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Posted

Missions recorded on older versions can often be problematic. If they were from before 1.2, which was a very long time ago, then quite a lot has changed. Wasn't 1.2 the first DCS World version?

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Posted
Missions recorded on older versions can often be problematic. If they were from before 1.2, which was a very long time ago, then quite a lot has changed. Wasn't 1.2 the first DCS World version?

 

They change faster than that, i think the last one from 1.2.9 to 1.2.10 broke Replay, or maybe it was 1.2.8 to 1.2.10.

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Posted

^ Even faster. My recordings from "early" 1.2.10 are already pretty much useless. If You want to save some mighty replay for your grandsons to watch, you better learn how to use built in trk-to-avi converter.

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Posted

I think the easiest way to fix track issues is to go the same way as, for instance, TacView - which means exporting or recording angular speeds and spacial coordinates without using any features of the DCS engine, namely AI and physics.

 

That way the replays would show what really happened and no bogus.

Posted

If the track is longer than about five minutes or has more than one aircraft in it, I don't bother saving it. Generally, it is not worth the time to sit through the replay to find out that it is broken.

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Posted

Indeed. I made a thread asking for anyone who wanted to share their best tracks to watch in VR and folks kindly replied, however we are finding the same thing - that tracks made before the update have a few fatal inaccuracies that add up over time to a large crash :(

 

See my sig for the link, YMMV and at least one works perfectly. Really good if you have DK2 :)

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Posted
If the track is longer than about five minutes or has more than one aircraft in it, I don't bother saving it. Generally, it is not worth the time to sit through the replay to find out that it is broken.

 

 

 

So saving+opening it with the new ver. of the Editor included in the update doesn't work anymore to prevent this anymore, I take it?

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Posted (edited)
So saving+opening it with the new ver. of the Editor included in the update doesn't work anymore to prevent this anymore, I take it?

 

I will give that a shot, thanks

 

EDIT: OK I tried opening the trk in the mission editor, then saving it and trying again. Also tried playing the replay FROM the editor. Not sure if I misunderstood your suggestion but its still playing back wrong? Cheers for help in any case :)

Edited by CookPassBabtridge

[sIGPIC][/sIGPIC]

 

I LIKE TO PLAY

PRODIGAL WOMBAT STIMULATOR

Posted

What's the point in having the option to make a mission recording if the replay track is going to get corrupted???

 

Anyways, I wish I could enjoy this game 100%, yet I can not! Why? Because of the broken recording. For me 50% of enjoyment is lying on the bed, watching the replay track of some mission on my big TV...

 

Damn.

Posted
What's the point in having the option to make a mission recording if the replay track is going to get corrupted???

 

It's complicated...

Good, fast, cheap. Choose any two.

Come let's eat grandpa!

Use punctuation, save lives!

Posted
Would you be so kind and explain what is? Thanks.

 

Making a simulation of this complexity deterministic. Backward compatibility of the track replay system is pretty much a pipe dream.

Good, fast, cheap. Choose any two.

Come let's eat grandpa!

Use punctuation, save lives!

Posted
Making a simulation of this complexity deterministic. Backward compatibility of the track replay system is pretty much a pipe dream.

 

Well, it worked as it should for a time. Yesterday it went berserk :huh:

 

I have noticed that this massive problem is present since beta (Autumn 2010)... Jiminy Cricket!

 

 

On a side note, I think I've found a workaround: During the runway start, just speed up (LCTRL + Y) for ten seconds, then set it back to normal, and it sorta works.

 

Note: DCS A-10C Warthog, mission 'Shooting Gallery.'

Posted
Making a simulation of this complexity deterministic. Backward compatibility of the track replay system is pretty much a pipe dream.

 

 

Because the changes in the updates create an environment that the prior software programming doesn't understand?

 

Seems like separating the two applications is the way to decrease the errors but then taking control of the flight wouldn't be possible I assume?

 

If it is part of the software now it shouldn't be to difficult to work out the bugs that cause this error. Find it and eradicate it. (sounds easy)

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Posted
Because the changes in the updates create an environment that the prior software programming doesn't understand?

 

No because given the track inputs, when you change one detail (let's take AI pathfinding to make it obvious) the end result is going to differ completely from when the track was recorded.

 

And then you aren't even taking into account that the physics engine might go through sample rate changes that put it out of sync with the track, which may result in ever increasing errors. I gotta admit given all that can go wrong with this system it works surprisingly well.

Good, fast, cheap. Choose any two.

Come let's eat grandpa!

Use punctuation, save lives!

Posted
No because given the track inputs, when you change one detail (let's take AI pathfinding to make it obvious) the end result is going to differ completely from when the track was recorded.

 

With all due respect, that is a pi** poor excuse for inability to fix, or just simple unconcern for this bug that plagues the simulation since beta (!)

 

If I only knew that it has game-breaking bug, I would have never...

 

 

P.S. Oh, I didn't change anything in the replay track. I didn't touch any button, nor did I move camera.

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