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What does need DCS WWII to be the best simulator. [Exigent Wishlist]


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Posted (edited)

I think a couple of ideas from me and the WWII community would help developers what we would like to have in a DCS WWII simulator. I think that a good simulator is made with little details as we "already" have in some Modules from DCS.

 

Exigent WWII Wishlist ["In-game"]:

 

1.-Better damage model: The actual internal DM it's ok, needs some work for some planes, but the external DM is horrible, and Devs know that. (Yo-Yo said in 2013 that he admits that the External Damage Model needs a re-work). So this is known by Devs and maybe some day we will get a new External Damage Model. I'm not asking for BoS Physics, i would like something more similar to IL-2 CloD.

 

2.-In-Cockpit Effects: I think this is already planned as it appears in Unofficial Roadmap of @Silver_Dragon . We need to wait for new EDGE engine for this, i'm assume that, but i would like to see In-Cockpit effects of Water and Snow on my Glass... War Thunder had a "good Effect" but it wasn't very good enough, it had a lot of bugs and it was a boring animation... I don't really want a "script" i would like to see something i saw some days ago with an update that SONY added to their new Conduccion Game named (DriveClub). Just look at this:

 

 

Just look all the water moving in your front glass... It amazing!

Anyway, i know that planes sometimes had in-cockpit fires, some simple fire effects and smoke in cockpit would be cool, even if we had to jump after being fired :D .

 

3.-I don't know if Devs have planned to add new impact effects but the actual effects we have when a plane is reached by a bullet it's awful, and seems to be the same animation for all caliber guns... Not only a plane reached by a bullet, the ground impacts are a little fake too. There are a lot of real effects on gun-cams where you can see how should be an impact. Team Fusion from IL-2 Cliffs of Dover are making new impact effects and some of they are very close to reality.

 

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4.-Of course, we need maps, and maps with same or better quality of NTTR Nevada map... But the problem is that we have some planes that are from the late-war, so if Devs are making the Normandy map, i hope they make more planes from that "age" and VEAO too. (They have plans to make Spitfires Mk. I-II and Bf-109 E3-E4 ...

 

5.- Spotting must be at someway reworked. There are a lot of complains about this and it's true that sometimes you can see anything at more than 2-3 km. Some details like Crystal reflection of Sun would help to improve this, anyway i think it needs a big eye from Devs to improve this because is a problem that affects to Modern Combat Airplanes too.

 

6.- DCS should not walk the same road as BoS did. BoS is already released (Not Early Acces Alpha) and they haven't added any AI exclusive plane to improve the historical immersion of the sim. With the Normandy map, ED should launch the map with at least some Bombers and attackers and not just a lonely B-17.

 

 

 

 

 

This post will be updated with more ideas, please feel free to comment and discuss and offer more ideas. If you want that your idea appears in first page, just add at your comment @add this

Edited by Llucmk
Posted (edited)

I agree with most of your points, especially the damage model.

The map, wouldn't care really.. as long as the scenery feels authentic.

 

South/west of Germany or maybe even Berlin would be cool though.

Edited by arthuro12

[sIGPIC][/sIGPIC]

Posted
Thread failed. smh

 

/

 

CloD has a strange DM, but it's good. It just needs some tweaks and make the ammo more efficient. BoS has awesome graphics but, Damage model it's not real. The wings blending and ripping off at that way it's not realistic... Seems like flying a paper airplane. It burns out with 2 hits of MG 17 and even without aiming...

Posted

You're totally wrong . sorry to tell that. but such a thread with nothing brillant to say is just a no way thread.

 

the best detailled damage model at this time still CLOD, the best visual cockpit eyecandy is CLOD. the best M.P abillities is CLOD ( 120 players in a session )

 

the best acurate Flight models and flight dynamics, and systems simulation, is DCS

 

BOS has nearly accurate FM too, ( just try to land the lagg-3 in three point attitude without a bounce and without a ground loop) but the gameplay and campaign is arcadish, and graphics are oldschool for 2014 ( see awful cockpit graphics of the 109 for exemple )

 

 

The ideal WWII DCS Sim is :

 

- accurate FM and systems like it does now ( study sim)

- a good visual detailled damage model

- the abilitie to welcome 60-130 players in a MP session. ( if the Map is big we need more plane in a MP )

- better spotting facilities than now

- realistic nowadays graphics and effects ( edge should do that if you look to mig trailer )

- immersive objects and AI airplanes like bombers, wwii buildings etc ..

- immersive and unbugged campaign ( all actual campaigns are bugged in a way or another)

- feel authentic

- abilitie to tweak convergence and chose amunitions load as COD does.

- a meteo and clouds engines like FSX add on does

- a channel Map + A Pacific Map + a Northen Africa Map + Eastern front Map

- perfect immersive realistic motors, guns, environnement, and outdoors sounds

- various immersive historical ATC radio ( no " Tailo spitfire" which make us mad in CLOD)

 

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Posted

The current state of aircraft spotting with the naked eye in DCS is by far the thing in most need of improvement, for more than just WW2 as well.

Warning: Nothing I say is automatically correct, even if I think it is.

Posted

Huh?

 

If you want to achive something, try not to compare it with other games...

 

If one does not compare it to others in this genre, then pray tell how anyone can describe their wishes. Not everyone is a "developer" that is totally immersed in all the technical aspects of designing and building study sims. Comparative analysis is an oft used approach when trying to explain/describe details.

Want fan boys that go berserk when another fight sim is even mentioned on their forums, try BMS.:music_whistling: I don't sense that those here at DCSW are that thin skinned, as long as one stays within the rules for posting on the forums.:thumbup: If they don't, the moderators will act accordingly.;)

  • Like 1

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Posted
Well.. do you want your simulator to be realistic and behave like the real thing, or do you want it to behave like another sim as a benchmark? Do you expect the devs to play other sims to see what you really want?

 

Do you expect the devs to read this thread? C'mon :lol:

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Posted (edited)

Failed #2

 

Edit: thought that was the OP lol nevermind

 

 

If youre making a whishlist thread without any kind of expactation for it to come trough to the devs, you might just as well write yourself a wishlist to Santa.. I bet some in here have allready sent their wishlist to the northpole!

Edited by AceRevo
Posted (edited)
You're totally wrong . sorry to tell that. but such a thread with nothing brillant to say is just a no way thread.

 

the best detailled damage model at this time still CLOD, the best visual cockpit eyecandy is CLOD. the best M.P abillities is CLOD ( 120 players in a session )

 

the best acurate Flight models and flight dynamics, and systems simulation, is DCS

 

BOS has nearly accurate FM too, ( just try to land the lagg-3 in three point attitude without a bounce and without a ground loop) but the gameplay and campaign is arcadish, and graphics are oldschool for 2014 ( see awful cockpit graphics of the 109 for exemple )

 

 

The ideal WWII DCS Sim is :

 

- accurate FM and systems like it does now ( study sim)

- a good visual detailled damage model

- the abilitie to welcome 60-130 players in a MP session. ( if the Map is big we need more plane in a MP )

- better spotting facilities than now

- realistic nowadays graphics and effects ( edge should do that if you look to mig trailer )

- immersive objects and AI airplanes like bombers, wwii buildings etc ..

- immersive and unbugged campaign ( all actual campaigns are bugged in a way or another)

- feel authentic

- abilitie to tweak convergence and chose amunitions load as COD does.

- a meteo and clouds engines like FSX add on does

- a channel Map + A Pacific Map + a Northen Africa Map + Eastern front Map

- perfect immersive realistic motors, guns, environnement, and outdoors sounds

- various immersive historical ATC radio ( no " Tailo spitfire" which make us mad in CLOD)

 

I Must say that i don't agree with you in this:

 

"the best detailled damage model at this time still CLOD, the best visual cockpit eyecandy is CLOD"

 

I have Both simulators and i think DCS cockpits look's better and i think CloD has a good DM but it's not completely real.

 

 

And this is for everyone commenting here about "devs to read this" and other things. I'm not trying to explain my opinion to devs, i'm trying to create a WISHLIST writed for everyone who has desires to make this simulator a better choice than CloD and BoS...

 

That's why i posted this at the bottom. "This post will be updated with more ideas, please feel free to comment and discuss and offer more ideas. If you want that your idea appears in first page, just add at your comment @add this"

Edited by Llucmk
Posted

The title of this thread is "DCS Wish list", so I suppose referring to some of the likable attributes of other like/similar sims is not inappropriate. When we are talking about "Study Sims" it doesn't ALL pertain simply to the flight models:pilotfly:. There are varied aspects of flight sims that some are simply better at than others:joystick:. I believe that is what the OP was inferring. Wishing is just that........wishing.:music_whistling:

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Posted

flyable Medium bombers and better visual damage model....

 

Medium bombers can make the missions more fun and realistic adding a hard protect ground objective for win....It´s make the fighters scort the bombers and protect your targets by the enemy atack.

 

Better Visual Damage model will be necessary, its bad keep flying with a half wing....It´s make a hard break of immersion. How can i chose if i can go home or bail with this wrong visual feedback....if have some holes at my wing....ok i will try to go home, but without a half of one wing....

Posted

I totally agree with the OP.

The visual spotting of the distant planes is very important, damage model and flight physics of course where the ED shines!. :thumbup:

 

Also i wish ED would focus more to the visual effects (explosions, smoke, dust particles, water impcats.... etc)

 

I leave this here: Team fusion has done some good job with the effects

http://youtu.be/tf4zV2gWL-c?t=6m43s

 

BTW I wonder when the DCS ww2 planes get the current nice wingtip vapour effect? :music_whistling:

Posted

In my humble (and free) opinion, what DCS World really needs to excel is better video performance! Fixing the drastic framerate drop when large ground battles are going on, when aircraft have damage/smoke trails/fires, or when buildings or ships are on fire and giving off smoke would do wonders for this sim. The cluster bomb effect kills FPS as well and could certainly stand improvement, but it's a problem that only lasts for a couple of seconds after the bomb hits.

 

A major bonus would be nicely detailed ground scenery instead of the sparse environment we have now, but that's asking a lot since such a huge area of land is modelled. Terrain, forests, cities/towns etc. in DCS World look just plain bland & empty, whereas the few videos of what is possible with the EDGE engine are amazing!! Still, those videos show only small local areas of non-DCS World products (probably big-$$$ professional-grade simulation products) and not the large area that would be more appropriate for a combat simulation.

 

Aircraft visual modelling, systems modelling and flight physics in DCS World is obviously amazing, who could ask for more! :)

 

So, I'd say a new game engine that makes use of modern PC CPUs (including 4 or more processor cores, if possible) and newer video cards with later DirectX versions is in order, and once that's taken care of, some nicely done highly detailed ground scenery would be great :)

 

I certainly wouldn't mind paying money for it if it was really well done, too, and money isn't something I come across easily!!!

 

 

BTW doesn't everything I mentioned above sound a lot like DCS World 2.0.0 with the EDGE engine? Bring it on already! :D

 

Peace

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Posted

I have every confidence that ED will provide us with as good as is within their abilities and within the limits of todays computer/graphics technology. Patience is a virtue:thumbup: And yes, I am as anxious as anyone for the release of EDGE and the Nevada map.

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