the way Then it even , as by a miracle guides itself to the target, but STILL FREAKING MISSES at mach 2 speed ! \ FUYHUUDFS:JKLHSDJH :VCsx I think+ that you possibly came across a network issue player in that last track. Unfortunately Maximus, the previous track wasn't, the many shots and targets you engaged they were terribly supported. In a lot of them you seem to go cold before the missile has travelled more than 25% of its flight to target. The missiles are WIP but they still work comfortably well in BVR. "[51☭] FROSTIE" #55 'Red 5'. Lord Flashheart 51st PVO "Bisons" - 100 KIAP Regiment Fastest MiG pilot in the world - TCR'10 https://100kiap.org
SFJackBauer Posted May 2, 2014 Posted May 2, 2014 Watched the ACMI, and the reason the first slammer misses is pretty clear. If you see just the numbers you'd think the missile should have hit as it had still enough kinetic energy and crossed very close to the target. At launch the distance was 20nm, both crafts head-on. However the launch aircraft was at 25k feet, 600 kts and the target was at 42k feet 530 kts. Burnout occurred at 14nm, missile at 28000 feet and 2400 kts, target at 41k feet 560 kts. Then the target began a shallow dive, with little change in heading. Missile was still clearly guiding until closest separation, which was 63 feet, at 30k feet altitude, missile having 1100 kts and pulling 4-5g, and target having 660 kts pulling also 5g. But if you watch from the point of view of the target itself, you see it changes heading just after the launch. It either had a launch warning from STT or knows by experience and by watching the F-15 on its radar scope the tell-tale signs of a slammer launch. It then releases countermeasures when the missile crosses the 3nm range, which seemed to have no effect as the missile continues its lead pursuit trajectory. It then rolls 90 degrees and begins a 5g "last-ditch" turn. The timing indicates the target visually-acquired the missile, or again knew by experience watching the RWR when to pull. Perhaps the sudden direction change made it warp and helped its survival? I dont know, the tacview doesnt show warpings. But if not, it was a hell of a defeat, and a very risky one. Had Maximus fired another slammer after the first one perhaps he would have gotten the kill, as the MiG-29S didn't return fire, and the second missile would be harder to defeat. But it was far from a non-maneuvering target.
Maximus_Lazarus Posted May 3, 2014 Author Posted May 3, 2014 (edited) I think+ that you possibly came across a network issue player in that last track. Unfortunately Maximus, the previous track wasn't, the many shots and targets you engaged they were terribly supported. In a lot of them you seem to go cold before the missile has travelled more than 25% of its flight to target. The missiles are WIP but they still work comfortably well in BVR. There's so many more, even when tracked ALL the way they just gently fly past an enemy plane. My internet is stable as hell, this country is made of fiberglass , there's not a person in the whole country that has below 50 Mb's of internet 5bk7oRIgenk I guess chaff is now as effective as it is in BF3 , works EVERYTIME . -_- n-Y9RN4jBNw Maybe the Benny Hill theme should be played , when 2 jets are fighting eachotehr that are aware of eachoter's presence. YES, you can come up from the side or behind someone and kill them from very close range , but in a fair 1 vs 1 , or even 1 vs 2 fight, it's just plain silly like 2 monkeys throwing turds at eachother and every fight ends in a draw. Edited May 3, 2014 by Maximus_Lazarus [sIGPIC][/sIGPIC]
GGTharos Posted May 3, 2014 Posted May 3, 2014 Chaff is most effective on the 3-9 line, but that missile didn't see it. It appears that the missile was notched. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Pilotasso Posted May 3, 2014 Posted May 3, 2014 There's so many more, even when tracked ALL the way they just gently fly past an enemy plane. My internet is stable as hell, this country is made of fiberglass , there's not a person in the whole country that has below 50 Mb's of internet 5bk7oRIgenk Agreed, that tacview shows odd missile behaviour. Both slammers should have hit their target. But you know what? I've seen people slaloming multiple missiles like that since lockon 1.0, except each patch offers more or less difficulty in doing this depending on missile tuning. I believe its a question of tuning the missiles trajectory and sensor parameters only. .
Maximus_Lazarus Posted May 3, 2014 Author Posted May 3, 2014 I guess we'll see how the missiles turn out with time [sIGPIC][/sIGPIC]
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