Vinny002 Posted November 12, 2014 Share Posted November 12, 2014 Hi, QuiGon! Got it! That makes sense! Thanks! Cheers, Vincent Link to comment Share on other sites More sharing options...
vrbenski Posted November 12, 2014 Share Posted November 12, 2014 Is it just me or this patch really put remarkable impact on frame rate? My first impression is that upload time is longer and that frame rate is approximately 2 fps lower...:( Link to comment Share on other sites More sharing options...
zaelu Posted November 12, 2014 Share Posted November 12, 2014 It still freezes when first Mig21Bis is loaded on the server but maybe not as long. FPS wise... I don't know... 2FPS difference is too little for me to observe. [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least Link to comment Share on other sites More sharing options...
vrbenski Posted November 12, 2014 Share Posted November 12, 2014 Well, for those that are struggling with just 10 fps in the cockpit of the MiG-21bis any frame counts... :smilewink: Link to comment Share on other sites More sharing options...
ViFF Posted November 12, 2014 Share Posted November 12, 2014 Hi, I have a question regarding the use of ground power and the start up procedure. If I elect to ask the chief to turn on ground power, do I need to use the APU at all for the start up? thanks for info! IAF.ViFF http://www.preflight.us Israel's Combat Flight Sim Community Website Link to comment Share on other sites More sharing options...
Art-J Posted November 12, 2014 Share Posted November 12, 2014 (edited) What is confusingly called the "APU" in the manual is not an APU, but a starter-generator, so unless you know how to start and fly an airplane without electric current in it, you better turn the switch on :D. Well, there's alway a battery, but it won't last long. Edited November 12, 2014 by Art-J i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10. Link to comment Share on other sites More sharing options...
ViFF Posted November 12, 2014 Share Posted November 12, 2014 Thats why I'm asking if you call up the ground power do you still need the APU for starting up the jet engine? IAF.ViFF http://www.preflight.us Israel's Combat Flight Sim Community Website Link to comment Share on other sites More sharing options...
Art-J Posted November 12, 2014 Share Posted November 12, 2014 And, as I noted, the device operated by the switch on left panel (referred to as "APU") is in fact an electric starter. So, yes, no matter where the power comes from, you need the starter to start the engine. i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10. Link to comment Share on other sites More sharing options...
ViFF Posted November 12, 2014 Share Posted November 12, 2014 last question (sorry) after you you've started up the engine should you turn the APU switch to the off position? I'm asking because in the current manual I didn't see that it says to turn it off, but it makes sense that we should? IAF.ViFF http://www.preflight.us Israel's Combat Flight Sim Community Website Link to comment Share on other sites More sharing options...
Art-J Posted November 12, 2014 Share Posted November 12, 2014 (edited) No need to be sorry at all, but You shouldn't turn it off and this is why - the machine we're discussing here is a starter-generator, similar in operation to any others you will find on most of modern combat and civilian planes, but nothing like starter you can find in your car. In a car, you get a separate DC starter and a separate DC or AC generator. In a plane, you have a single device, which does both functions, so you have to keep it "on" all the time. At first s-g. is an "active" device, using DC current from battery or ground supply to crank up the "passive" engine (that's the "starter-" part of operation). When the engine catches and spools up, it becomes an "active" part and spins the "passive" s-g. so it can produce DC current to power up aircraft systems ("-generator" part of operation). If you turn it off, the plane will have to draw power only from the battery and although I didn't test it in DCS, I think some systems will refuse to work at all, while others will turn off pretty soon when your battery runs out. I think it's very unfortunate, that this device is called "APU" in manual, because it is just not APU at all, and, as You can see, that can cause lots of confusion. Edited November 12, 2014 by Art-J i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10. Link to comment Share on other sites More sharing options...
TurboHog Posted November 12, 2014 Share Posted November 12, 2014 LNS, can you give us a complete overview of the fixes that made it to 1.2.11? Also, did anything change in the update from 1.2.11.33866.544 to 1.2.11.33921.545? 'Frett' Link to comment Share on other sites More sharing options...
QuiGon Posted November 13, 2014 Author Share Posted November 13, 2014 Yeah, pls, I would also like to see such a list. I'm especially thinking about this quote here: "Accumulated fuel weight" bug is fixed, I can only hope it will be available in the 1.2.11. Is that fixed now in the non-beta version of this patch? Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing! Link to comment Share on other sites More sharing options...
bart Posted November 13, 2014 Share Posted November 13, 2014 +1 @ QuiGon Also are LN still working on the server lag/pause issue when someone joins a server in the MiG as this problem seems to be still present, and the MiG has once again been taken off the Virtual Aerobatics server for this reason :( System :- i7-12700K 3.6 GHz 12 core, ASUS ROG Strix Z690-A Gaming, 64GB Corsair Vengeance RGB Pro 3200MHz, 24GB Asus ROG Strix Geforce RTX 3090, 1x 500GB Samsung 980 PRO M.2, 1x 2TB Samsung 980 PRO M.2, Corsair 1000W RMx Series Modular 80 Plus Gold PSU, Windows 10. VIRPIL VPC WarBRD Base with HOTAS Warthog Stick and Warthog Throttle, VIRPIL ACE Interceptor Pedals, VIRPIL VPC Rotor TCS Plus Base with a Hawk-60 Grip, HP Reverb G2. Link to comment Share on other sites More sharing options...
ViFF Posted November 14, 2014 Share Posted November 14, 2014 Art-J Thank you very much for that in-depth explanation about the S-G. Salute! IAF.ViFF http://www.preflight.us Israel's Combat Flight Sim Community Website Link to comment Share on other sites More sharing options...
TurboHog Posted November 16, 2014 Share Posted November 16, 2014 With 1.2.11 update 1 the fuel accumulation bug seems to have been resloved :thumbup:. This module is becoming perfect. Can we get a complete changelog? I noticed the following unmentioned fixes and (possible new issues): - Supersonic accelaration profile adjusted (the flat part just above M1.0 of the velocity - time curve seems to be shorter) - ASO-2 flare launch direction corrected - Fuel (weight) no longer accumulates after refueling - Aircraft now responds to wind (correct cross wind landing handling, etc) New potential problems: - Gear doors make a strange sound on closing or opening - Aircraft can not be held on the runway if parachute is deployed in strong cross wind landings - If standing still in cross wind conditions, aircraft seems to lean to the side where the wind is blowing to. Does not always happen, after refueling it was suddenly standing up right again. 'Frett' Link to comment Share on other sites More sharing options...
xxJohnxx Posted November 16, 2014 Share Posted November 16, 2014 - If standing still in cross wind conditions, aircraft seems to lean to the side where the wind is blowing to. Does not always happen, after refueling it was suddenly standing up right again. Yes, I noticed that as well. Even without any wind the aircraft seems to be leaning a little bit to either side. Check out my YouTube: xxJohnxx Intel i7 6800k watercooled | ASUS Rampage V Edition 10 | 32 GB RAM | Asus GTX1080 watercooled Link to comment Share on other sites More sharing options...
mikiintruder Posted November 16, 2014 Share Posted November 16, 2014 Today a new update 1.2.11 34087 Link to comment Share on other sites More sharing options...
cichlidfan Posted November 16, 2014 Share Posted November 16, 2014 Today a new update 1.2.11 34087 Two days ago, actually. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup: Link to comment Share on other sites More sharing options...
ThorBrasil Posted November 16, 2014 Share Posted November 16, 2014 With 1.2.11 update 1 the fuel accumulation bug seems to have been resloved :thumbup:. This module is becoming perfect. Can we get a complete changelog? I noticed the following unmentioned fixes and (possible new issues): - Supersonic accelaration profile adjusted (the flat part just above M1.0 of the velocity - time curve seems to be shorter) - ASO-2 flare launch direction corrected - Fuel (weight) no longer accumulates after refueling - Aircraft now responds to wind (correct cross wind landing handling, etc) New potential problems: - Gear doors make a strange sound on closing or opening - Aircraft can not be held on the runway if parachute is deployed in strong cross wind landings - If standing still in cross wind conditions, aircraft seems to lean to the side where the wind is blowing to. Does not always happen, after refueling it was suddenly standing up right again. The intensity of navigation lights are low. |Motherboard|: Asus TUF Gaming X570-PLUS, |WaterCooler|: Corsair H115i Pro, |CPU|: AMD Ryzen 7 3800X, |RAM|: Corsair Vengeance LPX 32GB 3200MHz DDR4, |SSD|: Kingston A2000 500GB M.2 NVMe, |SSD|: Kingston 2.5´ 480GB UV400 SATA III, |SSHD|: Seagate Híbrido 2TB 7200RPM SATA III, |GPU|: MSI Gaming 980Ti, |Monitor|: LG UltraWide 34UM68, |Joystick 1|: Thrustmaster Hotas Warthog, |Joystick 2|: T.Flight Rudder Pedals, |Head Motion|: TrackIr 5. Link to comment Share on other sites More sharing options...
PS979 Posted November 16, 2014 Share Posted November 16, 2014 - If standing still in cross wind conditions, aircraft seems to lean to the side where the wind is blowing to. Does not always happen, after refueling it was suddenly standing up right again. Yes, I noticed that as well. Even without any wind the aircraft seems to be leaning a little bit to either side. This occurs when the fuel is 40% Link to comment Share on other sites More sharing options...
mikiintruder Posted November 16, 2014 Share Posted November 16, 2014 Two days ago, actually. You're right my mistake:doh: Link to comment Share on other sites More sharing options...
TurboHog Posted November 16, 2014 Share Posted November 16, 2014 Yea, the 'leaning' also occured without wind while having low fuel... And there is a new weapon too: - Fab-250 high drag bomb added 'Frett' Link to comment Share on other sites More sharing options...
Mode Posted November 16, 2014 Share Posted November 16, 2014 I noticed the following unmentioned fixes and (possible new issues): - Supersonic accelaration profile adjusted (the flat part just above M1.0 of the velocity - time curve seems to be shorter) - ASO-2 flare launch direction corrected - Fuel (weight) no longer accumulates after refueling - Aircraft now responds to wind (correct cross wind landing handling, etc) It's right, however the fuel problem fix was presented in the official patch note. I would add also more stable lock by the radar. Earlier it lost its locked target on changing pitch angles time by time. Link to comment Share on other sites More sharing options...
TurboHog Posted November 16, 2014 Share Posted November 16, 2014 (edited) It's right, however the fuel problem fix was presented in the official patch note. Didn't see that. It was confirmed but they had no idea if the fix would make it to 1.2.11. It was not fixed in the first release of 1.2.11 because I immediately tested. Only after update 1 (which mentioned nothing for the Mig-21) this bug was fixed. Here is a quick overview again. Hoping for official word soon: Fixes / new features: - Supersonic acceleration adjusted - Fuel accumulation bug resolved - Flares now launch in the proper direction - Effect of wind (and turbulence?) was added - Added FAB-250 M54 TU (high drag) bomb - Kh-66 flight dynamics corrected (Newly introduced) bugs: - Suspension at low weight: aircraft tends to roll to one side. Can also be triggered by heavy cross wind while taxiing or standing still. - There is no difference between 'normal' and 'high' navigation light intensity - If the drag chute is used in a (strong) crosswind landing, there is no rudder authority to keep the aircraft on the centerline. - Sound bug when landing gear is locked in either the down or up position. -------------------- I'm so glad the fuel bug was fixed. That fix overshadows all new bugs in my opinion. Still I would like to see the new issues resolved of course. Anyhow - great job LN! Do please update the 1.2.11 changelog. Edited November 16, 2014 by TurboHog 1 'Frett' Link to comment Share on other sites More sharing options...
Mode Posted November 16, 2014 Share Posted November 16, 2014 Didn't see that. It was confirmed but they had no idea if the fix would make it to 1.2.11. It was not fixed in the first release of 1.2.11 because I immediately tested. Only after update 1 (which mentioned nothing for the Mig-21) this bug was fixed. It was fixed anyway. ;) Link to comment Share on other sites More sharing options...
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