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Mainstay

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can you zip your livery and send to me, and when I get home tonight I'll see what I can do and send it back.

 

This early example will give you some idea of the problem: Basic USN Dark Blue skin.

 

I have replaced the Bort Number skins in the Core Mods section with the ones included to remove the actual numbers, but the gray patch remains no matter what I do, and I have tried just about every combination of lua's you could imagine.

 

Screen_140808_143011.thumb.jpg.1ff195d3031329241fdd9b1030f21bf0.jpg

 

USN.zip


Edited by crazyeddie
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how u all make this skin?

 

did they release the osd files?

[sIGPIC][/sIGPIC]

 

IAF Bell205

IAF Anafa

 

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DCS World Modules: A-10C, FC3, MiG-21BiS, F-86, P-51, KA-50, UH-1H Huey, Mi-8, M2000K, Gazal, Bf109, Mig-15, Hawk and NTTR

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My System - ASUS Maximus HERO iiiv, CoolMaster 120 Sadion Plus, I7 -6700K @4.0, G.Skill ddr4 16GB ram, Gigabyte GTX 1070 G1 , PSU Seasonic X-650W, OCZ 150 500Gb ssd drive X2, Seagate 7200 1T X2.

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This early example will give you some idea of the problem: Basic USN Dark Blue skin.

 

I have replaced the Bort Number skins in the Core Mods section with the ones included to remove the actual numbers, but the gray patch remains no matter what I do, and I have tried just about every combination of lua's you could imagine.

 

[ATTACH]102419[/ATTACH]

 

[ATTACH]102394[/ATTACH]

 

Add these to your livery, and change the texture name from f-86f_main_DIF to the file name of your main texture.

 

So to clarify, you should have 12 lines for your Bort #s

Fuselage 01, 10, 100 Decal Layers (Bort #'s Texture)

Fuselage 01, 10, 100 Diffuse Layer (Fuselage Texture)

Tail 01, 10, 100 Decal Layer (Bort #'s Texture)

Tail 01, 10, 100 Diffuse Layer (Vertical Tail Texture)

 

{"F86_BORT NUMBER_01", 0,"f-86f_main_DIF", false}, --Bort Number Diffuse Texture, Make it the Same as Your F86_MAIN
{"F86_BORT NUMBER_10", 0,"f-86f_main_DIF", false}, --Bort Number Diffuse Texture, Make it the Same as Your F86_MAIN
{"F86_BORT NUMBER_100", 0,"f-86f_main_DIF", false}, --Bort Number Diffuse Texture, Make it the Same as Your F86_MAIN
{"F86_BORT_NUMBER_TAIL_01", 0,"f-86f_main_DIF", false}, --Bort Number Diffuse Texture, Make it the Same as Your F86_MAIN
{"F86_BORT_NUMBER_TAIL_10", 0,"f-86f_main_DIF", false}, --Bort Number Diffuse Texture, Make it the Same as Your F86_MAIN
{"F86_BORT_NUMBER_TAIL_100", 0,"f-86f_main_DIF", false}, --Bort Number Diffuse Texture, Make it the Same as Your F86_MAIN

 

The 3D Mesh that the Bort Numbers is on is using Channel 3 (DECALS) for the BORT Decals and Channel 0 For the Diffuse(Fuselage Texture)

 

So even though you clear Channel 3 (Decals), it's still loading the same "f-86f_main_DIF" texture in Channel 0 (Diffuse), which creates the Grey Square.

 

Example:

This Screenshot was taken without the "0" Channel Entries, Notice were the BORT Mesh is, that the Text of the original F-86 Skin shows (as it's clearer and a lighter shade).

attachment.php?attachmentid=102217&stc=1&d=1407117004

 

Now, With the Channel 0 Directing to CrazyEddies JPG Texture: (no more sharp text).

attachment.php?attachmentid=102218&stc=1&d=1407117004


Edited by SkateZilla

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

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I use PhotoImpact to create new skins, at present all I am doing is preparing a number of ideas (SAAF, RAAF, RAF, USN, USMC) using the existing skin which I have heavily doctored to take it back to bare metal all over, it is far from perfect but helps me get the proportions and placement right, or as right as I can for now.

 

My biggest problem is the in game numbering, which I am working on, thanks to SkateZilla for his help with that.

 

Sooo ... Until the template arrives, then we can all go nuts ....... :huh:

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Add these to your livery, and change the texture name from f-86f_main_DIF to the file name of your main texture.

 

So to clarify, you should have 12 lines for your Bort #s

Fuselage 01, 10, 100 Decal Layers (Bort #'s Texture)

Fuselage 01, 10, 100 Diffuse Layer (Fuselage Texture)

Tail 01, 10, 100 Decal Layer (Bort #'s Texture)

Tail 01, 10, 100 Diffuse Layer (Vertical Tail Texture)

 

{"F86_BORT NUMBER_01", 0,"f-86f_main_DIF", false}, --Bort Number Diffuse Texture, Make it the Same as Your F86_MAIN
{"F86_BORT NUMBER_10", 0,"f-86f_main_DIF", false}, --Bort Number Diffuse Texture, Make it the Same as Your F86_MAIN
{"F86_BORT NUMBER_100", 0,"f-86f_main_DIF", false}, --Bort Number Diffuse Texture, Make it the Same as Your F86_MAIN
{"F86_BORT_NUMBER_TAIL_01", 0,"f-86f_main_DIF", false}, --Bort Number Diffuse Texture, Make it the Same as Your F86_MAIN
{"F86_BORT_NUMBER_TAIL_10", 0,"f-86f_main_DIF", false}, --Bort Number Diffuse Texture, Make it the Same as Your F86_MAIN
{"F86_BORT_NUMBER_TAIL_100", 0,"f-86f_main_DIF", false}, --Bort Number Diffuse Texture, Make it the Same as Your F86_MAIN

 

 

SkateZilla

 

I followed your advice and tried this again but it still does not work, here is my Dark Blue USN skin and lua, try it out yourself and you will see what I mean.

 

Screen_140809_152023.thumb.jpg.590e2819f58c15f9a25b1ec0ff8d5a30.jpg

 

usn.zip

 

[ATTACH]102468[/ATTACH]

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SkateZilla

 

I followed your advice and tried this again but it still does not work, here is my Dark Blue USN skin and lua, try it out yourself and you will see what I mean.

 

[ATTACH]102470[/ATTACH]

 

[ATTACH]102469[/ATTACH]

 

[ATTACH]102468[/ATTACH]

 

 

has written in front of you. :huh:

20031132427441934310053.jpg

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SkateZilla

 

I followed your advice and tried this again but it still does not work, here is my Dark Blue USN skin and lua, try it out yourself and you will see what I mean.

 

 

You are missing the empty.dds I attached to my original post.

http://forums.eagle.ru/attachment.php?attachmentid=102216&d=1407116408

 

 

Download it (it should be empty.dds.txt), rename to empty.dds and place in the /Liveries/F-86F Sabre/USN/ Folder with your texture.

Screen_140809_124237.thumb.jpg.0e689bb7f46bee2efa5312efedf19dcf.jpg

Screen_140809_124219.thumb.jpg.ee93c3f649021bec712b47886e62aef6.jpg

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

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SkateZilla

 

Cheers mate, I had all that before but I think I had a screwed up 'empty.dds', I played around with everything so much I probably caused the problem for myself messing about with it. Downloaded it again and hey presto it worked.

 

CHEERS AGAIN Mate, that has been a HUGE help.

 

Eddie

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I actually like this livery, looks great for being done without a template.

 

Yeah, It took me a while to figure everything out for the description LUA.

 

Couldnt understand why the Main_DIF was listed under the material for the BORT#'s at first,

Then I figured the BORT#s were Decals and the DIF Layer for the Mesh the BORTs are on was the background layer.

 

So there's 2 layers on the BORT Meshes.

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

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It's a pretend FJ-3 Fury, the FJ-3 was a very different animal of course but I wanted to see what I could do with the colours, and this was the outcome, here are a few more:

 

Screen_140809_200015.thumb.jpg.4f6b70e1001ffdccdce924ec3d2796b9.jpg

 

Screen_140809_200020.thumb.jpg.53532792673bd5d4b9cc80513379a2ab.jpg

 

Screen_140809_200025.thumb.jpg.745a4d9ad9018a0944b0b90952ab66f2.jpg

 

Screen_140809_200031.thumb.jpg.162ea352ae8a22e28cbf18610b398367.jpg

 

Ignore the buildings crap in the background, I have yet to re-insert my scenery files after the last update, bring on the tree's !!!!!!.

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SKIN REQUEST... THIS IS GREAT!!! The 1st pic shows a real one but I would really like the 3rd pic as a skin for CAS in Huey missions. I have already added Mk82s and a couple other things to the Sabre. I am interested in releasing with the Nam skin if anyone is interested in making it...

 

138th_Tactical_Fighter_Squadron_-_North_American_F-86H-10-NH_Sabre_53-1519.jpg

 

f_86h_top_left2.jpg

 

3_104.jpg

[sIGPIC][/sIGPIC]

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SKIN REQUEST... THIS IS GREAT!!! The 1st pic shows a real one but I would really like the 3rd pic as a skin for CAS in Huey missions. I have already added Mk82s and a couple other things to the Sabre. I am interested in releasing with the Nam skin if anyone is interested in making it...

 

138th_Tactical_Fighter_Squadron_-_North_American_F-86H-10-NH_Sabre_53-1519.jpg

 

f_86h_top_left2.jpg

 

3_104.jpg

 

I've shared, you do the rest. ;)

 

Link- https://yadi.sk/d/GmwjfLZ9ZMYz5 :)

20031132427441934310053.jpg

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I've installed all the repaints downloaded here: C:\Eagle Dynamics\DCS World\Bazar\Liveries\F-86F Sabre

 

And I've let the original repaint here: C:\Eagle Dynamics\DCS World\CoreMods\aircraft\F-86\Textures

Once in my "Mission Planner" I can just watch the repaints downladed but not the original repaint from Belsimtek.

 

Please anyone can explain to me the process for have in the same time into my "Mission Planner" the original repaint of BST and your repaints ?

 

Thanks in advance, Skull.


Edited by Skulleader
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