Chivas Posted February 21, 2016 Posted February 21, 2016 800 dollars is a good price for the headset and controllers. Glad to see they are also selling there hardware near cost. 1
hansangb Posted February 21, 2016 Posted February 21, 2016 Except for those us that don't want the controllers. I'd like the option of *not* ordering it. For most DCS fans, the controller won't add much to the value proposition. hsb HW Spec in Spoiler --- i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1
Enduro14 Posted February 21, 2016 Posted February 21, 2016 You guys do know Ed has a vive developers kit right? I pretty sure it's been worked on Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S
Chivas Posted February 22, 2016 Posted February 22, 2016 Except for those us that don't want the controllers. I'd like the option of *not* ordering it. For most DCS fans, the controller won't add much to the value proposition. No doubt, and it's one of the reasons that I've preordered the Oculus hardware. BUT they are still keeping much of final specs of both systems very close to their chests.
S3NTRY11 Posted February 22, 2016 Posted February 22, 2016 Except for those us that don't want the controllers. I'd like the option of *not* ordering it. For most DCS fans, the controller won't add much to the value proposition. Then just buy the Rift? Slip the surly bonds of Earth [sIGPIC][/sIGPIC] Core i7 2600k@4.5||Z77 Extreme 6||16GB RAM WIN 10||HTC Vive ||G940||1080Ti
S3NTRY11 Posted February 22, 2016 Posted February 22, 2016 No doubt, and it's one of the reasons that I've preordered the Oculus hardware. BUT they are still keeping much of final specs of both systems very close to their chests. What specs are we waiting on? I thought we had them all? Res won't change, refresh rate won't change, required user hardware can't really change. Slip the surly bonds of Earth [sIGPIC][/sIGPIC] Core i7 2600k@4.5||Z77 Extreme 6||16GB RAM WIN 10||HTC Vive ||G940||1080Ti
Enduro14 Posted February 22, 2016 Posted February 22, 2016 Only reason I would change my order from cv1 to vive if they came out and said you can do full walk arounds your aircraft for pre flight. Lol. Both look good and really trying to avoid the hype machine until have product in hands and Dcs users report their findings. Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S
Chivas Posted February 23, 2016 Posted February 23, 2016 What specs are we waiting on? I thought we had them all? Res won't change, refresh rate won't change, required user hardware can't really change. We don't know the most important specs of the displays yet. We know the displays resolution, but there is a hellofalot more to displays than their resolution and HZ, that will make a huge difference in the quality of the experience. The space between pixels alone is very important. We still don't know if these displays are good enough to spot distant objects in flight sims, other than DCS saying the CV1 is like night and over the Dk2. I know from my own Dk2 that it was no were near good enough for flight sims, and "night and day" doesn't adequately answer the question. Most people have suggest that the Rift has less SDE, which could make the Rift better for flight simmers, along with fact we can buy it for a few hundred dollars less. BUT I take most reviews with a grain of salt.
hansangb Posted February 23, 2016 Posted February 23, 2016 Then just buy the Rift? I already did. I'm happy to buy the Valve if it performs better with DCS. That's all that matters to me. I couldn't care less if the goggle on my head is made by Oculus or HTC. What I don't know is where ED is with Vive development/optimization. What the resolution will be, and what the refresh requirements are. hsb HW Spec in Spoiler --- i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1
empeck Posted February 23, 2016 Posted February 23, 2016 (edited) What I don't know is where ED is with Vive development/optimization. What the resolution will be, and what the refresh requirements are. Was it confirmed that DCS will work with Vive eventually? EDIT: Nvm, found it: DCS World is now working in Vive and we are currently testing the VR game controllers for cockpit interaction. http://forums.eagle.ru/showpost.php?p=2546158&postcount=185 Edited February 23, 2016 by empeck
S3NTRY11 Posted February 23, 2016 Posted February 23, 2016 We don't know the most important specs of the displays yet. We know the displays resolution, but there is a hellofalot more to displays than their resolution and HZ, that will make a huge difference in the quality of the experience. The space between pixels alone is very important. We still don't know if these displays are good enough to spot distant objects in flight sims... Just so we're clear, you're saying that SDE is more important than resolution and framerate? I disagree. Resolution and refresh rate are the most important things. Detecting targets is all about detail, and the only thing that can provide that is resolution. Even optics are more important than SDE in terms of their impact in lowering the clarity of that detail. Either way, if there were a clear difference between screens/optics in terms of quality, it would be universal truth, so I can't see there being that significant a difference, but this will only really become clear once both are available. For now, I don't have a problem saying that the Rift has the edge in the overall screen clarity stakes, but for me there are more pros to the entire package that come with the Vive. Most people have suggest that the Rift has less SDE, which could make the Rift better for flight simmers But you'd take what they say with a grain of salt, right? Not to belabour the point, but I don't think that better SDE will improve things as significantly for flight sims as you expect. I may be proven wrong, but I really doubt it. along with fact we can buy it for a few hundred dollars less. BUT I take most reviews with a grain of salt. It's a couple of hundred less, unless you've picked some arbitrary currency to go by, without stating it. I'm sure you weren't deliberately providing misinformation. I'm surprised at how many people in this and other forums have decided to buy one over the other, when nobody knows the final specs, content, and price of either one yet. Good to see you followed your own advice. :music_whistling: Slip the surly bonds of Earth [sIGPIC][/sIGPIC] Core i7 2600k@4.5||Z77 Extreme 6||16GB RAM WIN 10||HTC Vive ||G940||1080Ti
S3NTRY11 Posted February 23, 2016 Posted February 23, 2016 (edited) I already did. I'm happy to buy the Valve if it performs better with DCS. That's all that matters to me. I couldn't care less if the goggle on my head is made by Oculus or HTC. Is your plan to sell the losing device? What I don't know [...] What the resolution will be, and what the refresh requirements are. 1080x1200 per eye, 90Hz. That information has been available for quite some time. Edited February 23, 2016 by S3NTRY11 res, yikes. Slip the surly bonds of Earth [sIGPIC][/sIGPIC] Core i7 2600k@4.5||Z77 Extreme 6||16GB RAM WIN 10||HTC Vive ||G940||1080Ti
vicx Posted February 23, 2016 Posted February 23, 2016 Was it confirmed that DCS will work with Vive eventually? Yep but noone here really knows how VR performance is going to pan out in DCS for Vive OR Rift. I'm not in the situation of buying a first gen HMD just to play DCS so I won't be too worried about DCS performance in the short term. It might be the case that 2nd generation HMDs are available by the time that DCS performance becomes truly viable for VR. This might be something to consider if you were planning to buy a HMD "exclusively" for DCS.
SkateZilla Posted February 23, 2016 Posted February 23, 2016 I think I'll build my own for 500ish. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
hannibal Posted February 23, 2016 Posted February 23, 2016 4 pascals < 1 pascal if dcs isnt optimized for multi GPU support find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
asparagin Posted February 23, 2016 Posted February 23, 2016 I´m good. But since when does i7-2600K have 8 cores? And 3.4 GHz should be 4.4 GHz.. Spoiler AMD Ryzen 9 5900X, MSI MEG X570 UNIFY (AM4, AMD X570, ATX), Noctua NH-DH14, EVGA GeForce RTX 3070 Ti XC3 ULTRA, Seasonic Focus PX (850W), Kingston HyperX 240GB, Samsung 970 EVO Plus (1000GB, M.2 2280), 32GB G.Skill Trident Z Neo DDR4-3600 DIMM CL16, Cooler Master 932 HAF, Samsung Odyssey G5; 34", Win 10 X64 Pro, Track IR, TM Warthog, TM MFDs, Saitek Pro Flight Rudders
S3NTRY11 Posted February 23, 2016 Posted February 23, 2016 I´m good. But since when does i7-2600K have 8 cores? And 3.4 GHz should be 4.4 GHz.. Hyperthreading and overclocking? Slip the surly bonds of Earth [sIGPIC][/sIGPIC] Core i7 2600k@4.5||Z77 Extreme 6||16GB RAM WIN 10||HTC Vive ||G940||1080Ti
Chivas Posted February 23, 2016 Posted February 23, 2016 Just so we're clear, you're saying that SDE is more important than resolution and framerate? I disagree. Resolution and refresh rate are the most important things. Detecting targets is all about detail, and the only thing that can provide that is resolution. Even optics are more important than SDE in terms of their impact in lowering the clarity of that detail. Either way, if there were a clear difference between screens/optics in terms of quality, it would be universal truth, so I can't see there being that significant a difference, but this will only really become clear once both are available. For now, I don't have a problem saying that the Rift has the edge in the overall screen clarity stakes, but for me there are more pros to the entire package that come with the Vive. But you'd take what they say with a grain of salt, right? Not to belabour the point, but I don't think that better SDE will improve things as significantly for flight sims as you expect. I may be proven wrong, but I really doubt it. It's a couple of hundred less, unless you've picked some arbitrary currency to go by, without stating it. I'm sure you weren't deliberately providing misinformation. Good to see you followed your own advice. :music_whistling: OK.. It appears every point has to spelled out for you. The Vive and Rift will have the SAME resolution and HZ, so the IMPORTANT part will be the individuals displays space between, pixel arrangement, pixel Colorado arrangement, fill rate, etc etc The amount of SDE will have a huge effect on how well you will be able spot distant aircraft. AS I SAID THATS ONLY PART OF THE EQUATION
asparagin Posted February 23, 2016 Posted February 23, 2016 Seems Vive has lower requirements. Or so they want to suggest. Spoiler AMD Ryzen 9 5900X, MSI MEG X570 UNIFY (AM4, AMD X570, ATX), Noctua NH-DH14, EVGA GeForce RTX 3070 Ti XC3 ULTRA, Seasonic Focus PX (850W), Kingston HyperX 240GB, Samsung 970 EVO Plus (1000GB, M.2 2280), 32GB G.Skill Trident Z Neo DDR4-3600 DIMM CL16, Cooler Master 932 HAF, Samsung Odyssey G5; 34", Win 10 X64 Pro, Track IR, TM Warthog, TM MFDs, Saitek Pro Flight Rudders
jared9191 Posted February 23, 2016 Posted February 23, 2016 Would love more official word from DCS about vive support before I pull the trigger on vive
*Rage* Posted February 23, 2016 Posted February 23, 2016 Preorders open? Is anyone planning on buying both? [sIGPIC][/sIGPIC] 64th "Scorpions" Aggressor Squadron Discord: 64th Aggressor Squadron TS: 195.201.110.22
Johnny Dioxin Posted February 23, 2016 Posted February 23, 2016 Lend me the money and I'll buy both (oh - and don't forget the extra to up my specs a little...) ;) Rig: Asus TUF GAMING B650-PLUS; Ryzen 7800X3D ; 64GB DDR5 5600; RTX 4080; VPC T50 CM2 HOTAS; Pimax Crystal Light I'm learning to fly - but I ain't got wings With my head in VR - it's the next best thing!
empeck Posted February 23, 2016 Posted February 23, 2016 Would love more official word from DCS about vive support before I pull the trigger on vive +1
Johnny Dioxin Posted February 23, 2016 Posted February 23, 2016 Preorders open? Is anyone planning on buying both? Pre-orders for theHTC Vive begin on February 29th! Countdown on HTC page: http://www.htcvive.com/uk/ Rig: Asus TUF GAMING B650-PLUS; Ryzen 7800X3D ; 64GB DDR5 5600; RTX 4080; VPC T50 CM2 HOTAS; Pimax Crystal Light I'm learning to fly - but I ain't got wings With my head in VR - it's the next best thing!
Rangi Posted February 23, 2016 Posted February 23, 2016 pics of consumer version http://www.tomshardware.com/news/htc-vive-consumer-first-pics,31265.html PC: 6600K @ 4.5 GHz, 12GB RAM, GTX 970, 32" 2K monitor.
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